Player Matchup

King Arthur
King Arthur
Cinfuzler
King Arthur
Level 89
God Stats
1W - 5L
1,530 SR
Queue Stats
20W - 22L
1,478 Elo+
Party 2
Chronos
Chronos
NobunagaKazuma
Chronos
Level 102
God Stats
4W - 4L
1,441 SR
Queue Stats
71W - 77L
1,473 Elo+
Party 2
Charybdis
Charybdis
longdoggie
Charybdis
Level 128
God Stats
2W - 0L
1,733 SR
Queue Stats
52W - 58L
1,495 Elo+
Solo
Team Averages
Level 106
1,568 SR
1,482 Elo+

VS

Team Averages
Level 92
1,551 SR
1,464 Elo+
Cthulhu
Cthulhu
Turbro123
Cthulhu
Level 65
God Stats
0W - 3L
1,599 SR
Queue Stats
8W - 27L
1,236 Elo+
Party 1
Merlin
Merlin
andstu
Merlin
Level 108
God Stats
1W - 3L
1,530 SR
Queue Stats
8W - 7L
1,605 Elo+
Party 1
Cu Chulainn
Cu Chulainn
calstu
Cu Chulainn
Level 103
God Stats
0W - 2L
1,523 SR
Queue Stats
5W - 5L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cinfuzler
King Arthur
17
8 / 1 / 13
13,059
726
17,816
28,899
21,904
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
8 / 1 / 10
12,536
696
12,958
12,828
4,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charybdis
longdoggie
Charybdis
17
5 / 1 / 15
12,157
675
13,835
12,149
4,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Turbro123
Cthulhu
13
1 / 6 / 0
10,179
566
8,343
17,099
15,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
andstu
Merlin
15
1 / 5 / 2
10,856
603
22,634
14,144
5,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cu Chulainn
calstu
Cu Chulainn
12
1 / 10 / 1
10,381
577
12,530
18,290
10,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
6
21
Kills
3
3
Deaths
21
38
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Cinfuzler
King Arthur
8
1
13
14.5
W
8
1
10
13
L
Cthulhu
Turbro123
Cthulhu
1
6
0
0.17
L
Merlin
andstu
Merlin
1
5
2
0.4
L
Cu Chulainn
calstu
Cu Chulainn
1
10
1
0.15
W
Charybdis
longdoggie
Charybdis
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,609
Damage
43,507
53,876
Taken
49,533
30,534
Mitigated
31,349
21,539
Healing
7,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Cinfuzler
King Arthur
17,816
1,314
383
11,423
28,899
21,904
132
16,898
11,135
86
45,739
W
12,958
4,590
0
5,277
12,828
4,274
972
6,331
6,394
51,701
0
L
Cthulhu
Turbro123
Cthulhu
8,343
310
1,271
2,318
17,099
15,503
0
5,204
11,895
17,948
0
L
Merlin
andstu
Merlin
22,634
787
112
2,255
14,144
5,182
0
4,151
9,993
65,738
0
L
Cu Chulainn
calstu
Cu Chulainn
12,530
5,184
0
1,545
18,290
10,664
0
3,965
14,325
0
28,075
W
Charybdis
longdoggie
Charybdis
13,835
6,311
0
4,456
12,149
4,356
1,696
7,115
4,824
0
55,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,752
Gold Earned
31,416
224
Minions Killed
173
10
Camps Cleared
5
1,111,800
Distance Traveled
958,524
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,059
726
55
3
2
382,211
4
W
Chronos
12,536
696
82
5
5
374,676
0
L
Cthulhu
10,179
566
24
1
1
339,931
3
L
Merlin
10,856
603
111
6
2
322,969
0
L
Cu Chulainn
10,381
577
38
2
2
295,624
7
W
Charybdis
12,157
675
87
5
3
354,913
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role