Player Matchup

Ganesha
Ganesha
Arlice
Ganesha
Level 109
God Stats
10W - 7L
1,499 SR
Queue Stats
83W - 79L
1,567 Elo+
Party 1
Cliodhna
Cliodhna
Dsttrike
Cliodhna
Level 106
God Stats
9W - 6L
1,563 SR
Queue Stats
59W - 78L
1,445 Elo+
Party 1
Nemesis
Nemesis
SadKaz
Nemesis
Level 145
God Stats
6W - 2L
1,935 SR
Queue Stats
359W - 325L
1,539 Elo+
Party 1
Izanami
Izanami
dragonfreak1124
Izanami
Level 146
God Stats
35W - 23L
1,695 SR
Queue Stats
204W - 185L
1,605 Elo+
Party 1
Sol
Sol
goforbronze
Sol
Level 150
God Stats
24W - 14L
1,695 SR
Queue Stats
700W - 663L
1,554 Elo+
Party 1
Team Averages
Level 131
1,678 SR
1,542 Elo+

VS

Team Averages
Level 80
1,788 SR
1,850 Elo+
Hou Yi
Hou Yi
BadGamble
Hou Yi
Level 67
God Stats
18W - 2L
1,948 SR
Queue Stats
87W - 34L
1,851 Elo+
Party 2
Susano
Susano
GettingTried
Susano
Level 58
God Stats
2W - 0L
1,796 SR
Queue Stats
6W - 0L
1,968 Elo+
Party 2
Ne Zha
Ne Zha
JCrοs
Ne Zha
Level 160
God Stats
5W - 2L
1,916 SR
Queue Stats
243W - 123L
1,853 Elo+
Party 2
Ra
Ra
Lube2for4
Ra
Level 29
God Stats
4W - 1L
1,780 SR
Queue Stats
41W - 6L
1,938 Elo+
Party 2
Atlas
Atlas
xxxJRG13xxx
Atlas
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 28L
1,640 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Arlice
Ganesha
13
0 / 4 / 6
8,054
503
4,382
14,482
10,045
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
Dsttrike
Cliodhna
14
1 / 4 / 1
8,181
511
4,969
13,577
4,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
SadKaz
Nemesis
12
0 / 7 / 0
7,529
471
5,223
15,502
9,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 5 / 1
8,457
529
9,640
11,708
3,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
6 / 5 / 0
9,552
597
13,395
13,346
4,459
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
BadGamble
Hou Yi
14
3 / 2 / 3
8,884
555
12,417
12,914
3,872
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Susano
17
9 / 0 / 3
10,432
652
16,049
12,981
9,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
JCrοs
Ne Zha
18
9 / 0 / 4
10,867
679
14,517
10,520
4,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 6 / 5
8,660
541
4,857
9,002
3,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 2 / 3
8,406
525
4,868
13,836
10,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
43
10
Kills
25
25
Deaths
10
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Arlice
Ganesha
0
4
6
0.75
W
Hou Yi
BadGamble
Hou Yi
3
2
3
2.25
L
Cliodhna
Dsttrike
Cliodhna
1
4
1
0.38
W
Susano
9
0
3
10.5
W
Ne Zha
JCrοs
Ne Zha
9
0
4
11
W
1
6
5
0.58
L
Nemesis
SadKaz
Nemesis
0
7
0
0
L
3
5
1
0.7
L
6
5
0
1.2
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,609
Damage
52,708
68,615
Taken
59,253
31,885
Mitigated
30,447
20,685
Healing
20,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Arlice
Ganesha
4,382
615
1,882
2,989
14,482
10,045
0
3,367
11,115
23,260
0
W
Hou Yi
BadGamble
Hou Yi
12,417
6,537
0
3,572
12,914
3,872
0
2,677
10,237
0
74,567
L
Cliodhna
Dsttrike
Cliodhna
4,969
483
0
3,789
13,577
4,770
0
1,273
12,012
0
54,636
W
Susano
16,049
4,732
0
5,365
12,981
9,110
535
156
12,825
0
76,149
W
Ne Zha
JCrοs
Ne Zha
14,517
4,694
0
6,971
10,520
4,158
0
2,357
8,163
0
91,031
W
4,857
525
901
1,557
9,002
3,214
612
5,440
3,562
58,213
0
L
Nemesis
SadKaz
Nemesis
5,223
2,306
0
3,681
15,502
9,393
1,066
0
14,508
0
39,863
L
9,640
5,749
0
2,270
11,708
3,218
0
1,381
10,327
0
72,226
L
13,395
6,209
0
6,074
13,346
4,459
892
3,772
9,574
68,504
0
W
4,868
2,140
425
1,931
13,836
10,093
0
7,147
6,689
14,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,773
Gold Earned
47,249
480
Minions Killed
542
0
Camps Cleared
0
1,566,377
Distance Traveled
1,686,526
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,054
503
19
1
0
317,390
2
W
Hou Yi
8,884
555
119
7
0
295,832
3
L
Cliodhna
8,181
511
99
6
0
362,709
4
W
Susano
10,432
652
148
9
0
343,207
6
W
Ne Zha
10,867
679
137
9
0
387,757
1
W
Ra
8,660
541
120
8
0
329,911
2
L
Nemesis
7,529
471
90
6
0
303,564
1
L
Izanami
8,457
529
135
8
0
288,466
7
L
Sol
9,552
597
137
9
0
294,248
7
W
Atlas
8,406
525
18
1
0
329,819
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role