Player Matchup

Charybdis
Charybdis
Masters
 
Charybdis
Masters
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Masters
CoultersLaw
Jormungandr
Masters
Level 89
God Stats
3W - 3L
1,610 SR
Queue Stats
125W - 103L
2,798 MMR
Solo
Artio
Artio
Masters
King RDRG
Artio
Masters
Level 160
God Stats
9W - 6L
1,594 SR
Queue Stats
617W - 603L
2,664 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
TechnicalOne55
Sun Wukong
Diamond III
Level 144
God Stats
2W - 0L
1,446 SR
Queue Stats
85W - 63L
2,507 MMR
Solo
Achilles
Achilles
Masters
notgothamrises
Achilles
Masters
Level 154
God Stats
6W - 3L
1,626 SR
Queue Stats
292W - 254L
2,713 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 135
1,555 SR
2,437 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 148
1,708 SR
2,483 MMR
Thor
Thor
Masters
Beyond Rookie
Thor
Masters
Level 160
God Stats
59W - 71L
1,582 SR
Queue Stats
658W - 631L
2,467 MMR
Party 1
Skadi
Skadi
Diamond II
Brayanlok312
Skadi
Diamond II
Level 129
God Stats
20W - 9L
1,808 SR
Queue Stats
127W - 109L
2,315 MMR
Solo
Yemoja
Yemoja
Diamond III
SERVILFIRE
Yemoja
Diamond III
Level 136
God Stats
0W - 1L
1,835 SR
Queue Stats
106W - 93L
2,312 MMR
Solo
Eset
Eset
Masters
TheRealPigletOG
Eset
Masters
Level 154
God Stats
17W - 17L
1,592 SR
Queue Stats
120W - 92L
2,910 MMR
Solo
Horus
Horus
Diamond I
Zurafah
Horus
Diamond I
Level 160
God Stats
7W - 9L
1,724 SR
Queue Stats
76W - 58L
2,411 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
18
7 / 2 / 8
12,107
577
15,280
14,139
5,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
CoultersLaw
Jormungandr
20
6 / 2 / 9
13,341
635
24,137
14,915
7,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
King RDRG
Artio
16
2 / 4 / 13
10,983
523
4,869
25,748
27,049
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sun Wukong
TechnicalOne55
Sun Wukong
18
5 / 4 / 8
11,582
552
14,791
19,735
10,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
18
4 / 2 / 4
11,865
565
15,423
21,713
18,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
BastetChaacMulanGeb

VS

Bans
OdinGilgameshLokiCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 4 / 3
10,599
505
12,451
18,439
9,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 8 / 0
9,458
450
8,193
17,764
4,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
SERVILFIRE
Yemoja
13
0 / 5 / 8
7,865
375
6,044
19,226
14,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
2 / 4 / 4
9,982
475
11,558
15,396
4,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Zurafah
Horus
17
2 / 3 / 2
10,142
483
9,047
20,244
15,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
30
24
Kills
13
14
Deaths
24
42
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
7
2
8
5.5
L
6
4
3
1.88
L
3
8
0
0.38
W
Jormungandr
CoultersLaw
Jormungandr
6
2
9
5.25
W
Artio
King RDRG
Artio
2
4
13
2.13
L
Yemoja
SERVILFIRE
Yemoja
0
5
8
0.8
W
Sun Wukong
TechnicalOne55
Sun Wukong
5
4
8
2.25
L
2
4
4
1
L
Horus
Zurafah
Horus
2
3
2
1
W
Achilles
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,500
Damage
47,293
96,250
Taken
91,069
69,121
Mitigated
48,637
41,816
Healing
24,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
15,280
7,651
0
6,671
14,139
5,225
6,697
2,055
11,999
0
97,244
L
12,451
1,359
0
4,551
18,439
9,992
0
5,505
12,732
0
74,379
L
8,193
3,925
0
2,547
17,764
4,051
1,042
5,987
11,630
0
68,560
W
Jormungandr
CoultersLaw
Jormungandr
24,137
5,215
0
5,546
14,915
7,842
558
5,756
8,896
130,158
0
W
Artio
King RDRG
Artio
4,869
803
4,077
8,734
25,748
27,049
58
4,869
20,679
21,421
0
L
Yemoja
SERVILFIRE
Yemoja
6,044
1,186
2,453
2,314
19,226
14,878
0
8,587
10,489
21,758
0
W
Sun Wukong
TechnicalOne55
Sun Wukong
14,791
4,361
0
7,562
19,735
10,234
531
5,351
14,071
0
86,314
L
11,558
436
143
5,540
15,396
4,386
0
6,493
8,808
71,749
0
L
Horus
Zurafah
Horus
9,047
2,825
591
6,445
20,244
15,330
312
3,830
15,599
6,287
52,554
W
Achilles
15,423
1,934
0
9,226
21,713
18,771
486
3,324
17,635
7,905
71,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,878
Gold Earned
48,046
600
Minions Killed
556
0
Camps Cleared
0
2,033,079
Distance Traveled
1,918,869
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,107
577
151
7
0
353,800
5
L
Thor
10,599
505
126
6
0
394,582
2
L
Skadi
9,458
450
122
6
0
348,973
3
W
Jormungandr
13,341
635
182
9
0
424,790
1
W
Artio
10,983
523
19
1
0
370,618
9
L
Yemoja
7,865
375
38
2
0
361,322
7
W
Sun Wukong
11,582
552
108
5
0
437,282
5
L
Eset
9,982
475
154
7
0
412,525
10
L
Horus
10,142
483
116
6
0
401,467
2
W
Achilles
11,865
565
140
7
0
446,589
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role