Player Matchup

Tiamat
Tiamat
aJAX00060
Tiamat
Level 25
God Stats
11W - 11L
1,569 SR
Queue Stats
41W - 31L
1,575 Elo+
Party 1
Fenrir
Fenrir
bulldozier21
Fenrir
Level 98
God Stats
1W - 1L
1,620 SR
Queue Stats
46W - 40L
1,492 Elo+
Party 2
Charybdis
Charybdis
cellerystick
Charybdis
Level 67
God Stats
186W - 162L
1,552 SR
Queue Stats
259W - 244L
1,529 Elo+
Party 1
Terra
Terra
deadpooltheduck
Terra
Level 92
God Stats
8W - 9L
1,557 SR
Queue Stats
291W - 257L
1,563 Elo+
Party 1
Ra
Ra
iiSeII-_-
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,660 Elo+
Party 2
Team Averages
Level 57
1,559 SR
1,564 Elo+

VS

Team Averages
Level 83
1,597 SR
1,553 Elo+
Morgan Le Fay
Morgan Le Fay
Benyfulldiams
Morgan Le Fay
Level 129
God Stats
3W - 1L
1,736 SR
Queue Stats
371W - 299L
1,575 Elo+
Party 3
Skadi
Skadi
Kiwi Sk0rpi0n
Skadi
Level 43
God Stats
77W - 54L
1,608 SR
Queue Stats
112W - 87L
1,614 Elo+
Party 3
Ymir
Ymir
OMGitsPhoenix
Ymir
Level 120
God Stats
25W - 16L
1,699 SR
Queue Stats
247W - 207L
1,572 Elo+
Party 3
Sun Wukong
Sun Wukong
Teensyrex
Sun Wukong
Level 38
God Stats
4W - 6L
1,324 SR
Queue Stats
27W - 32L
1,394 Elo+
Solo
Nemesis
Nemesis
arth11
Nemesis
Level 83
God Stats
19W - 13L
1,620 SR
Queue Stats
297W - 233L
1,611 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
aJAX00060
Tiamat
12
1 / 5 / 3
7,123
445
6,594
9,383
6,794
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
12
1 / 4 / 0
7,207
450
6,713
10,726
3,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charybdis
cellerystick
Charybdis
11
4 / 6 / 4
7,697
481
11,715
13,378
4,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
4 / 4 / 4
8,872
555
6,672
14,292
12,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 2 / 1
6,962
435
2,180
3,981
1,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Benyfulldiams
Morgan Le Fay
15
5 / 2 / 4
9,014
563
11,798
9,226
3,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
2 / 3 / 3
7,662
479
5,839
9,338
2,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
6 / 3 / 7
8,965
560
9,516
16,149
15,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sun Wukong
Teensyrex
Sun Wukong
14
3 / 0 / 1
8,659
541
3,235
7,845
4,812
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
arth11
Nemesis
15
5 / 2 / 4
8,746
547
5,356
10,439
3,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
10
Kills
21
21
Deaths
10
12
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Benyfulldiams
Morgan Le Fay
5
2
4
3.5
W
2
3
3
1.17
W
6
3
7
3.17
W
Sun Wukong
Teensyrex
Sun Wukong
3
0
1
3.5
L
Tiamat
aJAX00060
Tiamat
1
5
3
0.5
W
Nemesis
arth11
Nemesis
5
2
4
3.5
L
Fenrir
1
4
0
0.25
L
Charybdis
cellerystick
Charybdis
4
6
4
1
L
4
4
4
1.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,874
Damage
35,744
51,760
Taken
52,997
28,271
Mitigated
29,887
13,273
Healing
16,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Benyfulldiams
Morgan Le Fay
11,798
1,299
0
1,088
9,226
3,665
201
3,849
5,363
64,203
0
W
5,839
2,935
0
2,484
9,338
2,508
948
1,765
7,573
0
48,990
W
9,516
3,153
933
5,172
16,149
15,377
0
5,391
10,741
40,720
0
W
Sun Wukong
Teensyrex
Sun Wukong
3,235
405
0
2,273
7,845
4,812
1,631
1,560
6,096
0
44,966
L
Tiamat
aJAX00060
Tiamat
6,594
741
0
2,579
9,383
6,794
51
5,411
3,972
35,105
0
W
Nemesis
arth11
Nemesis
5,356
2,325
0
4,746
10,439
3,525
0
2,627
7,778
0
51,046
L
Fenrir
6,713
1,705
0
1,760
10,726
3,928
0
2,023
8,703
0
42,839
L
Charybdis
cellerystick
Charybdis
11,715
6,300
0
4,732
13,378
4,023
862
5,687
7,691
0
50,809
L
6,672
1,655
790
3,146
14,292
12,139
144
6,657
7,635
18,558
0
L
2,180
129
0
266
3,981
1,387
506
1,536
2,445
30,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,861
Gold Earned
43,046
318
Minions Killed
454
0
Camps Cleared
0
1,390,670
Distance Traveled
1,479,164
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,014
563
115
7
0
299,648
4
W
Skadi
7,662
479
82
5
0
288,257
1
W
Ymir
8,965
560
51
3
0
280,465
5
W
Sun Wukong
8,659
541
102
6
0
323,674
0
L
Tiamat
7,123
445
54
3
0
249,695
1
W
Nemesis
8,746
547
104
7
0
287,120
1
L
Fenrir
7,207
450
69
4
0
290,394
3
L
Charybdis
7,697
481
91
6
0
251,575
1
L
Terra
8,872
555
30
2
0
313,365
7
L
Ra
6,962
435
74
5
0
285,641
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role