Player Matchup

Loki
Loki
Masters
 
Loki
Masters
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Masters
 
Zhong Kui
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Heimdallr
Heimdallr
Masters
BrutalStrave
Heimdallr
Masters
Level 147
God Stats
52W - 44L
1,745 SR
Queue Stats
789W - 717L
3,214 MMR
Solo
Merlin
Merlin
Masters
Trickzcx
Merlin
Masters
Level 160
God Stats
1W - 2L
1,786 SR
Queue Stats
345W - 295L
2,924 MMR
Party 1
Tyr
Tyr
Masters
Zeгef
Tyr
Masters
Level 141
God Stats
0W - 2L
1,566 SR
Queue Stats
200W - 168L
3,253 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 142
1,619 SR
2,478 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 142
1,689 SR
2,735 MMR
Bastet
Bastet
Masters
 
Bastet
Masters
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Achilles
Achilles
Masters
Janpanko
Achilles
Masters
Level 122
God Stats
4W - 1L
2,086 SR
Queue Stats
175W - 101L
3,449 MMR
Party 2
Sol
Sol
Masters
Kіlluа
Sol
Masters
Level 121
God Stats
3W - 3L
1,570 SR
Queue Stats
72W - 74L
2,896 MMR
Solo
Anhur
Anhur
Masters
Nеva
Anhur
Masters
Level 160
God Stats
7W - 9L
1,518 SR
Queue Stats
253W - 284L
2,810 MMR
Solo
Artio
Artio
Masters
goldwolfii
Artio
Masters
Level 160
God Stats
4W - 0L
1,771 SR
Queue Stats
140W - 140L
3,022 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
18
5 / 2 / 5
10,715
564
10,091
12,258
4,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Zhong Kui
 
Zhong Kui
15
4 / 6 / 2
9,899
521
10,977
21,341
20,166
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
BrutalStrave
Heimdallr
18
3 / 4 / 4
10,778
567
10,910
12,561
3,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Trickzcx
Merlin
15
1 / 4 / 3
9,273
488
7,798
8,666
3,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
Zeгef
Tyr
13
1 / 4 / 6
8,339
439
6,548
16,680
13,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
GebCliodhna

VS

Bans
AphroditeAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
6 / 2 / 9
10,706
563
13,980
13,625
5,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Achilles
Janpanko
Achilles
19
5 / 2 / 2
11,593
610
13,884
18,004
14,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
4 / 2 / 6
11,847
624
12,796
11,092
2,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
Nеva
Anhur
16
4 / 4 / 4
9,898
521
8,845
13,897
4,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artio
16
1 / 4 / 9
9,787
515
6,018
18,866
16,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
50
14
Kills
20
20
Deaths
14
20
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
5
2
5
3.75
L
Zhong Kui
 
Zhong Kui
4
6
2
0.83
W
Bastet
 
Bastet
6
2
9
5.25
L
Heimdallr
BrutalStrave
Heimdallr
3
4
4
1.25
W
Achilles
Janpanko
Achilles
5
2
2
3
W
4
2
6
3.5
W
Anhur
Nеva
Anhur
4
4
4
1.5
L
Merlin
Trickzcx
Merlin
1
4
3
0.63
L
Tyr
Zeгef
Tyr
1
4
6
1
W
Artio
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,324
Damage
55,523
71,506
Taken
75,484
45,421
Mitigated
43,969
21,823
Healing
29,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
10,091
3,225
0
4,777
12,258
4,441
0
2,557
9,513
0
91,994
L
Zhong Kui
 
Zhong Kui
10,977
1,614
0
8,338
21,341
20,166
0
2,847
17,418
59,106
0
W
Bastet
 
Bastet
13,980
3,964
0
2,929
13,625
5,157
0
4,358
9,267
0
91,473
L
Heimdallr
BrutalStrave
Heimdallr
10,910
5,872
0
3,585
12,561
3,554
0
6,613
5,948
0
73,226
W
Achilles
Janpanko
Achilles
13,884
2,700
0
8,565
18,004
14,969
0
7,097
10,907
3,910
76,599
W
12,796
5,458
0
6,016
11,092
2,744
4,038
171
10,921
106,610
0
W
Anhur
Nеva
Anhur
8,845
3,719
0
4,019
13,897
4,593
279
3,479
10,418
0
65,735
L
Merlin
Trickzcx
Merlin
7,798
630
0
949
8,666
3,701
0
959
7,707
57,967
0
L
Tyr
Zeгef
Tyr
6,548
461
0
4,174
16,680
13,559
0
6,575
10,001
0
23,618
W
Artio
6,018
575
1,082
6,680
18,866
16,506
37
3,743
15,123
38,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,004
Gold Earned
53,831
596
Minions Killed
658
0
Camps Cleared
0
1,869,766
Distance Traveled
1,951,321
29
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,715
564
148
8
0
431,680
4
L
Zhong Kui
9,899
521
130
7
0
316,211
5
W
Bastet
10,706
563
143
8
0
474,159
1
L
Heimdallr
10,778
567
145
8
0
370,560
6
W
Achilles
11,593
610
156
8
0
367,823
9
W
Sol
11,847
624
182
10
0
358,507
7
W
Anhur
9,898
521
122
6
0
353,935
5
L
Merlin
9,273
488
132
7
0
358,022
6
L
Tyr
8,339
439
41
2
0
393,293
8
W
Artio
9,787
515
55
3
0
396,897
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role