Player Matchup

Cliodhna
Cliodhna
CMully
Cliodhna
Level 46
God Stats
5W - 2L
1,752 SR
Queue Stats
111W - 119L
1,420 Elo+
Party 1
Odin
Odin
DWeazie
Odin
Level 28
God Stats
1W - 2L
1,537 SR
Queue Stats
30W - 50L
1,364 Elo+
Party 1
Merlin
Merlin
JanKenRock
Merlin
Level 79
God Stats
8W - 7L
1,528 SR
Queue Stats
105W - 98L
1,465 Elo+
Party 1
Neith
Neith
Mezhah
Neith
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,278 Elo+
Party 1
Arachne
Arachne
RaMainxxx
Arachne
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 121L
1,423 Elo+
Party 1
Team Averages
Level 44
1,563 SR
1,390 Elo+

VS

Team Averages
Level 84
1,544 SR
1,477 Elo+
Chang'e
Chang'e
 
Chang'e
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Camazotz
Camazotz
Lev3rett
Camazotz
Level 105
God Stats
4W - 1L
1,672 SR
Queue Stats
209W - 220L
1,550 Elo+
Party 3
Arachne
Arachne
Oblivion1113
Arachne
Level 70
God Stats
5W - 2L
1,661 SR
Queue Stats
339W - 344L
1,424 Elo+
Solo
Ganesha
Ganesha
SkyShock44
Ganesha
Level 69
God Stats
2W - 3L
1,244 SR
Queue Stats
349W - 398L
1,451 Elo+
Party 2
Danzaburou
Danzaburou
TheFatherDrPeso
Danzaburou
Level 106
God Stats
13W - 7L
1,643 SR
Queue Stats
509W - 529L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
CMully
Cliodhna
9
0 / 7 / 1
5,896
421
4,720
12,128
2,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
DWeazie
Odin
11
2 / 3 / 0
6,926
495
4,114
8,518
3,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
JanKenRock
Merlin
10
0 / 7 / 2
6,520
466
4,575
7,043
1,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Mezhah
Neith
9
1 / 6 / 2
5,720
409
5,407
8,315
2,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
RaMainxxx
Arachne
9
2 / 6 / 1
5,759
411
5,140
10,366
5,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
8 / 1 / 4
8,848
632
5,238
6,738
2,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Camazotz
Lev3rett
Camazotz
13
4 / 0 / 6
8,301
593
6,721
12,089
4,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arachne
Oblivion1113
Arachne
15
13 / 0 / 4
9,687
692
12,885
9,732
4,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
SkyShock44
Ganesha
12
0 / 2 / 10
7,784
556
2,878
9,492
6,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
TheFatherDrPeso
Danzaburou
13
4 / 2 / 3
8,176
584
7,897
6,876
2,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
56
5
Kills
29
29
Deaths
5
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
8
1
4
10
L
Cliodhna
CMully
Cliodhna
0
7
1
0.07
L
Odin
DWeazie
Odin
2
3
0
0.67
L
Merlin
JanKenRock
Merlin
0
7
2
0.14
W
Camazotz
Lev3rett
Camazotz
4
0
6
7
L
Neith
Mezhah
Neith
1
6
2
0.33
W
Arachne
Oblivion1113
Arachne
13
0
4
15
L
Arachne
RaMainxxx
Arachne
2
6
1
0.42
W
Ganesha
SkyShock44
Ganesha
0
2
10
2.5
W
Danzaburou
TheFatherDrPeso
Danzaburou
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,956
Damage
35,619
46,370
Taken
44,927
15,551
Mitigated
19,527
7,535
Healing
23,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
5,238
539
2,230
3,450
6,738
2,109
0
751
5,845
52,832
0
L
Cliodhna
CMully
Cliodhna
4,720
1,017
0
2,960
12,128
2,556
0
2,077
9,846
0
35,462
L
Odin
DWeazie
Odin
4,114
2,448
0
1,076
8,518
3,933
0
773
7,477
3,319
22,678
L
Merlin
JanKenRock
Merlin
4,575
290
0
372
7,043
1,480
0
2,641
4,362
32,212
0
W
Camazotz
Lev3rett
Camazotz
6,721
2,549
50
7,504
12,089
4,705
869
1,700
9,916
0
39,614
L
Neith
Mezhah
Neith
5,407
2,229
0
1,276
8,315
2,140
0
1,166
7,149
0
31,949
W
Arachne
Oblivion1113
Arachne
12,885
9,526
0
4,807
9,732
4,073
752
1,372
8,238
0
65,928
L
Arachne
RaMainxxx
Arachne
5,140
3,325
0
1,851
10,366
5,442
0
1,459
8,907
0
20,309
W
Ganesha
SkyShock44
Ganesha
2,878
359
21
2,428
9,492
6,416
282
512
8,878
21,605
0
W
Danzaburou
TheFatherDrPeso
Danzaburou
7,897
3,532
0
2,885
6,876
2,224
2,220
68
6,766
0
57,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,821
Gold Earned
42,796
280
Minions Killed
421
0
Camps Cleared
0
1,237,895
Distance Traveled
1,287,769
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,848
632
102
7
0
256,530
5
L
Cliodhna
5,896
421
76
5
0
266,765
1
L
Odin
6,926
495
50
4
0
281,599
2
L
Merlin
6,520
466
69
5
0
209,448
4
W
Camazotz
8,301
593
70
5
0
273,995
0
L
Neith
5,720
409
51
4
0
223,271
0
W
Arachne
9,687
692
98
7
0
292,009
7
L
Arachne
5,759
411
34
2
0
256,812
1
W
Ganesha
7,784
556
9
1
0
249,082
0
W
Danzaburou
8,176
584
142
10
0
216,153
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role