Player Matchup

Bakasura
Bakasura
Bronze III
OogaLeon
Bakasura
Bronze III
Level 112
God Stats
1W - 0L
1,856 SR
Queue Stats
5W - 8L
1,259 MMR
Party 1
Gilgamesh
Gilgamesh
Silver V
XxSEVASxX
Gilgamesh
Silver V
Level 99
God Stats
2W - 2L
1,540 SR
Queue Stats
6W - 10L
1,259 MMR
Party 1
Sobek
Sobek
Bronze III
badnbiggy
Sobek
Bronze III
Level 103
God Stats
3W - 2L
1,525 SR
Queue Stats
4W - 9L
1,259 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 105
1,640 SR
1,259 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 105
1,502 SR
1,263 MMR
Scylla
Scylla
Silver I
 
Scylla
Silver I
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Silver II
lStewiel
Ullr
Silver II
Level 129
God Stats
41W - 40L
1,506 SR
Queue Stats
182W - 258L
1,103 MMR
Solo
Fenrir
Fenrir
Silver IV
supergamer3d
Fenrir
Silver IV
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,186 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
OogaLeon
Bakasura
17
12 / 2 / 9
13,580
799
13,410
17,680
7,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
XxSEVASxX
Gilgamesh
16
11 / 4 / 8
12,781
752
19,453
16,056
13,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sobek
badnbiggy
Sobek
15
2 / 6 / 16
12,150
715
8,314
19,171
20,841
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
MulanArtioZeusBastetOlorun

VS

Bans
GebChaacNoxHou YiThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
2 / 8 / 8
10,647
626
13,070
13,287
3,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
14
5 / 8 / 4
11,756
692
12,752
16,140
5,521
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
13
5 / 9 / 7
11,254
662
9,859
17,667
5,788
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
31
25
Kills
12
12
Deaths
25
33
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
8
8
0.75
W
Bakasura
OogaLeon
Bakasura
12
2
9
8.25
W
Gilgamesh
XxSEVASxX
Gilgamesh
11
4
8
3.75
W
Sobek
badnbiggy
Sobek
2
6
16
1.67
L
Ullr
5
8
4
0.88
L
Fenrir
5
9
7
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,177
Damage
35,681
52,907
Taken
47,094
42,001
Mitigated
14,866
16,029
Healing
3,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
13,070
1,502
266
1,538
13,287
3,557
161
2,197
10,362
35,331
0
W
Bakasura
OogaLeon
Bakasura
13,410
8,709
0
6,171
17,680
7,460
694
4,063
13,443
0
59,187
W
Gilgamesh
XxSEVASxX
Gilgamesh
19,453
4,906
0
3,589
16,056
13,700
2,323
4,622
10,466
0
38,996
W
Sobek
badnbiggy
Sobek
8,314
952
525
5,744
19,171
20,841
188
4,742
14,015
24,868
0
L
Ullr
12,752
3,944
0
770
16,140
5,521
915
3,455
11,985
0
42,926
L
Fenrir
9,859
3,434
0
529
17,667
5,788
0
2,906
13,201
0
17,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,511
Gold Earned
33,657
156
Minions Killed
140
12
Camps Cleared
4
960,785
Distance Traveled
826,037
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,647
626
55
3
2
271,197
6
W
Bakasura
13,580
799
82
5
9
371,229
2
W
Gilgamesh
12,781
752
42
2
3
294,004
0
W
Sobek
12,150
715
32
2
0
295,552
2
L
Ullr
11,756
692
73
4
1
251,550
2
L
Fenrir
11,254
662
12
1
1
303,290
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role