Player Matchup

Tyr
Tyr
Bluebleublue
Tyr
Level 100
God Stats
2W - 3L
1,251 SR
Queue Stats
9W - 21L
1,231 Elo+
Party 1
Zhong Kui
Zhong Kui
StoopidBen
Zhong Kui
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 17L
1,233 Elo+
Party 1
Medusa
Medusa
redrougered
Medusa
Level 89
God Stats
12W - 11L
1,695 SR
Queue Stats
23W - 43L
1,216 Elo+
Party 1
Team Averages
Level 85
1,482 SR
1,227 Elo+

VS

Team Averages
Level 93
1,435 SR
1,330 Elo+
Geb
Geb
TheSheebah
Geb
Level 82
God Stats
2W - 1L
1,450 SR
Queue Stats
24W - 27L
1,269 Elo+
Solo
Sol
Sol
UMTGMichMage
Sol
Level 103
God Stats
4W - 5L
1,467 SR
Queue Stats
93W - 129L
1,312 Elo+
Party 2
Charybdis
Charybdis
UMTGSArmy00
Charybdis
Level 95
God Stats
11W - 21L
1,387 SR
Queue Stats
214W - 267L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 1 / 2
10,654
710
9,549
13,710
7,828
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
StoopidBen
Zhong Kui
13
2 / 2 / 8
9,375
625
5,702
9,753
6,967
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
14
1 / 0 / 9
9,385
626
8,122
7,125
2,585
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
9,619
641
4,618
12,237
12,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 5 / 2
8,674
578
10,712
6,973
2,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
UMTGSArmy00
Charybdis
13
1 / 2 / 2
8,914
594
7,278
8,532
3,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
11
Kills
3
3
Deaths
11
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
8
1
2
9
W
Zhong Kui
StoopidBen
Zhong Kui
2
2
8
3
L
1
4
2
0.5
L
1
5
2
0.4
L
Charybdis
UMTGSArmy00
Charybdis
1
2
2
1
W
Medusa
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,373
Damage
22,608
30,588
Taken
27,742
17,380
Mitigated
18,558
11,284
Healing
3,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,549
1,215
0
6,107
13,710
7,828
354
5,799
7,911
0
24,318
W
Zhong Kui
StoopidBen
Zhong Kui
5,702
289
744
2,421
9,753
6,967
0
5,208
4,545
23,559
0
L
4,618
248
43
1,776
12,237
12,686
0
2,756
9,481
25,744
0
L
10,712
1,711
0
874
6,973
2,687
0
1,665
5,308
27,554
1,940
L
Charybdis
UMTGSArmy00
Charybdis
7,278
1,847
0
1,259
8,532
3,185
0
1,790
6,742
0
30,582
W
Medusa
8,122
3,127
949
1,063
7,125
2,585
713
4,001
3,124
0
40,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,414
Gold Earned
27,207
169
Minions Killed
147
7
Camps Cleared
6
823,431
Distance Traveled
737,075
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,654
710
32
2
1
273,029
4
W
Zhong Kui
9,375
625
65
4
0
249,321
0
L
Geb
9,619
641
41
3
0
269,657
0
L
Sol
8,674
578
49
3
2
240,272
5
L
Charybdis
8,914
594
57
4
4
227,146
7
W
Medusa
9,385
626
72
5
6
301,081
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role