Player Matchup

Ullr
Ullr
 
Ullr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baba Yaga
Baba Yaga
AHAR-M
Baba Yaga
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 16L
1,304 Elo+
Party 4
Nu Wa
Nu Wa
NicoVonBerg
Nu Wa
Level 25
God Stats
1W - 2L
1,384 SR
Queue Stats
12W - 22L
1,364 Elo+
Party 1
Janus
Janus
V_E1ne
Janus
Level 23
God Stats
1W - 2L
1,277 SR
Queue Stats
54W - 42L
1,559 Elo+
Party 4
Da Ji
Da Ji
Y4SIIN-2
Da Ji
Level 33
God Stats
2W - 2L
1,732 SR
Queue Stats
70W - 69L
1,482 Elo+
Party 4
Team Averages
Level 45
1,479 SR
1,442 Elo+

VS

Team Averages
Level 83
1,396 SR
1,527 Elo+
Merlin
Merlin
Ajgor1
Merlin
Level 59
God Stats
1W - 1L
1,278 SR
Queue Stats
144W - 99L
1,626 Elo+
Party 3
Tiamat
Tiamat
BATSPARTE
Tiamat
Level 26
God Stats
3W - 2L
1,377 SR
Queue Stats
64W - 63L
1,480 Elo+
Solo
Ares
Ares
Nagato4121
Ares
Level 107
God Stats
21W - 14L
1,556 SR
Queue Stats
926W - 919L
1,528 Elo+
Party 2
Skadi
Skadi
S1Lv3Rx3
Skadi
Level 80
God Stats
3W - 3L
1,406 SR
Queue Stats
440W - 420L
1,530 Elo+
Party 2
Xbalanque
Xbalanque
p3trmat
Xbalanque
Level 142
God Stats
1W - 0L
1,361 SR
Queue Stats
96W - 95L
1,473 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
4 / 8 / 7
9,111
701
7,410
14,726
5,929
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
AHAR-M
Baba Yaga
17
1 / 4 / 12
9,864
759
7,150
11,447
5,008
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
2 / 4 / 9
8,987
691
9,231
9,737
3,762
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
V_E1ne
Janus
18
7 / 7 / 8
10,438
803
13,694
10,802
4,150
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Y4SIIN-2
Da Ji
14
3 / 6 / 8
8,785
676
9,592
13,628
12,094
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ajgor1
Merlin
20
10 / 2 / 14
11,949
919
17,107
9,465
4,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
BATSPARTE
Tiamat
17
3 / 3 / 13
10,425
802
7,436
10,881
7,676
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
3 / 4 / 16
10,753
827
6,435
15,635
22,023
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Skadi
S1Lv3Rx3
Skadi
18
8 / 4 / 15
11,230
864
15,260
9,235
4,583
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xbalanque
p3trmat
Xbalanque
17
5 / 4 / 18
10,663
820
11,605
12,729
6,147
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
105
17
Kills
29
29
Deaths
17
44
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
4
8
7
0.94
L
Baba Yaga
AHAR-M
Baba Yaga
1
4
12
1.75
W
Merlin
Ajgor1
Merlin
10
2
14
8.5
W
Tiamat
BATSPARTE
Tiamat
3
3
13
3.17
W
3
4
16
2.75
L
2
4
9
1.63
W
Skadi
S1Lv3Rx3
Skadi
8
4
15
3.88
L
Janus
V_E1ne
Janus
7
7
8
1.57
L
Da Ji
Y4SIIN-2
Da Ji
3
6
8
1.17
W
Xbalanque
p3trmat
Xbalanque
5
4
18
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,077
Damage
57,843
60,340
Taken
57,945
30,943
Mitigated
44,873
15,227
Healing
17,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
7,410
2,666
299
2,123
14,726
5,929
0
8,070
6,656
0
16,632
L
Baba Yaga
AHAR-M
Baba Yaga
7,150
61
579
3,953
11,447
5,008
136
6,399
5,048
24,798
0
W
Merlin
Ajgor1
Merlin
17,107
767
379
1,976
9,465
4,444
1,183
5,907
3,516
41,830
0
W
Tiamat
BATSPARTE
Tiamat
7,436
222
1,852
2,964
10,881
7,676
228
5,007
5,679
25,370
0
W
6,435
31
958
1,969
15,635
22,023
247
6,907
8,481
11,454
0
L
9,231
1,637
506
1,436
9,737
3,762
108
5,249
4,488
13,146
0
W
Skadi
S1Lv3Rx3
Skadi
15,260
4,613
1,312
847
9,235
4,583
2,565
5,488
3,582
0
33,886
L
Janus
V_E1ne
Janus
13,694
272
1,194
869
10,802
4,150
0
5,605
5,197
38,626
0
L
Da Ji
Y4SIIN-2
Da Ji
9,592
1,366
1,304
2,964
13,628
12,094
0
5,655
7,973
0
10,378
W
Xbalanque
p3trmat
Xbalanque
11,605
2,979
2,129
2,954
12,729
6,147
757
6,766
5,763
0
32,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,185
Gold Earned
55,020
135
Minions Killed
173
0
Camps Cleared
0
1,088,205
Distance Traveled
1,224,069
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,111
701
22
2
0
196,220
0
L
Baba Yaga
9,864
759
47
4
0
230,559
0
W
Merlin
11,949
919
52
4
0
248,665
0
W
Tiamat
10,425
802
36
3
0
248,755
1
W
Ares
10,753
827
8
1
0
258,785
0
L
Nu Wa
8,987
691
11
1
0
234,221
0
W
Skadi
11,230
864
38
3
0
246,757
0
L
Janus
10,438
803
52
4
0
223,242
0
L
Da Ji
8,785
676
3
0
0
203,963
0
W
Xbalanque
10,663
820
39
3
0
221,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role