Player Matchup

Cthulhu
Cthulhu
Abadoms_wrath
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,092 Elo+
Party 1
Sol
Sol
Sunshadows5601
Sol
Level 30
God Stats
1W - 5L
1,500 SR
Queue Stats
4W - 15L
1,500 Elo+
Party 1
Hachiman
Hachiman
TheBigCecil
Hachiman
Level 107
God Stats
24W - 22L
1,583 SR
Queue Stats
358W - 361L
1,426 Elo+
Solo
Chaac
Chaac
okamipz
Chaac
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Bastet
Bastet
ultimatecarnagbr
Bastet
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 41
1,517 SR
1,404 Elo+

VS

Team Averages
Level 82
1,376 SR
1,564 Elo+
Ymir
Ymir
ChampagneScott
Ymir
Level 89
God Stats
7W - 3L
1,550 SR
Queue Stats
23W - 20L
1,542 Elo+
Party 2
Baron Samedi
Baron Samedi
ShadowWolf1294
Baron Samedi
Level 127
God Stats
4W - 1L
1,531 SR
Queue Stats
68W - 67L
1,466 Elo+
Solo
Arachne
Arachne
WaterThatsNew
Arachne
Level 41
God Stats
11W - 10L
1,443 SR
Queue Stats
111W - 110L
1,476 Elo+
Solo
Scylla
Scylla
dragonhunter492
Scylla
Level 108
God Stats
2W - 1L
1,260 SR
Queue Stats
57W - 49L
1,538 Elo+
Party 2
Neith
Neith
x300fatmonkey
Neith
Level 47
God Stats
3W - 1L
1,095 SR
Queue Stats
4W - 2L
1,798 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
8
0 / 9 / 0
5,453
390
2,988
17,125
8,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 3 / 0
7,111
508
1,912
8,718
2,527
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hachiman
TheBigCecil
Hachiman
10
1 / 5 / 0
6,193
442
5,515
10,582
3,284
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
okamipz
Chaac
12
0 / 1 / 0
6,249
446
1,314
9,897
5,178
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
0 / 2 / 1
5,672
405
1,347
6,545
1,738
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 0 / 5
8,396
600
7,741
7,398
6,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
ShadowWolf1294
Baron Samedi
14
1 / 0 / 0
7,691
549
5,627
6,404
6,428
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
10
0 / 3 / 1
6,478
463
231
7,531
2,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 0 / 1
9,136
653
6,900
3,553
1,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
5 / 1 / 11
7,796
557
12,836
5,915
2,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
38
2
Kills
20
20
Deaths
4
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
9
0
0
W
9
0
5
11.5
W
Baron Samedi
ShadowWolf1294
Baron Samedi
1
0
0
1
L
1
3
0
0.33
L
Hachiman
TheBigCecil
Hachiman
1
5
0
0.2
W
Arachne
0
3
1
0.17
W
5
0
1
5.5
L
Chaac
okamipz
Chaac
0
1
0
0
L
0
2
1
0.25
W
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,076
Damage
33,335
52,867
Taken
30,801
21,388
Mitigated
19,484
15,150
Healing
10,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
2,988
82
106
2,287
17,125
8,661
0
5,791
11,288
17,339
0
W
7,741
2,237
0
2,223
7,398
6,876
612
1,780
5,618
29,198
0
W
Baron Samedi
ShadowWolf1294
Baron Samedi
5,627
553
0
4,134
6,404
6,428
346
0
6,404
49,607
0
L
1,912
280
0
3,949
8,718
2,527
0
4,749
3,668
43,003
0
L
Hachiman
TheBigCecil
Hachiman
5,515
2,898
0
2,595
10,582
3,284
0
3,384
7,198
0
37,277
W
Arachne
231
129
0
1,838
7,531
2,906
0
777
6,754
0
41,394
W
6,900
629
0
805
3,553
1,065
1,499
1,266
2,287
59,628
0
L
Chaac
okamipz
Chaac
1,314
134
0
5,598
9,897
5,178
0
5,627
4,270
32
23,921
L
1,347
388
0
615
6,545
1,738
61
336
6,175
0
29,373
W
12,836
5,918
0
1,650
5,915
2,209
2,208
1,077
4,838
0
31,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,678
Gold Earned
39,497
300
Minions Killed
382
0
Camps Cleared
0
1,190,053
Distance Traveled
1,252,728
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,453
390
25
2
0
242,666
0
W
Ymir
8,396
600
40
3
0
254,769
0
W
Baron Samedi
7,691
549
76
5
0
215,834
1
L
Sol
7,111
508
99
7
0
256,937
0
L
Hachiman
6,193
442
76
5
0
229,094
1
W
Arachne
6,478
463
78
6
0
257,579
3
W
Scylla
9,136
653
137
10
0
269,026
2
L
Chaac
6,249
446
51
4
0
254,550
0
L
Bastet
5,672
405
49
4
0
206,806
0
W
Neith
7,796
557
51
4
0
255,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role