Player Matchup

Eset
Eset
CthuluPlus
Eset
Level 17
God Stats
0W - 2L
1,334 SR
Queue Stats
2W - 2L
1,504 Elo+
Party 2
Nemesis
Nemesis
IceyVeins21
Nemesis
Level 44
God Stats
0W - 1L
1,600 SR
Queue Stats
8W - 8L
1,553 Elo+
Solo
Charybdis
Charybdis
OriginalGallis
Charybdis
Level 43
God Stats
0W - 1L
1,278 SR
Queue Stats
14W - 25L
1,571 Elo+
Solo
Gilgamesh
Gilgamesh
moneyhunterpapi
Gilgamesh
Level 36
God Stats
16W - 21L
1,581 SR
Queue Stats
138W - 145L
1,463 Elo+
Solo
Bacchus
Bacchus
Αizen
Bacchus
Level 79
God Stats
0W - 3L
1,541 SR
Queue Stats
200W - 134L
1,608 Elo+
Party 2
Team Averages
Level 44
1,467 SR
1,540 Elo+

VS

Team Averages
Level 87
1,551 SR
1,638 Elo+
Sol
Sol
 
Sol
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Johan_Riberuto
Geb
Level 16
God Stats
5W - 2L
1,771 SR
Queue Stats
33W - 24L
1,666 Elo+
Party 1
Hades
Hades
Kayoai_
Hades
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 21L
1,700 Elo+
Party 1
Ne Zha
Ne Zha
MASS-degenerate
Ne Zha
Level 147
God Stats
3W - 1L
1,483 SR
Queue Stats
118W - 96L
1,649 Elo+
Party 1
Gilgamesh
Gilgamesh
Starboardbeast
Gilgamesh
Level 158
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 13L
1,674 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 8 / 5
8,815
490
9,203
13,786
5,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
IceyVeins21
Nemesis
14
5 / 9 / 2
9,043
502
7,580
14,636
5,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charybdis
OriginalGallis
Charybdis
13
5 / 5 / 2
8,921
496
3,715
10,670
3,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
moneyhunterpapi
Gilgamesh
14
3 / 2 / 0
8,990
499
6,594
13,661
10,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bacchus
Αizen
Bacchus
9
1 / 6 / 7
7,114
395
6,207
14,383
13,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
8 / 4 / 8
10,849
603
8,969
9,568
3,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
6 / 5 / 12
9,743
541
8,109
11,778
6,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hades
Kayoai_
Hades
16
5 / 2 / 6
10,430
579
10,222
12,909
6,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
5 / 4 / 11
10,233
569
10,370
12,661
4,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
Starboardbeast
Gilgamesh
18
6 / 4 / 10
11,045
614
10,302
11,227
7,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
77
19
Kills
30
30
Deaths
19
16
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
4
8
3
L
5
8
5
0.94
L
Nemesis
IceyVeins21
Nemesis
5
9
2
0.67
W
6
5
12
2.4
W
Hades
Kayoai_
Hades
5
2
6
4
W
5
4
11
2.63
L
Charybdis
OriginalGallis
Charybdis
5
5
2
1.2
W
Gilgamesh
Starboardbeast
Gilgamesh
6
4
10
2.75
L
Gilgamesh
moneyhunterpapi
Gilgamesh
3
2
0
1.5
L
Bacchus
Αizen
Bacchus
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,299
Damage
47,972
67,136
Taken
58,143
38,017
Mitigated
28,799
13,327
Healing
20,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,969
2,533
0
3,771
9,568
3,593
2,488
3,788
5,780
55,303
5,702
L
9,203
1,119
452
3,090
13,786
5,240
45
6,598
7,188
41,953
0
L
Nemesis
IceyVeins21
Nemesis
7,580
2,606
0
2,243
14,636
5,519
0
5,413
9,223
0
58,592
W
8,109
856
438
1,231
11,778
6,736
294
4,107
7,671
43,286
0
W
Hades
Kayoai_
Hades
10,222
1,221
856
7,620
12,909
6,758
616
1,556
10,814
56,615
0
W
10,370
3,402
0
3,981
12,661
4,293
208
3,540
8,957
0
65,444
L
Charybdis
OriginalGallis
Charybdis
3,715
1,529
0
2,239
10,670
3,165
0
1,959
8,711
0
43,573
W
Gilgamesh
Starboardbeast
Gilgamesh
10,302
3,719
0
2,370
11,227
7,419
3,342
2,709
8,478
0
77,939
L
Gilgamesh
moneyhunterpapi
Gilgamesh
6,594
1,398
5
2,349
13,661
10,191
196
6,636
7,025
0
34,086
L
Bacchus
Αizen
Bacchus
6,207
1,444
262
2,687
14,383
13,902
0
6,001
8,382
14,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,883
Gold Earned
52,300
334
Minions Killed
523
0
Camps Cleared
0
1,525,329
Distance Traveled
1,731,229
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,849
603
104
6
0
322,065
1
L
Eset
8,815
490
49
3
0
271,314
13
L
Nemesis
9,043
502
107
6
0
335,372
4
W
Geb
9,743
541
57
3
0
352,842
5
W
Hades
10,430
579
124
7
0
322,595
0
W
Ne Zha
10,233
569
99
6
0
369,711
4
L
Charybdis
8,921
496
97
5
0
255,611
1
W
Gilgamesh
11,045
614
139
8
0
364,016
4
L
Gilgamesh
8,990
499
69
4
0
329,945
1
L
Bacchus
7,114
395
12
1
0
333,087
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role