Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Silver I
 
Ah Muzen Cab
Silver I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold V
 
Odin
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Bronze III
 
Cerberus
Bronze III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold V
BtrResort
Janus
Gold V
Level 123
God Stats
3W - 4L
1,469 SR
Queue Stats
306W - 316L
1,231 MMR
Solo
Loki
Loki
Gold V
MeliodasEU
Loki
Gold V
Level 118
God Stats
5W - 2L
1,695 SR
Queue Stats
65W - 68L
1,314 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 116
1,533 SR
1,409 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 138
1,533 SR
1,338 MMR
Thoth
Thoth
Silver I
 
Thoth
Silver I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Gold V
 
Da Ji
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver II
Codewilson
Sylvanus
Silver II
Level 125
God Stats
0W - 3L
1,438 SR
Queue Stats
26W - 31L
1,201 MMR
Solo
Cernunnos
Cernunnos
Silver I
ForensicwinnerTV
Cernunnos
Silver I
Level 125
God Stats
7W - 4L
1,603 SR
Queue Stats
56W - 64L
1,243 MMR
Solo
Guan Yu
Guan Yu
Silver II
Selenocosmiia
Guan Yu
Silver II
Level 129
God Stats
10W - 13L
1,625 SR
Queue Stats
628W - 629L
1,245 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
10
3 / 3 / 0
5,984
598
7,360
6,769
1,338
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odin
 
Odin
10
2 / 1 / 1
5,943
594
3,032
6,711
2,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cerberus
 
Cerberus
9
0 / 2 / 3
5,291
529
2,505
8,091
2,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
BtrResort
Janus
10
3 / 5 / 1
5,947
595
3,406
5,193
1,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
4 / 1 / 1
6,040
604
3,124
5,652
1,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
SolMulan

VS

Bans
BastetGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
6 / 3 / 0
6,759
676
5,193
5,440
1,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
 
Da Ji
7
1 / 4 / 3
4,836
484
2,382
4,824
1,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Codewilson
Sylvanus
8
1 / 3 / 4
5,201
520
3,088
9,663
4,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cernunnos
10
3 / 1 / 2
5,905
591
7,526
6,686
1,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
9
1 / 2 / 0
5,557
556
4,488
7,151
4,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
21
12
Kills
12
12
Deaths
13
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
3
3
0
1
W
Odin
 
Odin
2
1
1
2.5
W
Cerberus
 
Cerberus
0
2
3
0.75
L
Thoth
 
Thoth
6
3
0
2
L
Da Ji
 
Da Ji
1
4
3
0.63
W
Janus
BtrResort
Janus
3
5
1
0.7
L
Sylvanus
Codewilson
Sylvanus
1
3
4
1
L
Cernunnos
3
1
2
4
W
4
1
1
4.5
L
Guan Yu
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,427
Damage
22,677
32,416
Taken
33,764
9,492
Mitigated
13,456
10,780
Healing
11,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
7,360
2,914
0
1,901
6,769
1,338
0
1,086
5,683
0
34,630
W
Odin
 
Odin
3,032
1,497
102
2,018
6,711
2,631
0
527
5,769
896
27,150
W
Cerberus
 
Cerberus
2,505
341
282
3,638
8,091
2,984
336
2,401
5,650
13,537
0
L
Thoth
 
Thoth
5,193
246
0
930
5,440
1,605
0
1,909
3,531
32,973
0
L
Da Ji
 
Da Ji
2,382
770
0
1,327
4,824
1,591
0
273
4,515
0
15,983
W
Janus
BtrResort
Janus
3,406
386
0
570
5,193
1,187
702
3,380
1,519
27,899
0
L
Sylvanus
Codewilson
Sylvanus
3,088
944
576
2,847
9,663
4,171
23
3,165
6,498
12,369
0
L
Cernunnos
7,526
3,877
0
2,312
6,686
1,386
869
564
6,122
0
35,683
W
3,124
654
0
2,269
5,652
1,352
0
1,064
4,541
0
29,343
L
Guan Yu
4,488
1,471
30
3,250
7,151
4,703
680
0
6,725
4,395
22,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,205
Gold Earned
28,258
302
Minions Killed
275
0
Camps Cleared
0
965,384
Distance Traveled
854,648
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
5,984
598
76
8
0
179,120
2
W
Odin
5,943
594
70
7
0
187,086
0
W
Cerberus
5,291
529
21
2
0
191,342
3
L
Thoth
6,759
676
77
8
0
181,152
2
L
Da Ji
4,836
484
34
3
0
143,122
3
W
Janus
5,947
595
60
6
0
179,860
2
L
Sylvanus
5,201
520
26
3
0
167,521
3
L
Cernunnos
5,905
591
76
8
0
177,051
2
W
Loki
6,040
604
75
8
0
227,976
4
L
Guan Yu
5,557
556
62
6
0
185,802
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role