Player Matchup

Pele
Pele
 
Pele
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Grøve
Ra
Level 108
God Stats
3W - 1L
1,583 SR
Queue Stats
54W - 27L
1,654 Elo+
Party 2
Atlas
Atlas
TMausi
Atlas
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,532 Elo+
Party 2
Team Averages
Level 136
1,517 SR
1,537 Elo+

VS

Team Averages
Level 148
1,465 SR
1,529 Elo+
Khepri
Khepri
Adeusvidasocial
Khepri
Level 159
God Stats
2W - 8L
1,299 SR
Queue Stats
325W - 347L
1,494 Elo+
Solo
Sol
Sol
Marthins
Sol
Level 149
God Stats
6W - 5L
1,584 SR
Queue Stats
154W - 146L
1,558 Elo+
Solo
Medusa
Medusa
Parabéns
Medusa
Level 156
God Stats
0W - 6L
1,141 SR
Queue Stats
220W - 204L
1,558 Elo+
Party 1
Bastet
Bastet
rafilsky
Bastet
Level 147
God Stats
4W - 3L
1,766 SR
Queue Stats
204W - 204L
1,502 Elo+
Solo
Amaterasu
Amaterasu
zScrollBlack
Amaterasu
Level 127
God Stats
15W - 16L
1,535 SR
Queue Stats
240W - 223L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
7 / 2 / 1
7,441
744
5,032
6,283
1,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
 
Ah Muzen Cab
12
2 / 4 / 4
6,990
699
3,744
6,181
1,380
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
 
Izanami
9
0 / 2 / 0
5,315
532
1,868
4,388
1,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ra
9
0 / 5 / 0
5,151
515
1,825
5,165
1,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
TMausi
Atlas
7
0 / 4 / 0
4,435
444
2,490
6,782
1,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 5
4,977
498
1,061
2,979
1,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 0 / 3
6,706
671
4,525
3,871
861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Medusa
Parabéns
Medusa
10
6 / 5 / 1
6,593
659
6,174
6,963
2,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
rafilsky
Bastet
12
4 / 2 / 2
6,850
685
4,435
6,554
1,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Amaterasu
zScrollBlack
Amaterasu
11
3 / 1 / 0
6,607
661
3,777
7,145
5,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
9
Kills
17
17
Deaths
9
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
7
2
1
3.75
W
Ah Muzen Cab
 
Ah Muzen Cab
2
4
4
1
W
Izanami
 
Izanami
0
2
0
0
L
1
1
5
3.5
W
Ra
0
5
0
0
L
3
0
3
4.5
L
Medusa
Parabéns
Medusa
6
5
1
1.3
W
Atlas
TMausi
Atlas
0
4
0
0
L
Bastet
rafilsky
Bastet
4
2
2
2.5
L
Amaterasu
zScrollBlack
Amaterasu
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,959
Damage
19,972
28,799
Taken
27,512
7,394
Mitigated
11,302
8,138
Healing
10,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
5,032
1,085
0
3,430
6,283
1,631
0
523
5,692
0
37,392
W
Ah Muzen Cab
 
Ah Muzen Cab
3,744
1,263
0
1,454
6,181
1,380
1,088
0
5,825
0
44,215
W
Izanami
 
Izanami
1,868
1,675
0
1,412
4,388
1,096
0
2,268
2,086
0
36,390
L
1,061
233
0
795
2,979
1,103
0
506
2,303
7,957
0
W
Ra
1,825
310
0
1,064
5,165
1,375
0
0
4,757
23,063
0
L
4,525
1,679
0
2,890
3,871
861
0
994
2,595
40,039
0
L
Medusa
Parabéns
Medusa
6,174
2,267
201
1,484
6,963
2,304
123
56
6,897
0
31,072
W
Atlas
TMausi
Atlas
2,490
637
0
778
6,782
1,912
0
3,039
3,743
10,670
0
L
Bastet
rafilsky
Bastet
4,435
909
0
3,084
6,554
1,622
0
441
6,045
0
36,415
L
Amaterasu
zScrollBlack
Amaterasu
3,777
897
0
2,493
7,145
5,412
65
1,788
5,357
0
33,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,332
Gold Earned
31,733
308
Minions Killed
337
0
Camps Cleared
0
1,023,152
Distance Traveled
866,867
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,441
744
82
8
0
231,594
2
W
Ah Muzen Cab
6,990
699
89
9
0
208,092
4
W
Izanami
5,315
532
86
9
0
187,165
4
L
Khepri
4,977
498
11
1
0
107,654
2
W
Ra
5,151
515
34
3
0
193,625
2
L
Sol
6,706
671
86
9
0
203,659
5
L
Medusa
6,593
659
65
7
0
167,193
4
W
Atlas
4,435
444
17
2
0
202,676
2
L
Bastet
6,850
685
87
9
0
223,634
1
L
Amaterasu
6,607
661
88
9
0
164,727
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role