Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Jockel1093
Kukulkan
Level 28
God Stats
0W - 2L
1,271 SR
Queue Stats
42W - 56L
1,311 Elo+
Party 1
Nemesis
Nemesis
LenaToast
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,238 Elo+
Party 2
Zeus
Zeus
Roemmelt
Zeus
Level 45
God Stats
4W - 3L
1,494 SR
Queue Stats
15W - 27L
1,295 Elo+
Party 1
Sol
Sol
leahfzs
Sol
Level 27
God Stats
4W - 7L
1,321 SR
Queue Stats
18W - 37L
1,227 Elo+
Party 2
Team Averages
Level 38
1,417 SR
1,314 Elo+

VS

Team Averages
Level 74
1,566 SR
1,445 Elo+
Anhur
Anhur
HazardIl
Anhur
Level 116
God Stats
2W - 1L
1,727 SR
Queue Stats
224W - 210L
1,511 Elo+
Party 3
Chang'e
Chang'e
Hickety Pup
Chang'e
Level 23
God Stats
3W - 6L
1,255 SR
Queue Stats
15W - 21L
1,347 Elo+
Party 3
Awilix
Awilix
LOCALCURRYMAN53
Awilix
Level 67
God Stats
9W - 6L
1,684 SR
Queue Stats
132W - 138L
1,386 Elo+
Solo
Danzaburou
Danzaburou
Mythik Machine
Danzaburou
Level 76
God Stats
15W - 7L
1,550 SR
Queue Stats
130W - 129L
1,462 Elo+
Party 3
Fenrir
Fenrir
Saints Druid
Fenrir
Level 86
God Stats
13W - 9L
1,613 SR
Queue Stats
147W - 132L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 3 / 3
7,941
467
6,546
17,023
13,754
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Jockel1093
Kukulkan
10
0 / 7 / 0
6,709
395
3,488
10,461
2,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nemesis
LenaToast
Nemesis
4
0 / 14 / 0
5,025
296
478
11,304
1,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zeus
15
2 / 6 / 0
8,932
525
5,743
9,490
2,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
12
2 / 10 / 2
7,772
457
7,045
13,832
2,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
HazardIl
Anhur
18
5 / 0 / 4
11,622
684
5,820
7,729
3,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Chang'e
Hickety Pup
Chang'e
14
4 / 2 / 11
9,833
578
9,478
10,384
5,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
9 / 1 / 0
11,539
679
6,735
8,564
5,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
Mythik Machine
Danzaburou
15
9 / 4 / 6
10,455
615
12,976
16,143
6,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
17
12 / 0 / 5
10,906
642
10,261
10,123
3,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
65
6
Kills
39
40
Deaths
7
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
3
3
1.17
W
Anhur
HazardIl
Anhur
5
0
4
7
W
Chang'e
Hickety Pup
Chang'e
4
2
11
4.75
L
Kukulkan
Jockel1093
Kukulkan
0
7
0
0
W
9
1
0
9
L
Nemesis
LenaToast
Nemesis
0
14
0
0
W
Danzaburou
Mythik Machine
Danzaburou
9
4
6
3
L
Zeus
2
6
0
0.33
W
Fenrir
12
0
5
14.5
L
Sol
2
10
2
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,300
Damage
45,270
62,110
Taken
52,943
21,998
Mitigated
24,470
10,075
Healing
26,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,546
558
1,454
4,539
17,023
13,754
0
3,742
13,281
27,734
0
W
Anhur
HazardIl
Anhur
5,820
1,874
0
4,110
7,729
3,282
2,506
1,482
6,247
0
91,675
W
Chang'e
Hickety Pup
Chang'e
9,478
980
1,539
5,745
10,384
5,890
856
7,295
3,017
30,977
0
L
Kukulkan
Jockel1093
Kukulkan
3,488
892
0
486
10,461
2,020
0
197
10,264
33,062
0
W
6,735
3,004
0
3,370
8,564
5,158
2,547
2,254
6,110
0
82,924
L
Nemesis
LenaToast
Nemesis
478
120
0
420
11,304
1,507
0
865
10,439
0
13,476
W
Danzaburou
Mythik Machine
Danzaburou
12,976
5,748
0
6,796
16,143
6,292
1,267
7,251
8,790
0
71,725
L
Zeus
5,743
374
0
1,552
9,490
2,354
0
986
8,504
45,996
0
W
Fenrir
10,261
1,620
0
4,466
10,123
3,848
0
4,130
5,957
0
63,854
L
Sol
7,045
2,062
264
1,360
13,832
2,363
0
3,688
10,144
28,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,379
Gold Earned
54,355
287
Minions Killed
598
0
Camps Cleared
0
1,418,602
Distance Traveled
1,648,686
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,941
467
40
2
0
328,501
0
W
Anhur
11,622
684
171
10
0
309,388
2
W
Chang'e
9,833
578
51
3
0
290,161
3
L
Kukulkan
6,709
395
60
4
0
250,552
0
W
Awilix
11,539
679
166
10
0
376,525
1
L
Nemesis
5,025
296
15
1
0
287,408
6
W
Danzaburou
10,455
615
103
6
0
290,658
1
L
Zeus
8,932
525
121
7
0
245,926
4
W
Fenrir
10,906
642
107
6
0
381,954
3
L
Sol
7,772
457
51
3
0
306,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role