Player Matchup

Horus
Horus
 
Horus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Dwayt
Ymir
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Agni
Agni
HunterHe
Agni
Level 129
God Stats
2W - 2L
1,469 SR
Queue Stats
222W - 195L
1,527 Elo+
Party 2
Team Averages
Level 132
1,490 SR
1,509 Elo+

VS

Team Averages
Level 77
1,420 SR
1,426 Elo+
Odin
Odin
 
Odin
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
kleberfa
Ra
Level 8
God Stats
0W - 1L
1,259 SR
Queue Stats
0W - 2L
1,277 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
8 / 1 / 12
8,435
844
9,296
8,329
5,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ymir
Dwayt
Ymir
11
5 / 0 / 15
8,747
875
7,092
5,939
5,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Agni
13
9 / 0 / 11
8,755
876
13,746
7,483
2,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
9
1 / 7 / 0
6,533
653
2,820
10,614
7,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cthulhu
 
Cthulhu
9
0 / 6 / 1
5,876
588
5,919
16,014
7,951
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 9 / 1
5,764
576
2,713
8,726
2,994
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
3
22
Kills
1
1
Deaths
22
38
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
8
1
12
14
L
Odin
 
Odin
1
7
0
0.14
L
Cthulhu
 
Cthulhu
0
6
1
0.08
W
Ymir
Dwayt
Ymir
5
0
15
12.5
W
Agni
9
0
11
14.5
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,134
Damage
11,452
21,751
Taken
35,354
14,253
Mitigated
18,686
10,961
Healing
4,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
9,296
4,805
3,124
4,220
8,329
5,978
1,048
2,442
5,688
0
20,481
L
Odin
 
Odin
2,820
633
354
1,472
10,614
7,741
0
5,250
5,224
0
11,922
L
Cthulhu
 
Cthulhu
5,919
704
182
1,446
16,014
7,951
0
10,017
5,587
17,662
0
W
Ymir
Dwayt
Ymir
7,092
1,756
0
1,023
5,939
5,625
239
2,676
3,132
16,117
0
W
Agni
13,746
2,292
0
2,594
7,483
2,650
1,463
3,791
3,548
39,424
0
L
2,713
867
451
199
8,726
2,994
0
5,571
3,039
12,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,937
Gold Earned
18,173
98
Minions Killed
79
5
Camps Cleared
1
511,992
Distance Traveled
440,879
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,435
844
20
2
1
184,598
5
L
Odin
6,533
653
20
2
0
161,411
1
L
Cthulhu
5,876
588
36
4
0
144,114
2
W
Ymir
8,747
875
20
2
3
164,330
1
W
Agni
8,755
876
58
6
1
163,064
3
L
Ra
5,764
576
23
2
1
135,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role