Player Matchup

Hachiman
Hachiman
itz_lewd
Hachiman
Level 36
God Stats
4W - 6L
1,399 SR
Queue Stats
123W - 156L
1,358 Elo+
Party 1
Horus
Horus
lXxM_l_AxXl
Horus
Level 28
God Stats
29W - 20L
1,579 SR
Queue Stats
98W - 105L
1,387 Elo+
Party 1
Hercules
Hercules
xonivli-
Hercules
Level 17
God Stats
4W - 6L
1,530 SR
Queue Stats
18W - 22L
1,408 Elo+
Party 1
Team Averages
Level 27
1,503 SR
1,385 Elo+

VS

Team Averages
Level 69
1,269 SR
1,296 Elo+
Gilgamesh
Gilgamesh
ATL Xay
Gilgamesh
Level 41
God Stats
4W - 3L
1,349 SR
Queue Stats
90W - 123L
1,297 Elo+
Party 2
Chiron
Chiron
CardNutria73006
Chiron
Level 72
God Stats
9W - 13L
1,327 SR
Queue Stats
127W - 161L
1,283 Elo+
Party 2
Merlin
Merlin
VerticalRacer0
Merlin
Level 95
God Stats
1W - 2L
1,129 SR
Queue Stats
92W - 120L
1,308 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
itz_lewd
Hachiman
14
4 / 8 / 4
11,234
661
12,954
15,421
5,389
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

13
3 / 8 / 4
11,162
657
6,581
30,499
43,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
xonivli-
Hercules
13
2 / 7 / 5
9,942
585
10,804
27,590
30,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ATL Xay
Gilgamesh
15
5 / 3 / 14
11,426
672
16,285
15,847
14,788
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
6 / 4 / 17
11,817
695
19,035
10,054
4,102
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
12 / 2 / 10
12,795
753
24,992
15,673
6,920
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
64
9
Kills
23
23
Deaths
9
13
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ATL Xay
Gilgamesh
5
3
14
4
W
6
4
17
3.63
W
12
2
10
8.5
L
Hachiman
itz_lewd
Hachiman
4
8
4
0.75
L
3
8
4
0.63
L
Hercules
xonivli-
Hercules
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,339
Damage
60,312
73,510
Taken
41,574
79,172
Mitigated
25,810
19,479
Healing
16,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ATL Xay
Gilgamesh
16,285
5,081
708
4,856
15,847
14,788
468
0
15,610
337
29,368
W
19,035
6,565
2,536
2,801
10,054
4,102
544
452
9,443
0
42,667
W
24,992
1,081
620
4,896
15,673
6,920
1,242
8
15,008
55,633
0
L
Hachiman
itz_lewd
Hachiman
12,954
8,975
0
0
15,421
5,389
1,183
6,698
8,723
0
40,107
L
6,581
3,056
5,137
7,937
30,499
43,631
161
9,052
21,447
0
18,982
L
Hercules
xonivli-
Hercules
10,804
3,569
0
6,405
27,590
30,152
359
10,211
17,379
0
25,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,338
Gold Earned
36,038
122
Minions Killed
143
5
Camps Cleared
5
794,857
Distance Traveled
958,789
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,426
672
30
2
4
300,459
0
W
Chiron
11,817
695
43
3
0
306,161
1
W
Merlin
12,795
753
70
4
1
352,169
0
L
Hachiman
11,234
661
59
3
4
262,669
0
L
Horus
11,162
657
21
1
1
263,885
1
L
Hercules
9,942
585
42
2
0
268,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role