Player Matchup

Sol
Sol
ABINADABI
Sol
Level 76
God Stats
2W - 2L
1,404 SR
Queue Stats
108W - 100L
1,460 Elo+
Party 2
Neith
Neith
DotzLeal
Neith
Level 76
God Stats
8W - 6L
1,405 SR
Queue Stats
13W - 16L
1,432 Elo+
Party 3
Chaac
Chaac
JhowGluz
Chaac
Level 129
God Stats
2W - 2L
1,552 SR
Queue Stats
29W - 37L
1,458 Elo+
Party 3
Jormungandr
Jormungandr
MysticalHaris
Jormungandr
Level 93
God Stats
2W - 0L
1,676 SR
Queue Stats
46W - 47L
1,453 Elo+
Party 2
Bacchus
Bacchus
xLutos
Bacchus
Level 102
God Stats
14W - 7L
1,687 SR
Queue Stats
565W - 620L
1,446 Elo+
Solo
Team Averages
Level 95
1,545 SR
1,450 Elo+

VS

Team Averages
Level 108
1,502 SR
1,480 Elo+
Chronos
Chronos
 
Chronos
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
DragãoGTI
Thanatos
Level 160
God Stats
4W - 4L
1,572 SR
Queue Stats
527W - 567L
1,464 Elo+
Party 1
Athena
Athena
Jonic510
Athena
Level 69
God Stats
12W - 11L
1,522 SR
Queue Stats
197W - 189L
1,515 Elo+
Solo
Izanami
Izanami
housenetwork1
Izanami
Level 60
God Stats
2W - 4L
1,414 SR
Queue Stats
298W - 313L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 6
10,065
629
8,802
9,014
4,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
DotzLeal
Neith
15
4 / 1 / 1
9,041
565
6,169
5,637
1,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

Chaac
JhowGluz
Chaac
15
6 / 1 / 2
9,317
582
14,626
11,242
6,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
MysticalHaris
Jormungandr
11
0 / 2 / 2
7,338
459
2,391
9,850
6,648
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
xLutos
Bacchus
12
0 / 1 / 6
7,857
491
3,304
11,726
12,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
2 / 5 / 1
8,436
527
4,572
10,318
2,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilgamesh
 
Gilgamesh
14
0 / 5 / 1
8,019
501
4,349
11,696
7,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
DragãoGTI
Thanatos
13
2 / 4 / 1
7,905
494
6,678
12,915
4,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
Jonic510
Athena
11
0 / 1 / 2
7,075
442
4,577
13,550
10,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
10
1 / 0 / 1
6,825
427
3,020
3,473
875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
15
Kills
5
6
Deaths
15
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
2
5
1
0.5
L
Gilgamesh
 
Gilgamesh
0
5
1
0.1
W
5
1
6
8
W
Neith
DotzLeal
Neith
4
1
1
4.5
L
Thanatos
DragãoGTI
Thanatos
2
4
1
0.63
W
Chaac
JhowGluz
Chaac
6
1
2
7
L
Athena
Jonic510
Athena
0
1
2
1
W
Jormungandr
MysticalHaris
Jormungandr
0
2
2
0.5
L
Izanami
1
0
1
1.5
W
Bacchus
xLutos
Bacchus
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,292
Damage
23,196
47,469
Taken
51,952
31,920
Mitigated
25,702
18,396
Healing
18,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
4,572
1,722
0
1,369
10,318
2,967
0
1,617
8,701
55,768
0
L
Gilgamesh
 
Gilgamesh
4,349
918
0
1,942
11,696
7,077
924
4,115
7,581
0
51,033
W
8,802
3,855
0
5,175
9,014
4,052
3,005
1,073
7,715
58,137
6,018
W
Neith
DotzLeal
Neith
6,169
2,400
0
2,415
5,637
1,813
1,143
1,095
4,496
0
67,151
L
Thanatos
DragãoGTI
Thanatos
6,678
1,291
0
9,935
12,915
4,491
0
2,990
9,925
0
48,577
W
Chaac
JhowGluz
Chaac
14,626
1,794
0
5,566
11,242
6,470
740
2,863
8,333
0
57,952
L
Athena
Jonic510
Athena
4,577
744
423
3,199
13,550
10,292
0
4,052
9,498
24,632
0
W
Jormungandr
MysticalHaris
Jormungandr
2,391
270
0
1,125
9,850
6,648
0
2,665
7,145
32,433
0
L
Izanami
3,020
1,843
0
1,226
3,473
875
39
686
2,787
0
38,728
W
Bacchus
xLutos
Bacchus
3,304
214
674
3,441
11,726
12,937
0
1,627
10,099
23,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,618
Gold Earned
38,260
438
Minions Killed
408
0
Camps Cleared
0
1,540,331
Distance Traveled
1,421,398
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,436
527
95
6
0
278,039
2
L
Gilgamesh
8,019
501
103
6
0
283,600
2
W
Sol
10,065
629
116
7
0
312,595
4
W
Neith
9,041
565
123
8
0
290,627
4
L
Thanatos
7,905
494
86
5
0
330,159
3
W
Chaac
9,317
582
101
6
0
351,460
3
L
Athena
7,075
442
41
3
0
314,123
3
W
Jormungandr
7,338
459
54
3
0
261,185
5
L
Izanami
6,825
427
83
5
0
215,477
1
W
Bacchus
7,857
491
44
3
0
324,464
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role