Player Matchup

Zhong Kui
Zhong Kui
I want solo
Zhong Kui
Level 6
God Stats
1W - 1L
1,739 SR
Queue Stats
12W - 4L
1,954 Elo+
Party 1
Bastet
Bastet
Saaylum
Bastet
Level 87
God Stats
0W - 1L
1,485 SR
Queue Stats
34W - 39L
1,524 Elo+
Party 1
Hel
Hel
Seacelestiaus
Hel
Level 138
God Stats
3W - 5L
1,572 SR
Queue Stats
52W - 46L
1,595 Elo+
Party 1
Mulan
Mulan
So Trixie
Mulan
Level 85
God Stats
0W - 2L
1,285 SR
Queue Stats
6W - 11L
1,425 Elo+
Party 1
Fenrir
Fenrir
Zerilium
Fenrir
Level 160
God Stats
16W - 14L
1,744 SR
Queue Stats
526W - 456L
1,666 Elo+
Party 1
Team Averages
Level 95
1,565 SR
1,633 Elo+

VS

Team Averages
Level 50
1,424 SR
1,564 Elo+
Sylvanus
Sylvanus
CrunchySandals
Sylvanus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 137L
1,527 Elo+
Solo
Hercules
Hercules
Hirez Donlan
Hercules
Level 17
God Stats
1W - 1L
1,289 SR
Queue Stats
11W - 12L
1,551 Elo+
Party 2
Hades
Hades
Hirez Grimmy
Hades
Level 42
God Stats
1W - 1L
1,340 SR
Queue Stats
101W - 78L
1,576 Elo+
Party 2
Anhur
Anhur
domitsunami2285
Anhur
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 133L
1,600 Elo+
Solo
Bastet
Bastet
sliptis
Bastet
Level 44
God Stats
7W - 9L
1,491 SR
Queue Stats
172W - 159L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
I want solo
Zhong Kui
12
7 / 0 / 1
7,153
650
8,945
7,421
4,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bastet
Saaylum
Bastet
10
2 / 1 / 3
5,899
536
4,322
5,277
1,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 1 / 3
5,823
529
4,862
5,943
1,729
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
So Trixie
Mulan
9
1 / 5 / 2
5,874
534
3,651
9,398
5,031
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
Zerilium
Fenrir
9
2 / 0 / 3
6,101
555
3,486
4,969
1,357
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
10
2 / 4 / 3
5,706
519
5,294
9,593
4,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Hirez Donlan
Hercules
9
1 / 1 / 1
5,309
483
2,054
6,959
2,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 2 / 1
5,511
501
3,547
7,647
3,942
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 4 / 0
5,171
470
2,650
7,329
1,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
sliptis
Bastet
11
3 / 2 / 1
6,359
578
4,583
6,343
1,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
13
Kills
7
7
Deaths
13
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
2
4
3
0.88
W
Hercules
Hirez Donlan
Hercules
1
1
1
1.5
W
1
2
1
0.75
L
Zhong Kui
I want solo
Zhong Kui
7
0
1
7.5
L
Bastet
Saaylum
Bastet
2
1
3
3.5
L
1
1
3
2.5
L
Mulan
So Trixie
Mulan
1
5
2
0.4
L
Fenrir
Zerilium
Fenrir
2
0
3
3.5
W
0
4
0
0
W
Bastet
sliptis
Bastet
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,266
Damage
18,128
33,008
Taken
37,871
14,302
Mitigated
14,495
14,388
Healing
14,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
5,294
1,698
257
3,181
9,593
4,021
0
3,790
5,803
18,842
10,631
W
Hercules
Hirez Donlan
Hercules
2,054
333
397
2,520
6,959
2,970
0
2,007
4,952
0
19,438
W
3,547
419
144
3,814
7,647
3,942
34
3,646
4,001
33,085
0
L
Zhong Kui
I want solo
Zhong Kui
8,945
2,527
257
4,421
7,421
4,766
0
1,463
5,958
41,326
7,776
L
Bastet
Saaylum
Bastet
4,322
1,161
162
2,139
5,277
1,419
320
925
4,352
0
23,631
L
4,862
279
276
2,643
5,943
1,729
176
3,694
2,249
33,535
0
L
Mulan
So Trixie
Mulan
3,651
353
0
765
9,398
5,031
0
2,111
7,287
433
25,476
L
Fenrir
Zerilium
Fenrir
3,486
1,117
1,555
2,170
4,969
1,357
0
184
4,785
0
18,894
W
2,650
1,470
0
2,267
7,329
1,606
0
3,568
3,761
0
27,023
W
Bastet
sliptis
Bastet
4,583
630
0
1,861
6,343
1,956
0
0
6,343
0
28,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,850
Gold Earned
28,056
304
Minions Killed
285
0
Camps Cleared
0
1,014,885
Distance Traveled
1,017,265
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,706
519
52
5
0
196,031
3
W
Hercules
5,309
483
38
3
0
218,684
5
W
Hades
5,511
501
74
7
0
200,751
5
L
Zhong Kui
7,153
650
101
9
0
201,335
4
L
Bastet
5,899
536
48
4
0
246,960
0
L
Hel
5,823
529
60
5
0
197,137
1
L
Mulan
5,874
534
70
6
0
189,036
2
L
Fenrir
6,101
555
25
2
0
180,417
2
W
Anhur
5,171
470
62
6
0
183,503
2
W
Bastet
6,359
578
59
5
0
218,296
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role