Player Matchup

Pele
Pele
CieloStriker
Pele
Level 112
God Stats
1W - 1L
1,430 SR
Queue Stats
14W - 15L
1,494 Elo+
Party 2
Ares
Ares
I R3DH3AD I
Ares
Level 16
God Stats
2W - 6L
1,700 SR
Queue Stats
7W - 13L
1,396 Elo+
Party 2
Ra
Ra
Ninja Skull
Ra
Level 114
God Stats
1W - 2L
1,733 SR
Queue Stats
31W - 34L
1,471 Elo+
Party 2
Cernunnos
Cernunnos
Scout204
Cernunnos
Level 102
God Stats
4W - 5L
1,722 SR
Queue Stats
26W - 27L
1,489 Elo+
Party 2
Bellona
Bellona
SkyStriker31
Bellona
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,476 Elo+
Party 2
Team Averages
Level 92
1,617 SR
1,465 Elo+

VS

Team Averages
Level 70
1,467 SR
1,552 Elo+
Sol
Sol
EhLiteCanadian
Sol
Level 85
God Stats
3W - 2L
1,678 SR
Queue Stats
235W - 209L
1,584 Elo+
Party 3
Hun Batz
Hun Batz
Iritaten
Hun Batz
Level 112
God Stats
1W - 2L
1,403 SR
Queue Stats
650W - 648L
1,539 Elo+
Party 1
Mulan
Mulan
Jluu902
Mulan
Level 87
God Stats
1W - 0L
1,164 SR
Queue Stats
21W - 16L
1,546 Elo+
Party 3
Apollo
Apollo
Rsubi
Apollo
Level 47
God Stats
13W - 9L
1,548 SR
Queue Stats
165W - 173L
1,483 Elo+
Party 1
Ymir
Ymir
TheRuckoOTB
Ymir
Level 18
God Stats
5W - 4L
1,541 SR
Queue Stats
24W - 13L
1,607 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
6,779
521
3,927
11,486
3,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 5 / 0
4,928
379
1,579
7,287
4,171
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 4 / 2
6,709
516
3,883
8,341
2,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Scout204
Cernunnos
9
1 / 6 / 0
5,612
432
4,351
7,698
2,246
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
SkyStriker31
Bellona
12
3 / 2 / 0
7,495
577
6,624
13,833
8,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 4
9,289
715
7,595
7,217
2,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
Iritaten
Hun Batz
14
2 / 0 / 4
7,769
598
6,200
7,010
2,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mulan
Jluu902
Mulan
12
1 / 2 / 4
7,223
556
7,974
8,046
7,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
Rsubi
Apollo
14
8 / 2 / 0
8,524
656
7,798
7,255
2,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 1 / 10
7,806
600
4,054
8,283
6,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
5
Kills
21
21
Deaths
5
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
7
0
4
9
L
0
5
0
0
W
Hun Batz
Iritaten
Hun Batz
2
0
4
4
W
Mulan
Jluu902
Mulan
1
2
4
1.5
L
0
4
2
0.25
W
Apollo
Rsubi
Apollo
8
2
0
4
L
Cernunnos
Scout204
Cernunnos
1
6
0
0.17
L
Bellona
SkyStriker31
Bellona
3
2
0
1.5
W
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,364
Damage
33,621
48,645
Taken
37,811
20,917
Mitigated
21,096
14,588
Healing
17,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,927
788
0
3,588
11,486
3,523
0
1,394
10,012
0
40,618
W
7,595
2,810
0
5,667
7,217
2,136
0
1,267
5,936
77,936
0
L
1,579
57
0
960
7,287
4,171
0
4,353
2,934
10,107
0
W
Hun Batz
Iritaten
Hun Batz
6,200
1,316
0
3,401
7,010
2,271
0
612
6,256
0
44,646
W
Mulan
Jluu902
Mulan
7,974
848
0
3,002
8,046
7,929
428
289
7,713
0
35,820
L
3,883
247
825
3,361
8,341
2,496
0
498
7,843
42,672
0
W
Apollo
Rsubi
Apollo
7,798
4,438
0
2,885
7,255
2,446
0
1,579
5,408
0
60,258
L
Cernunnos
Scout204
Cernunnos
4,351
1,743
42
910
7,698
2,246
0
4,808
2,847
0
37,380
L
Bellona
SkyStriker31
Bellona
6,624
2,546
108
4,794
13,833
8,481
0
596
12,669
0
42,065
W
4,054
759
0
2,155
8,283
6,314
0
1,118
7,036
15,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,523
Gold Earned
40,611
355
Minions Killed
439
0
Camps Cleared
0
1,308,746
Distance Traveled
1,298,279
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,779
521
90
7
0
279,258
3
W
Sol
9,289
715
139
11
0
258,312
4
L
Ares
4,928
379
20
2
0
253,947
2
W
Hun Batz
7,769
598
94
7
0
266,671
1
W
Mulan
7,223
556
72
6
0
251,593
3
L
Ra
6,709
516
85
7
0
270,686
2
W
Apollo
8,524
656
113
9
0
273,232
3
L
Cernunnos
5,612
432
66
5
0
231,430
1
L
Bellona
7,495
577
94
7
0
273,425
1
W
Ymir
7,806
600
21
2
0
248,471
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role