Player Matchup

Bakasura
Bakasura
Bronze III
LiquidusVeritas
Bakasura
Bronze III
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 96
1,500 SR
1,500 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 91
1,500 SR
1,458 MMR
He Bo
He Bo
Gold V
dkgk1
He Bo
Gold V
Level 91
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 14L
1,458 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
13
0 / 6 / 0
8,138
626
1,977
17,942
10,740
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
SolLokiKaliAmaterasuUllr

VS

Bans
TsukuyomiHou YiChernobogOsirisThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
dkgk1
He Bo
17
6 / 0 / 0
11,572
890
14,324
9,856
4,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
6
0
Kills
6
6
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bakasura
0
6
0
0
W
He Bo
dkgk1
He Bo
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

1,977
Damage
14,324
17,942
Taken
9,856
10,740
Mitigated
4,625
5,608
Healing
6,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
1,977
1,306
0
5,608
17,942
10,740
0
13,714
3,140
0
16,244
W
He Bo
dkgk1
He Bo
14,324
377
0
6,902
9,856
4,625
1,206
459
9,212
75,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,138
Gold Earned
11,572
65
Minions Killed
142
1
Camps Cleared
9
253,695
Distance Traveled
248,370
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,138
626
65
5
1
253,695
4
W
He Bo
11,572
890
142
11
9
248,370
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role