Player Matchup

Danzaburou
Danzaburou
JManDaChosen1
Danzaburou
Level 27
God Stats
3W - 4L
1,324 SR
Queue Stats
22W - 17L
1,556 Elo+
Party 1
Ymir
Ymir
kadensucks
Ymir
Level 5
God Stats
5W - 4L
1,684 SR
Queue Stats
5W - 8L
1,536 Elo+
Party 1
Nox
Nox
the glasseel
Nox
Level 147
God Stats
2W - 3L
1,850 SR
Queue Stats
34W - 30L
1,613 Elo+
Party 1
Team Averages
Level 60
1,619 SR
1,568 Elo+

VS

Team Averages
Level 90
1,500 SR
1,609 Elo+
Ah Puch
Ah Puch
Khaosgrimreapr
Ah Puch
Level 122
God Stats
2W - 2L
1,484 SR
Queue Stats
22W - 30L
1,366 Elo+
Solo
Horus
Horus
Sublimit
Horus
Level 120
God Stats
9W - 5L
1,815 SR
Queue Stats
196W - 123L
1,762 Elo+
Party 2
Nemesis
Nemesis
WillFollow
Nemesis
Level 29
God Stats
2W - 1L
1,200 SR
Queue Stats
24W - 14L
1,699 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JManDaChosen1
Danzaburou
15
10 / 8 / 3
11,814
844
11,380
12,411
4,227
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 6 / 12
10,495
750
6,881
15,154
14,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 4 / 12
9,790
699
9,124
10,515
3,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 11
9,574
684
11,497
9,957
3,098
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
Sublimit
Horus
13
6 / 3 / 10
10,225
730
9,306
15,170
10,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
WillFollow
Nemesis
14
10 / 5 / 7
10,752
768
13,965
15,593
9,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
46
14
Kills
18
18
Deaths
14
27
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
JManDaChosen1
Danzaburou
10
8
3
1.44
W
2
6
11
1.25
W
Horus
Sublimit
Horus
6
3
10
3.67
W
Nemesis
WillFollow
Nemesis
10
5
7
2.7
L
2
6
12
1.33
L
2
4
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,385
Damage
34,768
38,080
Taken
40,720
22,886
Mitigated
23,012
3,653
Healing
11,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
JManDaChosen1
Danzaburou
11,380
6,651
0
2,299
12,411
4,227
1,050
4,875
7,134
0
31,411
W
11,497
524
660
990
9,957
3,098
416
2,689
7,268
34,293
0
W
Horus
Sublimit
Horus
9,306
3,940
1,606
5,256
15,170
10,447
704
7,759
7,411
0
27,704
W
Nemesis
WillFollow
Nemesis
13,965
6,984
0
2,901
15,593
9,467
1,203
6,521
9,072
0
32,191
L
6,881
1,533
0
542
15,154
14,827
135
4,076
10,191
16,106
0
L
9,124
1,018
0
812
10,515
3,832
363
2,732
7,241
31,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,099
Gold Earned
30,551
112
Minions Killed
116
2
Camps Cleared
7
696,423
Distance Traveled
706,879
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,814
844
38
3
1
234,778
3
W
Ah Puch
9,574
684
55
4
2
217,768
2
W
Horus
10,225
730
33
2
3
250,132
1
W
Nemesis
10,752
768
28
2
2
238,979
4
L
Ymir
10,495
750
15
1
0
231,858
2
L
Nox
9,790
699
59
4
1
229,787
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role