Player Matchup

Sobek
Sobek
Diamond II
 
Sobek
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Diamond II
Fake Hating
Neith
Diamond II
Level 160
God Stats
3W - 0L
1,975 SR
Queue Stats
111W - 41L
2,514 MMR
Party 1
Thoth
Thoth
Masters
FinZ JoksuZ
Thoth
Masters
Level 159
God Stats
11W - 2L
1,710 SR
Queue Stats
154W - 38L
2,868 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 160
1,728 SR
2,294 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 50
1,879 SR
2,545 MMR
Cthulhu
Cthulhu
Platinum III
Dn-loree
Cthulhu
Platinum III
Level 46
God Stats
0W - 1L
1,720 SR
Queue Stats
33W - 30L
1,820 MMR
Solo
Ullr
Ullr
Diamond II
Kitsuпe
Ullr
Diamond II
Level 38
God Stats
2W - 3L
1,903 SR
Queue Stats
44W - 15L
2,541 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Masters
Kαdir
Morgan Le Fay
Masters
Level 66
God Stats
4W - 1L
2,013 SR
Queue Stats
197W - 113L
3,276 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
2 / 2 / 12
10,551
754
6,150
22,921
23,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
3 / 2 / 13
10,282
734
18,026
12,762
4,828
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
14 / 0 / 3
11,734
838
22,855
6,419
2,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
GebBastetOdinFenrirBacchus

VS

Bans
GilgameshYmirAchillesCerberusMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dn-loree
Cthulhu
13
2 / 6 / 1
8,860
633
7,680
20,070
18,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ullr
11
1 / 8 / 1
8,076
577
8,563
17,214
4,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Kαdir
Morgan Le Fay
12
1 / 5 / 3
8,741
624
10,611
14,518
5,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
19
Kills
4
4
Deaths
19
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
2
12
4
L
Cthulhu
Dn-loree
Cthulhu
2
6
1
0.42
W
3
2
13
4.75
W
14
0
3
15.5
L
Ullr
1
8
1
0.19
L
Morgan Le Fay
Kαdir
Morgan Le Fay
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,031
Damage
26,854
42,102
Taken
51,802
30,885
Mitigated
28,455
18,710
Healing
5,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
6,150
515
654
9,623
22,921
23,090
125
7,059
14,419
15,906
0
L
Cthulhu
Dn-loree
Cthulhu
7,680
774
661
2,143
20,070
18,887
0
10,330
8,931
20,256
0
W
18,026
8,550
0
3,971
12,762
4,828
1,712
6,721
5,441
0
55,856
W
22,855
1,065
0
4,462
6,419
2,967
1,244
3,106
3,054
51,487
0
L
Ullr
8,563
2,584
0
485
17,214
4,497
0
8,928
7,673
0
27,405
L
Morgan Le Fay
Kαdir
Morgan Le Fay
10,611
788
0
2,339
14,518
5,071
0
8,185
5,914
34,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,567
Gold Earned
25,677
168
Minions Killed
149
8
Camps Cleared
4
817,445
Distance Traveled
734,106
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,551
754
13
1
1
297,611
5
L
Cthulhu
8,860
633
22
2
0
232,918
0
W
Neith
10,282
734
93
7
4
260,970
4
W
Thoth
11,734
838
62
4
3
258,864
6
L
Ullr
8,076
577
54
4
3
238,896
8
L
Morgan Le Fay
8,741
624
73
5
1
262,292
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role