Player Matchup

Charybdis
Charybdis
Daddy Jansky
Charybdis
Level 24
God Stats
15W - 12L
1,571 SR
Queue Stats
88W - 63L
1,519 Elo+
Party 3
Tiamat
Tiamat
NIGHT TICKLE
Tiamat
Level 65
God Stats
21W - 15L
1,637 SR
Queue Stats
364W - 309L
1,540 Elo+
Party 3
Neith
Neith
OhHeyHowAreYa
Neith
Level 122
God Stats
15W - 11L
1,488 SR
Queue Stats
183W - 173L
1,494 Elo+
Party 3
Fenrir
Fenrir
ZephyrNacht
Fenrir
Level 28
God Stats
1W - 0L
1,715 SR
Queue Stats
11W - 26L
1,241 Elo+
Party 2
Cthulhu
Cthulhu
disturbedxica1
Cthulhu
Level 102
God Stats
4W - 1L
1,577 SR
Queue Stats
44W - 24L
1,609 Elo+
Party 2
Team Averages
Level 68
1,598 SR
1,481 Elo+

VS

Team Averages
Level 40
1,484 SR
1,484 Elo+
Achilles
Achilles
BIG_DUTT
Achilles
Level 37
God Stats
1W - 3L
1,275 SR
Queue Stats
23W - 25L
1,528 Elo+
Party 1
Zeus
Zeus
Hipolitana
Zeus
Level 31
God Stats
8W - 7L
1,554 SR
Queue Stats
147W - 138L
1,470 Elo+
Party 4
Izanami
Izanami
Lil_Biggins
Izanami
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 28L
1,528 Elo+
Party 1
Tiamat
Tiamat
MonitaChan
Tiamat
Level 66
God Stats
19W - 17L
1,586 SR
Queue Stats
73W - 67L
1,457 Elo+
Party 4
Tsukuyomi
Tsukuyomi
Yadielpan
Tsukuyomi
Level 24
God Stats
11W - 11L
1,508 SR
Queue Stats
58W - 55L
1,438 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Daddy Jansky
Charybdis
18
6 / 2 / 7
12,645
973
14,382
14,020
6,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
18
2 / 1 / 11
11,906
916
18,598
7,550
4,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
2 / 0 / 10
11,957
920
13,117
9,343
4,601
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
18
2 / 5 / 7
11,231
864
5,155
14,011
9,501
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
4 / 2 / 11
13,852
1,066
16,877
16,436
21,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

188

VS

Team 2 Tickets

123

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BIG_DUTT
Achilles
18
0 / 2 / 6
10,797
831
10,016
17,907
23,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
3 / 6 / 6
11,732
902
11,424
11,658
4,288
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Lil_Biggins
Izanami
18
2 / 2 / 7
11,736
903
12,645
14,950
5,798
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
MonitaChan
Tiamat
18
2 / 2 / 7
11,654
896
15,711
13,340
8,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tsukuyomi
Yadielpan
Tsukuyomi
18
3 / 4 / 5
11,422
879
9,294
14,296
9,441
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
41
16
Kills
10
10
Deaths
16
46
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Achilles
BIG_DUTT
Achilles
0
2
6
1.5
W
Charybdis
Daddy Jansky
Charybdis
6
2
7
4.75
L
3
6
6
1
L
Izanami
Lil_Biggins
Izanami
2
2
7
2.75
L
Tiamat
MonitaChan
Tiamat
2
2
7
2.75
W
Tiamat
2
1
11
7.5
W
2
0
10
7
L
Tsukuyomi
Yadielpan
Tsukuyomi
3
4
5
1.38
W
Fenrir
2
5
7
1.1
W
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,129
Damage
59,090
61,360
Taken
72,151
46,726
Mitigated
52,167
10,883
Healing
7,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BIG_DUTT
Achilles
10,016
1,648
0
1,221
17,907
23,763
0
5,747
11,840
0
18,875
W
Charybdis
Daddy Jansky
Charybdis
14,382
9,870
0
1,616
14,020
6,632
0
5,805
7,703
0
34,406
L
11,424
1,727
114
984
11,658
4,288
0
6,031
5,453
30,168
0
L
Izanami
Lil_Biggins
Izanami
12,645
8,095
0
1,536
14,950
5,798
0
9,626
4,882
0
60,046
L
Tiamat
MonitaChan
Tiamat
15,711
1,112
185
2,491
13,340
8,877
0
8,050
5,009
29,638
0
W
Tiamat
18,598
82
0
1,938
7,550
4,267
0
2,330
4,984
31,756
0
W
13,117
6,370
757
3,113
9,343
4,601
0
4,924
4,042
0
44,423
L
Tsukuyomi
Yadielpan
Tsukuyomi
9,294
3,227
0
778
14,296
9,441
0
4,544
9,492
0
23,402
W
Fenrir
5,155
1,268
0
214
14,011
9,501
0
5,374
8,178
0
8,178
W
16,877
146
478
2,767
16,436
21,725
0
7,472
8,348
59,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,591
Gold Earned
57,341
275
Minions Killed
254
11
Camps Cleared
7
1,225,002
Distance Traveled
1,261,080
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,797
831
20
2
1
265,247
0
W
Charybdis
12,645
973
59
5
1
218,554
0
L
Zeus
11,732
902
50
4
0
231,945
0
L
Izanami
11,736
903
115
9
0
238,720
0
L
Tiamat
11,654
896
39
3
0
275,324
0
W
Tiamat
11,906
916
41
3
5
259,053
0
W
Neith
11,957
920
89
7
4
241,407
0
L
Tsukuyomi
11,422
879
30
2
6
249,844
0
W
Fenrir
11,231
864
11
1
1
235,244
0
W
Cthulhu
13,852
1,066
75
6
0
270,744
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role