Player Matchup

Hun Batz
Hun Batz
Exit Safely
Hun Batz
Level 69
God Stats
8W - 6L
1,652 SR
Queue Stats
246W - 211L
1,501 Elo+
Party 1
Neith
Neith
TheMother508
Neith
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,714 Elo+
Party 3
Artio
Artio
TheRohanKishibe
Artio
Level 117
God Stats
23W - 20L
1,554 SR
Queue Stats
388W - 404L
1,474 Elo+
Party 3
Janus
Janus
hockeytay98
Janus
Level 88
God Stats
3W - 4L
1,595 SR
Queue Stats
308W - 276L
1,520 Elo+
Party 1
Mulan
Mulan
waffle0822
Mulan
Level 23
God Stats
7W - 4L
1,500 SR
Queue Stats
53W - 40L
1,465 Elo+
Party 1
Team Averages
Level 65
1,560 SR
1,535 Elo+

VS

Team Averages
Level 96
1,533 SR
1,483 Elo+
Horus
Horus
Agent-Bappo
Horus
Level 128
God Stats
2W - 1L
1,618 SR
Queue Stats
228W - 248L
1,501 Elo+
Party 2
Xbalanque
Xbalanque
Fearsephh
Xbalanque
Level 116
God Stats
1W - 1L
1,317 SR
Queue Stats
102W - 136L
1,487 Elo+
Party 2
Pele
Pele
Sourishscarf737
Pele
Level 29
God Stats
10W - 8L
1,784 SR
Queue Stats
87W - 85L
1,509 Elo+
Party 2
Fenrir
Fenrir
SpittingHollows-
Fenrir
Level 84
God Stats
6W - 5L
1,543 SR
Queue Stats
93W - 125L
1,440 Elo+
Party 2
Thoth
Thoth
tjmax2000
Thoth
Level 121
God Stats
4W - 6L
1,401 SR
Queue Stats
159W - 204L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Exit Safely
Hun Batz
17
2 / 9 / 0
11,129
484
11,700
20,199
6,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 7 / 0
8,961
390
4,729
13,071
2,245
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
1 / 10 / 5
8,891
387
10,464
24,450
24,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
4 / 4 / 2
12,654
550
12,485
13,133
3,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
16
0 / 5 / 2
9,966
433
5,982
18,202
12,930
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 18
12,344
537
11,950
27,045
26,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xbalanque
Fearsephh
Xbalanque
19
10 / 3 / 11
12,896
561
21,491
19,923
8,155
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
7 / 2 / 10
13,430
584
11,392
18,412
7,763
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
10 / 2 / 4
12,647
550
14,756
19,139
14,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Thoth
tjmax2000
Thoth
19
4 / 1 / 6
13,031
567
8,527
8,329
3,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
84
9
Kills
35
35
Deaths
10
9
Assists
49
Player
Kills
Deaths
Assists
KDA
W
4
2
18
6.5
L
Hun Batz
Exit Safely
Hun Batz
2
9
0
0.22
W
Xbalanque
Fearsephh
Xbalanque
10
3
11
5.17
W
7
2
10
6
W
10
2
4
6
L
2
7
0
0.29
L
1
10
5
0.35
L
4
4
2
1.25
W
Thoth
tjmax2000
Thoth
4
1
6
7
L
Mulan
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,360
Damage
68,116
89,055
Taken
92,848
49,931
Mitigated
60,149
19,253
Healing
38,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,950
5,133
3,698
7,909
27,045
26,763
133
6,625
19,628
0
37,021
L
Hun Batz
Exit Safely
Hun Batz
11,700
2,759
0
4,469
20,199
6,510
165
1,484
18,459
0
79,953
W
Xbalanque
Fearsephh
Xbalanque
21,491
14,088
607
9,473
19,923
8,155
5,835
6,322
13,279
0
121,818
W
11,392
2,869
0
9,002
18,412
7,763
388
4,132
14,099
0
112,636
W
14,756
1,874
940
5,421
19,139
14,166
1,474
2,095
16,980
0
68,928
L
4,729
1,607
0
2,338
13,071
2,245
1,014
445
12,577
0
39,879
L
10,464
305
580
5,993
24,450
24,622
132
2,068
22,230
38,397
0
L
12,485
682
198
3,027
13,133
3,624
0
3,797
9,283
99,097
0
W
Thoth
tjmax2000
Thoth
8,527
332
0
1,848
8,329
3,302
1,116
3,414
4,604
96,546
0
L
Mulan
5,982
421
0
2,648
18,202
12,930
271
733
16,933
7,176
48,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,601
Gold Earned
64,348
582
Minions Killed
674
0
Camps Cleared
0
2,036,683
Distance Traveled
2,236,465
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,344
537
47
2
0
433,635
4
L
Hun Batz
11,129
484
137
6
0
394,429
1
W
Xbalanque
12,896
561
154
7
0
384,057
5
W
Pele
13,430
584
155
7
0
515,762
3
W
Fenrir
12,647
550
112
5
0
458,913
6
L
Neith
8,961
390
80
3
0
369,701
3
L
Artio
8,891
387
53
2
0
391,879
4
L
Janus
12,654
550
192
8
0
428,895
10
W
Thoth
13,031
567
206
9
0
444,098
6
L
Mulan
9,966
433
120
5
0
451,779
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role