Player Matchup

Sun Wukong
Sun Wukong
BlackMantus
Sun Wukong
Level 109
God Stats
4W - 3L
1,466 SR
Queue Stats
21W - 20L
1,465 Elo+
Party 1
Hel
Hel
Lonely_Dri
Hel
Level 17
God Stats
5W - 3L
1,521 SR
Queue Stats
18W - 16L
1,454 Elo+
Party 1
Chiron
Chiron
dinkleburg_gotya
Chiron
Level 159
God Stats
31W - 15L
1,663 SR
Queue Stats
258W - 303L
1,416 Elo+
Party 1
Team Averages
Level 95
1,550 SR
1,445 Elo+

VS

Team Averages
Level 111
1,446 SR
1,408 Elo+
Chaac
Chaac
BLotti707
Chaac
Level 104
God Stats
15W - 7L
1,537 SR
Queue Stats
78W - 62L
1,494 Elo+
Party 2
Baron Samedi
Baron Samedi
DBertolli
Baron Samedi
Level 128
God Stats
2W - 6L
1,348 SR
Queue Stats
21W - 29L
1,399 Elo+
Solo
Olorun
Olorun
Fal-Walnutz
Olorun
Level 100
God Stats
5W - 6L
1,454 SR
Queue Stats
31W - 45L
1,329 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BlackMantus
Sun Wukong
17
5 / 5 / 13
13,894
695
25,022
27,365
28,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 6 / 10
12,567
628
4,843
15,074
5,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
13 / 5 / 6
15,430
772
26,343
20,268
10,854
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BLotti707
Chaac
17
14 / 5 / 2
14,361
718
26,659
26,591
37,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
DBertolli
Baron Samedi
16
1 / 3 / 10
12,150
608
11,807
19,767
7,572
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Olorun
15
1 / 12 / 12
12,127
606
9,340
21,066
7,381
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
40
20
Kills
16
16
Deaths
20
29
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Chaac
BLotti707
Chaac
14
5
2
3
W
Sun Wukong
BlackMantus
Sun Wukong
5
5
13
2.3
L
Baron Samedi
DBertolli
Baron Samedi
1
3
10
2
L
Olorun
1
12
12
0.58
W
2
6
10
1.17
W
13
5
6
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,208
Damage
47,806
62,707
Taken
67,424
44,713
Mitigated
51,953
24,905
Healing
19,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
BLotti707
Chaac
26,659
2,988
0
6,335
26,591
37,000
336
3,058
22,875
1,064
59,272
W
Sun Wukong
BlackMantus
Sun Wukong
25,022
4,754
0
4,299
27,365
28,758
570
9,882
16,878
0
56,907
L
Baron Samedi
DBertolli
Baron Samedi
11,807
394
2,310
5,790
19,767
7,572
634
789
18,180
53,152
0
L
Olorun
9,340
4,545
1,818
3,604
21,066
7,381
450
1,772
18,842
35,061
0
W
4,843
269
7,550
5,666
15,074
5,101
531
5,668
8,936
16,752
0
W
26,343
10,929
1,278
6,112
20,268
10,854
2,658
7,240
12,544
0
87,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,891
Gold Earned
38,638
196
Minions Killed
213
9
Camps Cleared
7
1,067,119
Distance Traveled
1,023,770
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
14,361
718
80
4
1
370,159
3
W
Sun Wukong
13,894
695
66
3
3
362,023
1
L
Baron Samedi
12,150
608
78
4
5
344,818
5
L
Olorun
12,127
606
55
3
1
308,793
0
W
Hel
12,567
628
20
1
2
360,215
0
W
Chiron
15,430
772
110
6
4
344,881
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role