Player Matchup

Jormungandr
Jormungandr
FirePheonix
Jormungandr
Level 111
God Stats
4W - 1L
1,811 SR
Queue Stats
13W - 16L
1,465 Elo+
Party 4
Medusa
Medusa
HitWay
Medusa
Level 86
God Stats
1W - 1L
1,131 SR
Queue Stats
7W - 12L
1,253 Elo+
Party 3
Aphrodite
Aphrodite
JackTheSoldier
Aphrodite
Level 88
God Stats
2W - 0L
1,502 SR
Queue Stats
118W - 108L
1,540 Elo+
Solo
Zhong Kui
Zhong Kui
bigmoney43
Zhong Kui
Level 69
God Stats
2W - 1L
1,484 SR
Queue Stats
6W - 8L
1,388 Elo+
Party 4
Thor
Thor
patricklk
Thor
Level 39
God Stats
1W - 0L
1,338 SR
Queue Stats
6W - 12L
1,206 Elo+
Party 3
Team Averages
Level 79
1,453 SR
1,370 Elo+

VS

Team Averages
Level 91
1,467 SR
1,422 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
ArgoFootbal28
Chaac
Level 87
God Stats
0W - 1L
1,290 SR
Queue Stats
206W - 257L
1,404 Elo+
Solo
Izanami
Izanami
Ka0rii
Izanami
Level 107
God Stats
5W - 9L
1,300 SR
Queue Stats
100W - 137L
1,392 Elo+
Party 1
Chang'e
Chang'e
Zwarfa
Chang'e
Level 62
God Stats
3W - 2L
1,548 SR
Queue Stats
74W - 80L
1,415 Elo+
Party 2
Cthulhu
Cthulhu
syzack98
Cthulhu
Level 99
God Stats
0W - 1L
1,698 SR
Queue Stats
165W - 195L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FirePheonix
Jormungandr
20
5 / 2 / 12
13,782
551
12,981
17,076
21,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Medusa
HitWay
Medusa
19
5 / 7 / 6
12,969
519
12,031
19,175
6,991
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Aphrodite
JackTheSoldier
Aphrodite
20
5 / 4 / 5
13,842
554
12,060
17,221
11,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
bigmoney43
Zhong Kui
19
7 / 5 / 5
13,127
525
13,182
19,134
13,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
19
5 / 8 / 4
12,724
509
17,022
21,433
8,591
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
20
13 / 5 / 8
13,491
540
17,745
19,466
8,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
4 / 5 / 7
11,925
477
14,935
26,072
28,896
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
Ka0rii
Izanami
18
3 / 7 / 6
11,270
451
9,309
16,709
6,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
Zwarfa
Chang'e
19
4 / 3 / 10
12,472
499
10,706
17,119
6,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
syzack98
Cthulhu
17
2 / 7 / 14
11,244
450
13,724
23,965
20,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
71
27
Kills
26
26
Deaths
27
32
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
13
5
8
3.4
L
4
5
7
1.5
W
Jormungandr
FirePheonix
Jormungandr
5
2
12
5.5
W
Medusa
HitWay
Medusa
5
7
6
1.14
W
Aphrodite
JackTheSoldier
Aphrodite
5
4
5
1.88
L
Izanami
Ka0rii
Izanami
3
7
6
0.86
L
Chang'e
Zwarfa
Chang'e
4
3
10
3
W
Zhong Kui
bigmoney43
Zhong Kui
7
5
5
1.9
W
Thor
5
8
4
0.88
L
Cthulhu
syzack98
Cthulhu
2
7
14
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,276
Damage
66,419
94,039
Taken
103,331
61,135
Mitigated
71,309
31,058
Healing
27,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
17,745
2,543
0
4,566
19,466
8,794
528
8,111
11,355
0
76,000
L
14,935
2,148
410
6,702
26,072
28,896
1,047
7,547
18,525
13,778
61,494
W
Jormungandr
FirePheonix
Jormungandr
12,981
3,459
0
2,682
17,076
21,225
78
3,963
13,075
85,959
0
W
Medusa
HitWay
Medusa
12,031
5,056
0
4,662
19,175
6,991
0
4,918
14,151
0
83,803
W
Aphrodite
JackTheSoldier
Aphrodite
12,060
876
5,794
10,132
17,221
11,176
212
6,727
10,296
89,765
0
L
Izanami
Ka0rii
Izanami
9,309
5,214
0
2,669
16,709
6,746
872
5,269
11,440
0
98,032
L
Chang'e
Zwarfa
Chang'e
10,706
904
2,922
7,152
17,119
6,588
364
5,486
11,633
72,737
0
W
Zhong Kui
bigmoney43
Zhong Kui
13,182
1,263
0
5,871
19,134
13,152
834
5,041
14,043
72,706
7,314
W
Thor
17,022
4,181
0
1,917
21,433
8,591
396
5,743
15,564
0
66,521
L
Cthulhu
syzack98
Cthulhu
13,724
993
162
2,657
23,965
20,285
0
11,750
12,215
43,486
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,444
Gold Earned
60,402
626
Minions Killed
561
0
Camps Cleared
0
2,274,610
Distance Traveled
2,249,325
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
13,491
540
100
4
0
492,574
1
L
Chaac
11,925
477
119
5
0
439,632
1
W
Jormungandr
13,782
551
95
4
0
493,752
5
W
Medusa
12,969
519
117
5
0
418,283
1
W
Aphrodite
13,842
554
182
7
0
473,739
9
L
Izanami
11,270
451
138
6
0
404,757
4
L
Chang'e
12,472
499
145
6
0
462,636
1
W
Zhong Kui
13,127
525
117
5
0
485,304
0
W
Thor
12,724
509
115
5
0
403,532
1
L
Cthulhu
11,244
450
59
2
0
449,726
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role