Player Matchup

Cerberus
Cerberus
BigBoiPlates
Cerberus
Level 125
God Stats
2W - 1L
1,733 SR
Queue Stats
50W - 43L
1,570 Elo+
Party 1
Da Ji
Da Ji
CaipZ1
Da Ji
Level 139
God Stats
1W - 0L
1,410 SR
Queue Stats
126W - 84L
1,757 Elo+
Party 1
Olorun
Olorun
MrPurpleMutant8
Olorun
Level 92
God Stats
10W - 5L
1,594 SR
Queue Stats
53W - 42L
1,563 Elo+
Party 1
Team Averages
Level 119
1,579 SR
1,630 Elo+

VS

Team Averages
Level 94
1,446 SR
1,614 Elo+
Sol
Sol
DeKaivyn
Sol
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 41L
1,662 Elo+
Party 2
Cliodhna
Cliodhna
Haviccs
Cliodhna
Level 122
God Stats
0W - 1L
1,605 SR
Queue Stats
67W - 33L
1,635 Elo+
Solo
Atlas
Atlas
MarshMaulow
Atlas
Level 42
God Stats
0W - 1L
1,232 SR
Queue Stats
17W - 12L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BigBoiPlates
Cerberus
13
6 / 1 / 11
9,822
756
8,654
14,723
13,820
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Da Ji
CaipZ1
Da Ji
14
10 / 4 / 9
10,495
807
19,165
12,474
7,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
7 / 4 / 14
10,462
805
9,534
10,053
3,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 9 / 3
8,867
682
7,814
13,902
2,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cliodhna
Haviccs
Cliodhna
15
4 / 5 / 2
9,848
758
9,338
13,342
9,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 9 / 6
9,836
757
3,988
15,086
11,511
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
20
23
Kills
9
9
Deaths
23
34
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BigBoiPlates
Cerberus
6
1
11
11.5
W
Da Ji
CaipZ1
Da Ji
10
4
9
3.63
L
2
9
3
0.39
L
Cliodhna
Haviccs
Cliodhna
4
5
2
1
L
3
9
6
0.67
W
7
4
14
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,353
Damage
21,140
37,250
Taken
42,330
25,038
Mitigated
23,245
7,274
Healing
6,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BigBoiPlates
Cerberus
8,654
147
344
2,631
14,723
13,820
0
4,180
10,284
27,693
0
W
Da Ji
CaipZ1
Da Ji
19,165
3,026
0
1,609
12,474
7,333
0
5,012
7,204
0
31,931
L
7,814
3,478
0
2,336
13,902
2,629
1,458
5,859
7,478
29,785
0
L
Cliodhna
Haviccs
Cliodhna
9,338
704
0
1,655
13,342
9,105
0
5,673
7,143
0
41,879
L
3,988
1,539
0
2,092
15,086
11,511
226
6,616
7,811
13,304
0
W
9,534
4,490
702
1,988
10,053
3,885
2,639
2,908
6,979
37,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,779
Gold Earned
28,551
150
Minions Killed
135
5
Camps Cleared
6
682,059
Distance Traveled
651,492
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,822
756
52
4
1
244,493
1
W
Da Ji
10,495
807
37
3
2
219,072
3
L
Sol
8,867
682
44
3
2
199,603
2
L
Cliodhna
9,848
758
76
6
4
239,371
3
L
Atlas
9,836
757
15
1
0
212,518
1
W
Olorun
10,462
805
61
5
2
218,494
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role