Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Fossie122
Bastet
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,241 Elo+
Party 2
Mercury
Mercury
ItZback2LobbyUgo
Mercury
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 81L
1,505 Elo+
Solo
Ra
Ra
Salmiakki01
Ra
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 30L
1,497 Elo+
Party 2
Zeus
Zeus
xBlackLegacy
Zeus
Level 160
God Stats
17W - 7L
1,690 SR
Queue Stats
1,047W - 1,048L
1,501 Elo+
Party 1
Team Averages
Level 82
1,538 SR
1,449 Elo+

VS

Team Averages
Level 91
1,452 SR
1,543 Elo+
Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ah Puch
Ah Puch
Axelnerchik
Ah Puch
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 7L
1,629 Elo+
Solo
Amaterasu
Amaterasu
Gergoslav
Amaterasu
Level 140
God Stats
0W - 2L
1,505 SR
Queue Stats
40W - 33L
1,578 Elo+
Party 4
Horus
Horus
Gorjold
Horus
Level 145
God Stats
0W - 1L
1,255 SR
Queue Stats
39W - 33L
1,574 Elo+
Party 4
Erlang Shen
Erlang Shen
NicoVonBerg
Erlang Shen
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 22L
1,437 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
9 / 3 / 10
10,518
877
19,817
11,000
4,492
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
Fossie122
Bastet
16
3 / 1 / 17
10,082
840
13,501
11,829
4,887
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

14
6 / 4 / 5
9,565
797
7,208
9,750
3,640
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
1 / 2 / 18
10,207
851
6,739
8,049
5,085
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

18
10 / 1 / 9
11,134
928
21,836
6,374
2,470
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
3 / 7 / 3
8,815
735
9,225
17,944
10,992
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ah Puch
Axelnerchik
Ah Puch
16
2 / 6 / 3
9,053
754
12,339
11,688
5,115
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
Gergoslav
Amaterasu
15
5 / 6 / 1
9,444
787
2,786
17,249
10,423
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Horus
Gorjold
Horus
13
0 / 5 / 6
7,464
622
4,688
15,193
8,467
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Erlang Shen
NicoVonBerg
Erlang Shen
16
1 / 5 / 4
8,005
667
4,223
17,083
20,464
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
28
29
Kills
11
11
Deaths
29
59
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
9
3
10
4.67
L
Fenrir
 
Fenrir
3
7
3
0.64
L
Ah Puch
Axelnerchik
Ah Puch
2
6
3
0.58
W
Bastet
Fossie122
Bastet
3
1
17
11.5
L
Amaterasu
Gergoslav
Amaterasu
5
6
1
0.92
L
Horus
Gorjold
Horus
0
5
6
0.6
W
6
4
5
2.13
L
Erlang Shen
NicoVonBerg
Erlang Shen
1
5
4
0.6
W
1
2
18
5
W
10
1
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,101
Damage
33,261
47,002
Taken
79,157
20,574
Mitigated
55,461
24,162
Healing
22,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
19,817
298
1,784
2,961
11,000
4,492
810
2,716
8,127
32,484
0
L
Fenrir
 
Fenrir
9,225
1,567
920
3,894
17,944
10,992
0
10,572
7,372
0
16,985
L
Ah Puch
Axelnerchik
Ah Puch
12,339
252
975
1,682
11,688
5,115
0
6,426
5,262
39,187
0
W
Bastet
Fossie122
Bastet
13,501
1,584
1,411
4,626
11,829
4,887
910
2,561
9,161
0
20,364
L
Amaterasu
Gergoslav
Amaterasu
2,786
964
1,310
2,262
17,249
10,423
0
10,690
6,559
0
6,089
L
Horus
Gorjold
Horus
4,688
2,340
4,251
4,115
15,193
8,467
0
11,286
3,907
0
6,849
W
7,208
3,202
1,136
1,256
9,750
3,640
553
2,491
7,073
0
13,940
L
Erlang Shen
NicoVonBerg
Erlang Shen
4,223
833
482
2,938
17,083
20,464
0
9,418
7,665
0
8,853
W
6,739
724
5,627
3,468
8,049
5,085
1,038
2,561
5,409
27,339
0
W
21,836
2,709
916
977
6,374
2,470
1,445
2,010
4,325
44,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,506
Gold Earned
42,781
154
Minions Killed
77
0
Camps Cleared
0
1,256,895
Distance Traveled
896,847
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,518
877
21
2
0
224,933
0
L
Fenrir
8,815
735
15
1
0
207,123
0
L
Ah Puch
9,053
754
47
4
0
194,144
0
W
Bastet
10,082
840
20
2
0
290,793
3
L
Amaterasu
9,444
787
2
0
0
157,235
0
L
Horus
7,464
622
6
1
0
144,678
0
W
Mercury
9,565
797
24
2
0
247,812
3
L
Erlang Shen
8,005
667
7
1
0
193,667
1
W
Ra
10,207
851
55
5
0
251,801
1
W
Zeus
11,134
928
34
3
0
241,556
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role