Player Matchup

Merlin
Merlin
 
Merlin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Bеnj
Rama
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 19L
1,526 Elo+
Solo
Sun Wukong
Sun Wukong
Laƒayette
Sun Wukong
Level 160
God Stats
1W - 0L
1,319 SR
Queue Stats
24W - 15L
1,630 Elo+
Solo
Ravana
Ravana
Reffya
Ravana
Level 159
God Stats
1W - 2L
1,539 SR
Queue Stats
135W - 80L
1,639 Elo+
Solo
Ymir
Ymir
nickywen
Ymir
Level 155
God Stats
1W - 0L
1,385 SR
Queue Stats
43W - 37L
1,577 Elo+
Solo
Team Averages
Level 150
1,449 SR
1,575 Elo+

VS

Team Averages
Level 151
1,536 SR
1,547 Elo+
Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Namacil
Danzaburou
Level 147
God Stats
4W - 1L
1,507 SR
Queue Stats
9W - 4L
1,581 Elo+
Solo
King Arthur
King Arthur
Pwarrior
King Arthur
Level 129
God Stats
7W - 9L
1,463 SR
Queue Stats
54W - 47L
1,508 Elo+
Solo
Merlin
Merlin
v 60m Fly
Merlin
Level 160
God Stats
6W - 6L
1,708 SR
Queue Stats
123W - 103L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
1 / 1 / 7
8,390
763
8,739
6,387
2,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Rama
Bеnj
Rama
16
4 / 1 / 12
9,469
861
6,079
7,072
2,372
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
Laƒayette
Sun Wukong
17
6 / 1 / 12
10,355
941
11,488
10,510
8,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ravana
Reffya
Ravana
17
11 / 0 / 10
11,099
1,009
11,791
8,787
5,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
14
2 / 5 / 9
8,328
757
6,567
14,852
10,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
0 / 3 / 5
7,224
657
8,663
7,823
2,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
 
Ne Zha
12
1 / 7 / 2
7,123
648
5,227
10,178
5,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Namacil
Danzaburou
13
0 / 4 / 4
7,010
637
6,264
10,337
4,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

King Arthur
Pwarrior
King Arthur
13
2 / 6 / 3
7,861
715
6,092
14,515
8,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
v 60m Fly
Merlin
14
5 / 4 / 2
8,683
789
12,144
8,289
3,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
24
24
Kills
8
8
Deaths
24
50
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
7
4.5
L
Janus
 
Janus
0
3
5
0.83
L
Ne Zha
 
Ne Zha
1
7
2
0.29
W
Rama
Bеnj
Rama
4
1
12
10
W
Sun Wukong
Laƒayette
Sun Wukong
6
1
12
12
L
Danzaburou
Namacil
Danzaburou
0
4
4
0.5
L
King Arthur
Pwarrior
King Arthur
2
6
3
0.58
W
Ravana
Reffya
Ravana
11
0
10
16
W
Ymir
2
5
9
1.3
L
Merlin
v 60m Fly
Merlin
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,664
Damage
38,390
47,608
Taken
51,142
28,333
Mitigated
24,193
6,775
Healing
7,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,739
859
0
562
6,387
2,113
572
2,146
3,785
39,149
0
L
Janus
 
Janus
8,663
271
0
1,523
7,823
2,864
0
2,386
5,048
29,811
0
L
Ne Zha
 
Ne Zha
5,227
1,012
0
1,806
10,178
5,391
0
1,991
7,625
0
18,639
W
Rama
Bеnj
Rama
6,079
5,305
0
892
7,072
2,372
1,438
3,102
3,568
0
29,109
W
Sun Wukong
Laƒayette
Sun Wukong
11,488
1,767
0
2,147
10,510
8,186
0
4,788
4,999
0
34,529
L
Danzaburou
Namacil
Danzaburou
6,264
1,581
0
1,728
10,337
4,050
0
3,092
6,735
0
25,544
L
King Arthur
Pwarrior
King Arthur
6,092
868
0
1,270
14,515
8,556
1
6,093
7,705
1,212
12,620
W
Ravana
Reffya
Ravana
11,791
3,382
0
2,360
8,787
5,360
0
4,552
3,752
0
30,681
W
Ymir
6,567
881
0
814
14,852
10,302
147
5,461
8,591
17,252
0
L
Merlin
v 60m Fly
Merlin
12,144
1,188
0
1,085
8,289
3,332
0
1,572
6,459
31,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,641
Gold Earned
37,901
300
Minions Killed
230
10
Camps Cleared
7
1,108,973
Distance Traveled
1,034,704
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,390
763
85
8
4
207,808
3
L
Janus
7,224
657
62
6
2
228,009
2
L
Ne Zha
7,123
648
25
2
1
207,241
1
W
Rama
9,469
861
60
5
1
204,180
0
W
Sun Wukong
10,355
941
71
6
2
248,543
2
L
Danzaburou
7,010
637
52
5
0
215,220
3
L
King Arthur
7,861
715
24
2
0
200,696
0
W
Ravana
11,099
1,009
52
5
1
252,772
0
W
Ymir
8,328
757
32
3
2
195,670
3
L
Merlin
8,683
789
67
6
4
183,538
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role