Player Matchup

Sol
Sol
Jinr0u
Sol
Level 160
God Stats
21W - 14L
1,640 SR
Queue Stats
316W - 324L
1,617 Elo+
Solo
Athena
Athena
lkar
Athena
Level 154
God Stats
4W - 4L
1,558 SR
Queue Stats
234W - 244L
1,624 Elo+
Solo
Loki
Loki
nobe420
Loki
Level 108
God Stats
2W - 7L
1,599 SR
Queue Stats
169W - 179L
1,535 Elo+
Solo
Team Averages
Level 141
1,599 SR
1,592 Elo+

VS

Team Averages
Level 89
1,573 SR
1,593 Elo+
Ne Zha
Ne Zha
Nutshake
Ne Zha
Level 107
God Stats
1W - 1L
1,311 SR
Queue Stats
128W - 129L
1,594 Elo+
Party 1
Ra
Ra
TheRealStereofox
Ra
Level 93
God Stats
8W - 3L
1,709 SR
Queue Stats
119W - 119L
1,609 Elo+
Party 1
Artio
Artio
TimmyakaScream
Artio
Level 68
God Stats
1W - 0L
1,698 SR
Queue Stats
92W - 81L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Jinr0u
Sol
12
5 / 4 / 0
8,142
740
9,159
9,252
3,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
lkar
Athena
11
0 / 1 / 5
6,975
634
4,920
9,860
8,570
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Loki
nobe420
Loki
10
0 / 7 / 4
6,533
594
4,570
7,733
3,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Nutshake
Ne Zha
13
7 / 1 / 5
8,694
790
13,817
6,574
3,741
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
5 / 2 / 7
8,361
760
5,708
5,378
1,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 2 / 12
8,026
730
3,607
9,491
8,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
5
Kills
12
12
Deaths
5
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sol
Jinr0u
Sol
5
4
0
1.25
W
Ne Zha
Nutshake
Ne Zha
7
1
5
9.5
W
5
2
7
4.25
W
0
2
12
3
L
Athena
lkar
Athena
0
1
5
2.5
L
Loki
nobe420
Loki
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,649
Damage
23,132
26,845
Taken
21,443
15,514
Mitigated
14,236
7,027
Healing
9,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Jinr0u
Sol
9,159
2,655
0
2,785
9,252
3,463
0
2,384
6,816
42,037
0
W
Ne Zha
Nutshake
Ne Zha
13,817
3,199
0
2,338
6,574
3,741
454
4,382
2,038
0
25,265
W
5,708
231
1,451
1,978
5,378
1,848
450
2,814
2,422
36,462
0
W
3,607
588
1,099
2,409
9,491
8,647
179
6,547
2,646
8,240
0
L
Athena
lkar
Athena
4,920
1,438
807
2,996
9,860
8,570
0
4,399
5,139
14,126
0
L
Loki
nobe420
Loki
4,570
1,045
0
439
7,733
3,481
0
2,306
5,310
0
10,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,650
Gold Earned
25,081
127
Minions Killed
126
5
Camps Cleared
5
598,098
Distance Traveled
638,060
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,142
740
99
9
3
180,288
2
W
Ne Zha
8,694
790
24
2
2
229,273
8
W
Ra
8,361
760
91
8
3
201,515
3
W
Artio
8,026
730
11
1
0
207,272
2
L
Athena
6,975
634
14
1
0
228,460
6
L
Loki
6,533
594
14
1
2
189,350
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role