Player Matchup

Scylla
Scylla
Diamond IV
CamppOnly
Scylla
Diamond IV
Level 149
God Stats
1W - 0L
1,655 SR
Queue Stats
52W - 22L
2,439 MMR
Solo
Guan Yu
Guan Yu
Diamond III
Kitsuпe
Guan Yu
Diamond III
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 15L
2,535 MMR
Party 1
Susano
Susano
Masters
Kαdir
Susano
Masters
Level 66
God Stats
5W - 3L
1,718 SR
Queue Stats
197W - 113L
3,270 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 84
1,624 SR
2,748 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 108
1,779 SR
2,478 MMR
Da Ji
Da Ji
Platinum III
 
Da Ji
Platinum III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Masters
Anusstrijder
Ares
Masters
Level 126
God Stats
46W - 10L
1,965 SR
Queue Stats
385W - 122L
2,891 MMR
Party 2
Thoth
Thoth
Masters
DikkeBil
Thoth
Masters
Level 79
God Stats
14W - 5L
1,874 SR
Queue Stats
132W - 42L
3,044 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CamppOnly
Scylla
16
8 / 1 / 7
11,709
732
14,711
11,909
3,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Guan Yu
Kitsuпe
Guan Yu
15
1 / 3 / 15
10,538
659
11,814
24,419
23,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Susano
Kαdir
Susano
15
10 / 2 / 8
11,999
750
17,067
18,823
10,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
BastetFenrirGebOdinGilgamesh

VS

Bans
Ah Muzen CabAchillesAphroditeMulanSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
1 / 8 / 2
8,804
550
7,299
12,802
6,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 4 / 3
10,682
668
17,505
24,197
24,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thoth
DikkeBil
Thoth
14
2 / 7 / 3
10,134
633
15,402
11,344
5,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
14
19
Kills
6
6
Deaths
19
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
8
2
0.25
L
3
4
3
1.13
W
Scylla
CamppOnly
Scylla
8
1
7
11.5
L
Thoth
DikkeBil
Thoth
2
7
3
0.5
W
Guan Yu
Kitsuпe
Guan Yu
1
3
15
2.83
W
Susano
Kαdir
Susano
10
2
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,592
Damage
40,206
55,151
Taken
48,343
38,357
Mitigated
36,120
18,633
Healing
7,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
7,299
1,489
0
665
12,802
6,219
0
3,023
8,971
0
13,998
L
17,505
987
218
5,658
24,197
24,291
0
7,806
14,525
29,984
0
W
Scylla
CamppOnly
Scylla
14,711
2,116
0
3,072
11,909
3,969
862
6,021
5,753
55,003
0
L
Thoth
DikkeBil
Thoth
15,402
178
0
937
11,344
5,610
0
3,935
6,789
51,341
0
W
Guan Yu
Kitsuпe
Guan Yu
11,814
1,920
3,391
10,065
24,419
23,962
108
14,506
8,493
538
38,954
W
Susano
Kαdir
Susano
17,067
4,322
0
2,105
18,823
10,426
1,166
11,464
6,698
0
39,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,246
Gold Earned
29,620
183
Minions Killed
135
9
Camps Cleared
5
968,195
Distance Traveled
885,202
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,804
550
15
1
2
264,663
3
L
Ares
10,682
668
18
1
1
316,423
4
W
Scylla
11,709
732
78
5
5
309,529
4
L
Thoth
10,134
633
102
6
2
304,116
6
W
Guan Yu
10,538
659
60
4
2
335,747
6
W
Susano
11,999
750
45
3
2
322,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role