Player Matchup

Janus
Janus
 
Janus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CrimReaper6269
Neith
Level 3
God Stats
0W - 2L
1,622 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Hercules
Hercules
Savlex
Hercules
Level 37
God Stats
11W - 8L
1,462 SR
Queue Stats
119W - 99L
1,476 Elo+
Solo
Nemesis
Nemesis
TH3 Backwoods
Nemesis
Level 148
God Stats
0W - 2L
1,644 SR
Queue Stats
45W - 53L
1,488 Elo+
Party 3
Cthulhu
Cthulhu
Vity2
Cthulhu
Level 39
God Stats
2W - 1L
1,706 SR
Queue Stats
63W - 62L
1,517 Elo+
Solo
Team Averages
Level 71
1,587 SR
1,496 Elo+

VS

Team Averages
Level 85
1,591 SR
1,468 Elo+
Bellona
Bellona
AlienwareX51
Bellona
Level 87
God Stats
7W - 4L
1,659 SR
Queue Stats
126W - 103L
1,560 Elo+
Party 2
Artemis
Artemis
Noobsauce42
Artemis
Level 15
God Stats
9W - 6L
1,445 SR
Queue Stats
11W - 9L
1,388 Elo+
Party 1
He Bo
He Bo
Orion12
He Bo
Level 49
God Stats
1W - 0L
1,723 SR
Queue Stats
34W - 58L
1,402 Elo+
Solo
Ares
Ares
StankyyWasTaken
Ares
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 28L
1,433 Elo+
Party 1
Danzaburou
Danzaburou
Walls
Danzaburou
Level 159
God Stats
8W - 7L
1,629 SR
Queue Stats
343W - 284L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
2 / 13 / 1
9,349
1,039
10,272
20,179
2,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 10 / 0
7,669
852
1,363
12,560
2,019
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Savlex
Hercules
14
0 / 3 / 1
7,975
886
2,318
11,706
7,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Nemesis
13
1 / 9 / 1
8,565
952
5,590
14,914
4,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Vity2
Cthulhu
14
0 / 6 / 1
7,930
881
3,094
14,622
15,347
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

371

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AlienwareX51
Bellona
17
5 / 1 / 19
9,779
1,087
6,474
7,350
7,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
Noobsauce42
Artemis
17
6 / 1 / 22
10,206
1,134
14,087
7,838
3,762
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
Orion12
He Bo
17
2 / 1 / 23
9,831
1,092
9,854
4,475
1,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

17
0 / 0 / 24
9,415
1,046
3,831
3,895
5,498
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Walls
Danzaburou
20
28 / 0 / 13
15,285
1,698
37,881
6,406
3,501
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
142
3
Kills
41
41
Deaths
3
4
Assists
101
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
13
1
0.19
W
Bellona
AlienwareX51
Bellona
5
1
19
14.5
L
0
10
0
0
W
Artemis
Noobsauce42
Artemis
6
1
22
17
W
He Bo
Orion12
He Bo
2
1
23
13.5
L
Hercules
Savlex
Hercules
0
3
1
0.17
W
0
0
24
12
L
Nemesis
1
9
1
0.17
L
Cthulhu
Vity2
Cthulhu
0
6
1
0.08
W
Danzaburou
Walls
Danzaburou
28
0
13
34.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,637
Damage
72,127
73,981
Taken
29,964
31,400
Mitigated
22,630
3,039
Healing
6,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
10,272
503
126
430
20,179
2,268
0
2,745
17,261
42,058
0
W
Bellona
AlienwareX51
Bellona
6,474
1,759
341
1,573
7,350
7,921
0
2,142
5,102
0
14,058
L
1,363
414
0
130
12,560
2,019
0
594
11,889
0
8,324
W
Artemis
Noobsauce42
Artemis
14,087
9,744
0
1,647
7,838
3,762
0
5,152
2,540
0
21,370
W
He Bo
Orion12
He Bo
9,854
68
0
0
4,475
1,948
0
1,597
2,301
37,822
0
L
Hercules
Savlex
Hercules
2,318
661
0
905
11,706
7,016
0
4,355
7,229
662
3,351
W
3,831
83
0
0
3,895
5,498
0
1,411
2,250
12,364
0
L
Nemesis
5,590
1,403
0
1,448
14,914
4,750
0
3,103
11,551
0
11,960
L
Cthulhu
Vity2
Cthulhu
3,094
165
0
0
14,622
15,347
0
2,888
11,734
9,467
0
W
Danzaburou
Walls
Danzaburou
37,881
20,369
0
2,983
6,406
3,501
0
2,967
3,304
0
60,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,488
Gold Earned
54,516
111
Minions Killed
173
6
Camps Cleared
8
574,634
Distance Traveled
883,764
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,349
1,039
77
9
1
146,312
0
W
Bellona
9,779
1,087
21
2
1
191,295
0
L
Neith
7,669
852
10
1
0
114,576
0
W
Artemis
10,206
1,134
26
3
1
175,768
0
W
He Bo
9,831
1,092
63
7
0
180,835
1
L
Hercules
7,975
886
2
0
0
122,459
0
W
Ares
9,415
1,046
13
1
1
147,154
0
L
Nemesis
8,565
952
7
1
5
136,357
1
L
Cthulhu
7,930
881
15
2
0
54,930
0
W
Danzaburou
15,285
1,698
50
6
5
188,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role