Player Matchup

Da Ji
Da Ji
DatBoiSav
Da Ji
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 51L
1,430 Elo+
Party 3
Scylla
Scylla
Heryamsout
Scylla
Level 29
God Stats
7W - 5L
1,604 SR
Queue Stats
79W - 64L
1,567 Elo+
Party 3
Neith
Neith
Jackal waggle
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,129 Elo+
Party 2
Chaac
Chaac
Lil Drago Wago
Chaac
Level 40
God Stats
0W - 2L
1,423 SR
Queue Stats
2W - 4L
1,383 Elo+
Party 2
Cthulhu
Cthulhu
NATE DAWG01999
Cthulhu
Level 5
God Stats
0W - 3L
1,227 SR
Queue Stats
0W - 3L
1,129 Elo+
Party 2
Team Averages
Level 42
1,451 SR
1,328 Elo+

VS

Team Averages
Level 84
1,482 SR
1,477 Elo+
King Arthur
King Arthur
CONNOR2695
King Arthur
Level 79
God Stats
32W - 29L
1,527 SR
Queue Stats
377W - 370L
1,417 Elo+
Solo
Cerberus
Cerberus
Jimmy5509
Cerberus
Level 55
God Stats
2W - 3L
1,500 SR
Queue Stats
67W - 64L
1,456 Elo+
Party 1
Poseidon
Poseidon
Putts_n_Princess
Poseidon
Level 29
God Stats
10W - 10L
1,298 SR
Queue Stats
59W - 69L
1,432 Elo+
Party 1
Arachne
Arachne
aypmar
Arachne
Level 135
God Stats
3W - 5L
1,359 SR
Queue Stats
517W - 471L
1,600 Elo+
Party 1
Neith
Neith
braydon1324
Neith
Level 124
God Stats
4W - 4L
1,726 SR
Queue Stats
523W - 482L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DatBoiSav
Da Ji
13
5 / 6 / 0
8,378
524
8,871
14,284
5,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Heryamsout
Scylla
15
4 / 5 / 0
8,688
543
9,791
8,026
2,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 6 / 1
6,254
391
5,945
10,262
3,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 2 / 1
6,941
434
4,625
14,691
11,087
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 4 / 1
6,545
409
2,872
10,183
7,348
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CONNOR2695
King Arthur
14
1 / 0 / 1
8,856
554
7,992
9,195
6,834
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cerberus
Jimmy5509
Cerberus
14
6 / 2 / 8
9,211
576
6,521
12,014
7,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
1 / 6 / 3
8,745
547
5,897
11,034
3,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
aypmar
Arachne
18
11 / 1 / 4
10,946
684
9,366
11,276
5,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 1 / 8
9,755
610
8,530
10,152
3,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
47
10
Kills
23
23
Deaths
10
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CONNOR2695
King Arthur
1
0
1
1.5
L
Da Ji
DatBoiSav
Da Ji
5
6
0
0.83
L
Scylla
Heryamsout
Scylla
4
5
0
0.8
L
0
6
1
0.08
W
Cerberus
Jimmy5509
Cerberus
6
2
8
5
L
0
2
1
0.25
L
1
4
1
0.38
W
1
6
3
0.42
W
Arachne
aypmar
Arachne
11
1
4
13
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,104
Damage
38,306
57,446
Taken
53,671
29,009
Mitigated
26,309
8,893
Healing
20,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CONNOR2695
King Arthur
7,992
803
0
4,033
9,195
6,834
0
427
8,740
0
49,867
L
Da Ji
DatBoiSav
Da Ji
8,871
2,575
0
3,678
14,284
5,096
0
2,195
12,053
0
49,410
L
Scylla
Heryamsout
Scylla
9,791
814
0
848
8,026
2,271
0
4,707
3,217
59,136
0
L
5,945
1,846
0
1,202
10,262
3,207
439
982
9,280
0
38,972
W
Cerberus
Jimmy5509
Cerberus
6,521
576
88
3,487
12,014
7,737
0
2,858
9,002
21,780
0
L
4,625
1,057
0
2,637
14,691
11,087
55
1,629
13,054
0
30,616
L
2,872
247
16
512
10,183
7,348
201
2,759
7,424
26,835
0
W
5,897
1,554
0
2,542
11,034
3,028
0
5,392
5,390
48,932
0
W
Arachne
aypmar
Arachne
9,366
6,388
0
6,141
11,276
5,271
0
1,846
9,350
0
86,778
W
8,530
3,441
0
4,452
10,152
3,439
1,174
1,626
8,526
0
70,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,806
Gold Earned
47,513
386
Minions Killed
527
0
Camps Cleared
0
1,474,365
Distance Traveled
1,549,657
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,856
554
109
7
0
302,157
2
L
Da Ji
8,378
524
85
5
0
301,479
3
L
Scylla
8,688
543
122
8
0
282,929
3
L
Neith
6,254
391
75
5
0
281,150
2
W
Cerberus
9,211
576
54
3
0
298,012
2
L
Chaac
6,941
434
65
4
0
314,407
0
L
Cthulhu
6,545
409
39
2
0
294,400
0
W
Poseidon
8,745
547
98
6
0
294,567
0
W
Arachne
10,946
684
141
9
0
365,305
1
W
Neith
9,755
610
125
8
0
289,616
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role