Player Matchup

Gilgamesh
Gilgamesh
Monkeyking528
Gilgamesh
Level 63
God Stats
0W - 1L
1,685 SR
Queue Stats
64W - 32L
1,701 Elo+
Party 1
Chiron
Chiron
R4in7o
Chiron
Level 49
God Stats
4W - 1L
1,837 SR
Queue Stats
22W - 10L
1,726 Elo+
Party 1
Thor
Thor
SupremeNova11
Thor
Level 78
God Stats
1W - 1L
1,687 SR
Queue Stats
116W - 78L
1,624 Elo+
Party 1
Discordia
Discordia
Unbeltedbread230
Discordia
Level 120
God Stats
0W - 1L
1,499 SR
Queue Stats
101W - 70L
1,596 Elo+
Party 1
Thanatos
Thanatos
saresare
Thanatos
Level 98
God Stats
1W - 1L
1,813 SR
Queue Stats
142W - 95L
1,624 Elo+
Party 1
Team Averages
Level 82
1,704 SR
1,654 Elo+

VS

Team Averages
Level 83
1,580 SR
1,600 Elo+
Artio
Artio
ClaudieB
Artio
Level 160
God Stats
3W - 2L
1,580 SR
Queue Stats
115W - 86L
1,650 Elo+
Party 2
Nu Wa
Nu Wa
Jinnqz
Nu Wa
Level 27
God Stats
3W - 1L
1,686 SR
Queue Stats
4W - 2L
1,532 Elo+
Solo
Osiris
Osiris
Kisamage
Osiris
Level 157
God Stats
2W - 0L
1,545 SR
Queue Stats
16W - 6L
1,709 Elo+
Party 2
Neith
Neith
Meden64
Neith
Level 25
God Stats
2W - 2L
1,663 SR
Queue Stats
5W - 2L
1,597 Elo+
Party 2
Ne Zha
Ne Zha
Tek3
Ne Zha
Level 46
God Stats
4W - 3L
1,427 SR
Queue Stats
27W - 20L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Monkeyking528
Gilgamesh
13
3 / 4 / 3
7,546
755
7,923
15,347
8,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
R4in7o
Chiron
13
2 / 4 / 3
7,225
723
6,565
10,477
3,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
1 / 3 / 3
6,706
671
4,239
9,570
3,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
12
1 / 4 / 3
6,631
663
8,832
7,828
2,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
saresare
Thanatos
14
4 / 4 / 4
8,444
844
8,179
11,300
5,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
ClaudieB
Artio
14
5 / 2 / 8
9,504
950
7,107
13,269
12,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
Jinnqz
Nu Wa
16
5 / 0 / 8
9,431
943
13,706
7,651
2,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Osiris
Kisamage
Osiris
15
7 / 4 / 4
9,214
921
14,035
15,296
14,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Neith
Meden64
Neith
14
1 / 2 / 9
7,939
794
6,506
4,605
1,144
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
Tek3
Ne Zha
14
1 / 3 / 6
7,902
790
7,116
6,695
2,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
54
11
Kills
19
19
Deaths
11
16
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Artio
ClaudieB
Artio
5
2
8
4.5
W
Nu Wa
Jinnqz
Nu Wa
5
0
8
9
W
Osiris
Kisamage
Osiris
7
4
4
2.25
W
Neith
Meden64
Neith
1
2
9
2.75
L
Gilgamesh
Monkeyking528
Gilgamesh
3
4
3
1.13
L
Chiron
R4in7o
Chiron
2
4
3
0.88
L
1
3
3
0.83
W
Ne Zha
Tek3
Ne Zha
1
3
6
1.33
L
Discordia
1
4
3
0.63
L
Thanatos
saresare
Thanatos
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,738
Damage
48,470
54,522
Taken
47,516
24,425
Mitigated
33,547
10,716
Healing
13,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
ClaudieB
Artio
7,107
1,101
2,592
3,795
13,269
12,583
221
3,211
9,596
15,860
0
W
Nu Wa
Jinnqz
Nu Wa
13,706
3,448
252
1,770
7,651
2,538
472
2,606
4,872
36,943
0
W
Osiris
Kisamage
Osiris
14,035
4,916
0
3,152
15,296
14,406
510
2,650
12,323
0
30,594
W
Neith
Meden64
Neith
6,506
3,327
0
764
4,605
1,144
1,201
884
3,685
0
19,945
L
Gilgamesh
Monkeyking528
Gilgamesh
7,923
1,598
0
728
15,347
8,966
2
5,431
9,472
2,232
17,078
L
Chiron
R4in7o
Chiron
6,565
1,935
625
1,676
10,477
3,559
0
4,246
5,821
0
22,899
L
4,239
1,023
0
388
9,570
3,882
0
3,233
6,114
0
13,079
W
Ne Zha
Tek3
Ne Zha
7,116
1,465
0
1,384
6,695
2,876
301
502
6,016
0
25,016
L
Discordia
8,832
747
0
741
7,828
2,062
31
3,604
3,926
25,168
0
L
Thanatos
saresare
Thanatos
8,179
2,400
78
6,480
11,300
5,956
19
4,299
6,613
0
22,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,552
Gold Earned
43,990
184
Minions Killed
222
4
Camps Cleared
11
954,815
Distance Traveled
999,534
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,504
950
12
1
1
209,285
4
W
Nu Wa
9,431
943
72
7
1
197,492
1
W
Osiris
9,214
921
36
4
3
207,676
2
W
Neith
7,939
794
51
5
0
189,437
5
L
Gilgamesh
7,546
755
38
4
0
192,644
1
L
Chiron
7,225
723
48
5
1
194,312
2
L
Thor
6,706
671
21
2
0
186,422
3
W
Ne Zha
7,902
790
51
5
6
195,644
2
L
Discordia
6,631
663
42
4
1
180,541
0
L
Thanatos
8,444
844
35
4
2
200,896
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role