Player Matchup

Arachne
Arachne
Jacobe1
Arachne
Level 83
God Stats
4W - 1L
1,705 SR
Queue Stats
194W - 206L
1,440 Elo+
Solo
Hera
Hera
Kzum31
Hera
Level 95
God Stats
5W - 2L
1,657 SR
Queue Stats
138W - 155L
1,456 Elo+
Solo
Anubis
Anubis
james10219
Anubis
Level 62
God Stats
5W - 4L
1,598 SR
Queue Stats
65W - 58L
1,517 Elo+
Party 1
Rama
Rama
luchiban
Rama
Level 148
God Stats
9W - 4L
1,429 SR
Queue Stats
48W - 40L
1,481 Elo+
Solo
Mulan
Mulan
marcomarco18
Mulan
Level 57
God Stats
21W - 24L
1,574 SR
Queue Stats
64W - 54L
1,533 Elo+
Party 1
Team Averages
Level 89
1,593 SR
1,486 Elo+

VS

Team Averages
Level 103
1,424 SR
1,472 Elo+
Set
Set
 
Set
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
 
Persephone
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Arethin
King Arthur
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 7L
1,469 Elo+
Party 2
Ares
Ares
Cerseis
Ares
Level 105
God Stats
0W - 1L
1,308 SR
Queue Stats
9W - 13L
1,418 Elo+
Party 2
Sol
Sol
darkwarlord7781
Sol
Level 80
God Stats
1W - 5L
1,314 SR
Queue Stats
375W - 373L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Jacobe1
Arachne
11
3 / 1 / 0
6,201
564
2,282
8,044
2,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hera
Kzum31
Hera
11
0 / 1 / 1
6,476
589
3,156
3,805
1,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
james10219
Anubis
12
2 / 3 / 0
6,666
606
3,620
6,984
3,244
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rama
11
4 / 0 / 1
6,309
574
8,969
6,337
1,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
0 / 1 / 3
5,875
534
3,000
7,554
3,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
2 / 1 / 1
6,148
559
3,680
5,886
1,944
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Persephone
 
Persephone
11
0 / 1 / 1
6,122
557
1,514
4,253
1,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Arethin
King Arthur
10
3 / 3 / 0
6,184
562
4,583
8,383
2,457
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ares
Cerseis
Ares
7
1 / 1 / 0
4,977
452
4,223
8,455
4,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 3 / 1
5,418
493
5,702
7,564
1,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
9
Kills
6
6
Deaths
9
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
2
1
1
2.5
L
Persephone
 
Persephone
0
1
1
0.5
L
King Arthur
Arethin
King Arthur
3
3
0
1
L
Ares
Cerseis
Ares
1
1
0
1
W
Arachne
Jacobe1
Arachne
3
1
0
3
W
Hera
Kzum31
Hera
0
1
1
0.5
L
0
3
1
0.17
W
Anubis
james10219
Anubis
2
3
0
0.67
W
Rama
4
0
1
4.5
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,027
Damage
19,702
32,724
Taken
34,541
12,080
Mitigated
11,430
15,681
Healing
11,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
3,680
1,863
0
3,100
5,886
1,944
770
1,370
4,384
0
34,183
L
Persephone
 
Persephone
1,514
85
0
1,789
4,253
1,263
0
1,619
2,493
40,490
0
L
King Arthur
Arethin
King Arthur
4,583
817
0
1,252
8,383
2,457
354
3,515
4,868
0
25,833
L
Ares
Cerseis
Ares
4,223
146
0
2,001
8,455
4,182
0
0
8,455
13,362
0
W
Arachne
Jacobe1
Arachne
2,282
1,666
0
4,471
8,044
2,431
42
496
7,548
0
25,347
W
Hera
Kzum31
Hera
3,156
654
0
433
3,805
1,051
0
1,162
2,643
42,584
0
L
5,702
2,405
0
3,818
7,564
1,584
0
0
7,564
31,347
0
W
Anubis
james10219
Anubis
3,620
224
0
3,716
6,984
3,244
0
0
6,984
37,788
0
W
Rama
8,969
7,702
0
3,638
6,337
1,766
530
4,445
1,892
0
41,369
W
3,000
509
0
3,423
7,554
3,588
150
5,398
2,156
0
19,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,527
Gold Earned
28,849
356
Minions Killed
306
0
Camps Cleared
0
1,044,963
Distance Traveled
1,056,764
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,148
559
72
7
0
231,429
3
L
Persephone
6,122
557
96
9
0
207,184
2
L
King Arthur
6,184
562
53
5
0
211,913
3
L
Ares
4,977
452
15
1
0
228,515
3
W
Arachne
6,201
564
64
6
0
238,123
3
W
Hera
6,476
589
93
8
0
215,733
7
L
Sol
5,418
493
70
6
0
177,723
3
W
Anubis
6,666
606
84
8
0
187,443
4
W
Rama
6,309
574
79
7
0
194,144
2
W
Mulan
5,875
534
36
3
0
209,520
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role