Player Matchup

Merlin
Merlin
Blackwasp10
Merlin
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 10L
1,184 Elo+
Solo
Bacchus
Bacchus
SubMachinejesus
Bacchus
Level 83
God Stats
9W - 4L
1,500 SR
Queue Stats
54W - 58L
1,367 Elo+
Party 1
Achilles
Achilles
metalgearflaccid
Achilles
Level 6
God Stats
4W - 8L
1,345 SR
Queue Stats
5W - 11L
1,307 Elo+
Party 1
Team Averages
Level 51
1,448 SR
1,286 Elo+

VS

Team Averages
Level 42
1,404 SR
1,318 Elo+
Ah Muzen Cab
Ah Muzen Cab
Blue_Sea_Wolf
Ah Muzen Cab
Level 86
God Stats
6W - 7L
1,423 SR
Queue Stats
189W - 242L
1,406 Elo+
Party 2
Ra
Ra
Leissi_GIGANT
Ra
Level 36
God Stats
1W - 3L
1,290 SR
Queue Stats
60W - 88L
1,376 Elo+
Party 2
Bellona
Bellona
username_sophie_
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,172 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
6 / 3 / 16
11,881
743
12,599
11,636
3,330
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
11 / 2 / 12
12,709
794
15,565
11,869
16,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
7 / 3 / 9
10,938
684
9,846
13,030
7,378
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Blue_Sea_Wolf
Ah Muzen Cab
13
3 / 6 / 1
9,957
622
11,716
13,600
3,994
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 8 / 3
11,131
696
10,069
13,418
4,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 10 / 5
9,032
565
4,238
16,809
14,927
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
17
24
Kills
8
8
Deaths
24
37
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Merlin
6
3
16
4.67
L
Ah Muzen Cab
Blue_Sea_Wolf
Ah Muzen Cab
3
6
1
0.58
L
5
8
3
0.81
W
11
2
12
8.5
W
7
3
9
3.83
L
0
10
5
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,010
Damage
26,023
36,535
Taken
43,827
27,093
Mitigated
23,454
10,438
Healing
1,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
12,599
1,434
1,313
2,903
11,636
3,330
1,077
3,843
7,609
56,407
0
L
Ah Muzen Cab
Blue_Sea_Wolf
Ah Muzen Cab
11,716
2,072
0
1,098
13,600
3,994
830
9,181
4,006
0
29,941
L
10,069
435
94
516
13,418
4,533
408
9,724
3,310
45,637
0
W
15,565
2,046
926
1,855
11,869
16,385
636
3,054
8,540
30,629
0
W
9,846
4,539
1,000
2,441
13,030
7,378
1,470
2,979
9,815
0
31,222
L
4,238
892
0
207
16,809
14,927
0
8,246
8,247
0
8,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,528
Gold Earned
30,120
172
Minions Killed
142
5
Camps Cleared
2
854,141
Distance Traveled
766,555
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,881
743
81
5
4
268,245
0
L
Ah Muzen Cab
9,957
622
54
3
1
284,169
2
L
Ra
11,131
696
83
5
1
240,986
1
W
Bacchus
12,709
794
32
2
0
291,141
0
W
Achilles
10,938
684
59
4
1
294,755
2
L
Bellona
9,032
565
5
0
0
241,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role