Player Matchup

Mulan
Mulan
Silver III
 
Mulan
Silver III
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Amaterasu
Amaterasu
Silver II
AriZon_Funkee
Amaterasu
Silver II
Level 106
God Stats
6W - 6L
1,539 SR
Queue Stats
109W - 122L
993 MMR
Solo
Janus
Janus
Gold IV
BIGMAX6777
Janus
Gold IV
Level 106
God Stats
3W - 8L
1,432 SR
Queue Stats
219W - 236L
1,190 MMR
Party 3
Ganesha
Ganesha
Silver IV
NeatJUanMA 00
Ganesha
Silver IV
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 130L
825 MMR
Party 1
Heimdallr
Heimdallr
Bronze I
juanlutaktik0
Heimdallr
Bronze I
Level 103
God Stats
1W - 3L
1,188 SR
Queue Stats
3W - 13L
1,149 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 102
1,432 SR
1,131 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 133
1,530 SR
972 MMR
Ullr
Ullr
Silver II
DigitalDrugs46
Ullr
Silver II
Level 159
God Stats
1W - 4L
1,491 SR
Queue Stats
61W - 76L
1,042 MMR
Solo
Sol
Sol
Silver III
MoZzA_GaMeRs
Sol
Silver III
Level 157
God Stats
1W - 2L
1,502 SR
Queue Stats
79W - 97L
929 MMR
Party 2
Anubis
Anubis
Silver III
YellokGhost
Anubis
Silver III
Level 100
God Stats
78W - 66L
1,561 SR
Queue Stats
249W - 267L
906 MMR
Party 2
Sun Wukong
Sun Wukong
Silver III
oLagrove
Sun Wukong
Silver III
Level 124
God Stats
7W - 4L
1,534 SR
Queue Stats
13W - 23L
938 MMR
Solo
Ymir
Ymir
Silver I
psyhcogunniboy
Ymir
Silver I
Level 123
God Stats
161W - 131L
1,560 SR
Queue Stats
378W - 377L
1,044 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
1 / 5 / 1
7,182
479
10,128
17,352
10,275
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amaterasu
AriZon_Funkee
Amaterasu
12
5 / 6 / 2
7,788
519
8,225
13,837
5,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
12
2 / 6 / 2
7,582
505
5,407
8,365
2,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
10
0 / 5 / 3
6,778
452
3,909
15,160
9,620
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
juanlutaktik0
Heimdallr
12
3 / 3 / 2
7,503
500
8,040
10,265
2,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
BastetSylvanusGilgameshTiamatDanzaburou

VS

Bans
LokiPersephoneChaacGebThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 3
8,209
547
2,906
11,440
3,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 2 / 4
8,932
595
11,842
10,798
3,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
14
8 / 3 / 8
9,093
606
12,035
10,980
3,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
oLagrove
Sun Wukong
14
3 / 2 / 6
8,389
559
13,131
12,760
9,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
6 / 1 / 7
8,673
578
9,923
10,962
8,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
53
11
Kills
25
25
Deaths
11
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
5
1
0.3
L
Amaterasu
AriZon_Funkee
Amaterasu
5
6
2
1
L
Janus
2
6
2
0.5
W
2
3
3
1.17
W
6
2
4
4
L
Ganesha
0
5
3
0.3
W
Anubis
8
3
8
4
L
Heimdallr
juanlutaktik0
Heimdallr
3
3
2
1.33
W
Sun Wukong
oLagrove
Sun Wukong
3
2
6
3
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,709
Damage
49,837
64,979
Taken
56,940
30,418
Mitigated
28,281
13,818
Healing
21,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
10,128
3,959
0
4,668
17,352
10,275
0
5,285
11,171
224
43,249
L
Amaterasu
AriZon_Funkee
Amaterasu
8,225
1,947
0
1,504
13,837
5,480
0
8,540
5,170
0
44,197
L
Janus
5,407
130
0
750
8,365
2,208
0
6,714
1,651
43,564
0
W
2,906
1,330
0
3,092
11,440
3,325
874
556
10,852
0
53,294
W
11,842
4,330
0
6,009
10,798
3,511
840
2,389
8,299
49,631
4,490
L
Ganesha
3,909
382
1,623
2,494
15,160
9,620
0
8,262
6,675
20,202
0
W
Anubis
12,035
1,440
0
4,994
10,980
3,769
0
1,921
8,975
51,902
0
L
Heimdallr
juanlutaktik0
Heimdallr
8,040
4,872
0
2,779
10,265
2,835
0
5,583
4,682
0
45,140
W
Sun Wukong
oLagrove
Sun Wukong
13,131
4,493
0
5,641
12,760
9,238
44
922
11,834
2,691
44,285
W
9,923
2,762
0
2,018
10,962
8,438
78
3,297
7,514
26,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,833
Gold Earned
43,296
340
Minions Killed
404
0
Camps Cleared
0
1,439,356
Distance Traveled
1,392,416
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,182
479
90
6
0
280,512
6
L
Amaterasu
7,788
519
75
5
0
287,244
3
L
Janus
7,582
505
83
6
0
281,466
2
W
Ullr
8,209
547
113
8
0
278,629
2
W
Sol
8,932
595
92
6
0
296,901
3
L
Ganesha
6,778
452
10
1
0
302,734
6
W
Anubis
9,093
606
83
6
0
261,761
1
L
Heimdallr
7,503
500
82
5
0
287,400
1
W
Sun Wukong
8,389
559
88
6
0
255,471
0
W
Ymir
8,673
578
28
2
0
299,654
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role