Player Matchup

Chernobog
Chernobog
Platinum II
 
Chernobog
Platinum II
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Platinum V
Crüxy
Nu Wa
Platinum V
Level 136
God Stats
1W - 1L
1,822 SR
Queue Stats
457W - 456L
1,750 MMR
Solo
Pele
Pele
Platinum III
Pausas
Pele
Platinum III
Level 154
God Stats
24W - 24L
1,544 SR
Queue Stats
185W - 179L
1,797 MMR
Party 3
Ganesha
Ganesha
Platinum IV
Sjoerdjje01
Ganesha
Platinum IV
Level 124
God Stats
7W - 6L
1,560 SR
Queue Stats
185W - 179L
1,797 MMR
Party 3
Sylvanus
Sylvanus
Platinum V
dilino1
Sylvanus
Platinum V
Level 159
God Stats
3W - 5L
1,370 SR
Queue Stats
316W - 315L
1,738 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 143
1,559 SR
1,716 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 153
1,497 SR
1,722 MMR
Achilles
Achilles
Platinum V
 
Achilles
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Olorun
Olorun
Platinum IV
Delosaurio
Olorun
Platinum IV
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
210W - 207L
1,736 MMR
Solo
Bacchus
Bacchus
Gold I
Gremis
Bacchus
Gold I
Level 149
God Stats
0W - 2L
1,323 SR
Queue Stats
181W - 178L
1,778 MMR
Party 2
Charybdis
Charybdis
Gold I
Wampi
Charybdis
Gold I
Level 154
God Stats
1W - 2L
1,620 SR
Queue Stats
181W - 178L
1,805 MMR
Party 2
Serqet
Serqet
Platinum V
bowers616
Serqet
Platinum V
Level 150
God Stats
0W - 2L
1,540 SR
Queue Stats
88W - 83L
1,794 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
20
8 / 1 / 11
12,768
672
13,742
14,238
6,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
Crüxy
Nu Wa
16
2 / 3 / 13
10,607
558
12,697
9,624
3,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pele
Pausas
Pele
19
10 / 1 / 6
12,631
665
15,495
14,583
6,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
Sjoerdjje01
Ganesha
14
0 / 4 / 18
10,038
528
4,358
15,907
14,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sylvanus
dilino1
Sylvanus
18
9 / 1 / 6
12,360
651
16,584
16,188
11,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ArtioGebFreyaCliodhna

VS

Bans
SolCamazotzKaliBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
4 / 4 / 0
10,677
562
10,786
21,046
18,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
Delosaurio
Olorun
15
1 / 7 / 1
9,604
505
8,444
13,545
3,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Gremis
Bacchus
13
1 / 5 / 4
8,508
448
6,094
16,945
16,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Charybdis
Wampi
Charybdis
16
3 / 6 / 2
9,672
509
12,176
16,481
5,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Serqet
bowers616
Serqet
13
1 / 7 / 2
8,428
444
2,774
15,941
4,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
19
29
Kills
10
10
Deaths
29
54
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
8
1
11
13.5
L
Achilles
 
Achilles
4
4
0
1
W
Nu Wa
Crüxy
Nu Wa
2
3
13
2.83
L
Olorun
Delosaurio
Olorun
1
7
1
0.21
L
Bacchus
Gremis
Bacchus
1
5
4
0.6
W
Pele
Pausas
Pele
10
1
6
13
W
Ganesha
Sjoerdjje01
Ganesha
0
4
18
2.25
L
Charybdis
Wampi
Charybdis
3
6
2
0.67
L
Serqet
bowers616
Serqet
1
7
2
0.29
W
Sylvanus
dilino1
Sylvanus
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,876
Damage
40,274
70,540
Taken
83,958
41,754
Mitigated
47,879
30,974
Healing
20,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
13,742
10,396
0
8,686
14,238
6,252
6,591
6,563
7,525
0
120,341
L
Achilles
 
Achilles
10,786
1,589
0
5,832
21,046
18,241
0
9,659
11,106
8,476
64,447
W
Nu Wa
Crüxy
Nu Wa
12,697
1,812
69
1,976
9,624
3,697
1,755
1,175
8,312
71,415
0
L
Olorun
Delosaurio
Olorun
8,444
5,180
86
2,903
13,545
3,236
0
3,373
10,056
70,800
0
L
Bacchus
Gremis
Bacchus
6,094
924
234
2,538
16,945
16,433
0
6,141
10,488
29,235
0
W
Pele
Pausas
Pele
15,495
4,216
0
4,459
14,583
6,017
58
2,993
11,356
0
102,431
W
Ganesha
Sjoerdjje01
Ganesha
4,358
501
635
3,437
15,907
14,241
369
4,051
11,620
23,965
0
L
Charybdis
Wampi
Charybdis
12,176
5,806
0
4,686
16,481
5,132
0
7,806
8,517
0
82,071
L
Serqet
bowers616
Serqet
2,774
598
0
4,175
15,941
4,837
0
3,875
11,924
0
45,519
W
Sylvanus
dilino1
Sylvanus
16,584
5,813
2,894
8,818
16,188
11,547
2,484
2,012
13,438
65,701
11,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,404
Gold Earned
46,889
637
Minions Killed
556
0
Camps Cleared
0
1,854,241
Distance Traveled
1,773,927
31
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
12,768
672
202
11
0
388,533
7
L
Achilles
10,677
562
154
8
0
353,745
5
W
Nu Wa
10,607
558
123
6
0
328,849
8
L
Olorun
9,604
505
133
7
0
318,931
5
L
Bacchus
8,508
448
45
2
0
378,079
6
W
Pele
12,631
665
144
8
0
434,522
3
W
Ganesha
10,038
528
12
1
0
394,433
9
L
Charybdis
9,672
509
146
8
0
332,378
6
L
Serqet
8,428
444
78
4
0
390,794
6
W
Sylvanus
12,360
651
156
8
0
307,904
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role