Player Matchup

Bastet
Bastet
TooBusyDying
Bastet
Level 138
God Stats
23W - 0L
2,101 SR
Queue Stats
641W - 62L
2,137 Elo+
Party 2
Anhur
Anhur
Toobusynotdying
Anhur
Level 26
God Stats
28W - 1L
2,163 SR
Queue Stats
137W - 13L
2,070 Elo+
Party 2
Chaac
Chaac
jebriel
Chaac
Level 67
God Stats
6W - 7L
1,494 SR
Queue Stats
272W - 352L
1,431 Elo+
Solo
Team Averages
Level 77
1,919 SR
1,880 Elo+

VS

Team Averages
Level 82
1,631 SR
1,761 Elo+
Merlin
Merlin
Greydenheart
Merlin
Level 121
God Stats
6W - 2L
1,680 SR
Queue Stats
74W - 29L
1,768 Elo+
Party 1
Neith
Neith
RawnSauce
Neith
Level 104
God Stats
19W - 8L
1,714 SR
Queue Stats
168W - 167L
1,595 Elo+
Solo
Sobek
Sobek
manlyman641
Sobek
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 4L
1,920 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
8 / 4 / 6
10,088
841
13,847
11,956
4,148
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
8 / 4 / 7
9,636
803
12,145
11,667
4,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
jebriel
Chaac
12
1 / 4 / 10
8,274
690
6,428
12,000
11,770
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
2 / 5 / 9
8,565
714
8,367
8,506
2,804
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
RawnSauce
Neith
13
7 / 5 / 2
9,031
753
13,047
11,428
4,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
3 / 7 / 7
8,978
748
8,311
17,633
23,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
30
17
Kills
12
12
Deaths
17
23
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
5
9
1.3
L
Neith
RawnSauce
Neith
7
5
2
1.6
W
Bastet
8
4
6
2.75
W
8
4
7
2.88
W
Chaac
jebriel
Chaac
1
4
10
1.5
L
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,420
Damage
29,725
35,623
Taken
37,567
20,324
Mitigated
30,655
11,256
Healing
6,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
8,367
661
0
1,105
8,506
2,804
434
46
8,460
30,092
0
L
Neith
RawnSauce
Neith
13,047
6,645
0
2,982
11,428
4,558
482
0
11,428
0
28,544
W
Bastet
13,847
4,207
0
5,257
11,956
4,148
338
5,576
6,380
0
32,304
W
12,145
6,353
0
3,541
11,667
4,406
1,175
5,752
5,915
0
26,498
W
Chaac
jebriel
Chaac
6,428
798
0
2,458
12,000
11,770
0
6,032
5,968
0
24,428
L
8,311
1,109
0
2,573
17,633
23,293
0
80
17,553
14,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,998
Gold Earned
26,574
115
Minions Killed
116
6
Camps Cleared
4
654,847
Distance Traveled
619,802
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,565
714
62
5
2
204,830
6
L
Neith
9,031
753
40
3
1
197,254
1
W
Bastet
10,088
841
35
3
3
244,542
1
W
Anhur
9,636
803
28
2
0
195,827
2
W
Chaac
8,274
690
52
4
3
214,478
2
L
Sobek
8,978
748
14
1
1
217,718
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role