Player Matchup

Chaac
Chaac
JodenHuckt
Chaac
Level 44
God Stats
9W - 14L
1,189 SR
Queue Stats
79W - 83L
1,417 Elo+
Party 1
Ah Puch
Ah Puch
ShinNoSamurai
Ah Puch
Level 125
God Stats
3W - 0L
1,272 SR
Queue Stats
110W - 90L
1,490 Elo+
Party 1
Tyr
Tyr
blackbutler61411
Tyr
Level 120
God Stats
3W - 2L
1,357 SR
Queue Stats
84W - 63L
1,486 Elo+
Party 1
Team Averages
Level 96
1,272 SR
1,464 Elo+

VS

Team Averages
Level 27
1,340 SR
1,277 Elo+
Raijin
Raijin
Mabene9444
Raijin
Level 54
God Stats
0W - 2L
1,316 SR
Queue Stats
19W - 23L
1,385 Elo+
Party 2
Zhong Kui
Zhong Kui
TheScaryDevil8
Zhong Kui
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
neonwarrior3000
Fenrir
Level 24
God Stats
0W - 2L
1,203 SR
Queue Stats
0W - 7L
945 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
4 / 1 / 7
9,137
703
7,519
7,497
6,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ah Puch
13
4 / 0 / 7
9,265
713
7,484
1,910
661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
6 / 2 / 8
9,204
708
9,420
11,753
10,761
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Mabene9444
Raijin
13
3 / 5 / 0
8,513
655
4,228
11,730
4,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
TheScaryDevil8
Zhong Kui
8
0 / 4 / 2
7,192
553
1,347
7,528
3,841
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

11
0 / 5 / 2
7,233
556
4,141
12,730
7,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
14
Kills
3
3
Deaths
14
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
4
1
7
7.5
L
Raijin
Mabene9444
Raijin
3
5
0
0.6
W
Ah Puch
4
0
7
7.5
L
Zhong Kui
TheScaryDevil8
Zhong Kui
0
4
2
0.25
W
6
2
8
5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,423
Damage
9,716
21,160
Taken
31,988
17,455
Mitigated
16,045
8,628
Healing
373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
7,519
567
518
2,873
7,497
6,033
827
1,822
5,608
0
25,824
L
Raijin
Mabene9444
Raijin
4,228
671
0
0
11,730
4,249
0
2,634
8,713
24,631
0
W
Ah Puch
7,484
443
0
688
1,910
661
531
476
1,400
35,296
0
L
Zhong Kui
TheScaryDevil8
Zhong Kui
1,347
217
0
306
7,528
3,841
0
2,557
4,831
3,798
0
W
9,420
402
0
4,549
11,753
10,761
430
3,403
8,317
0
20,872
L
4,141
881
0
67
12,730
7,955
0
2,879
9,577
0
12,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,606
Gold Earned
22,938
114
Minions Killed
72
8
Camps Cleared
3
717,888
Distance Traveled
509,355
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,137
703
41
3
2
235,368
4
L
Raijin
8,513
655
31
2
3
185,594
0
W
Ah Puch
9,265
713
49
4
3
230,775
4
L
Zhong Kui
7,192
553
15
1
0
111,423
0
W
Tyr
9,204
708
24
2
3
251,745
1
L
Fenrir
7,233
556
26
2
0
212,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role