Player Matchup

Sylvanus
Sylvanus
Dixonu
Sylvanus
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
149W - 138L
1,581 Elo+
Solo
Sobek
Sobek
ThiagoBeni
Sobek
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
265W - 274L
1,514 Elo+
Solo
Chronos
Chronos
captainkirk133
Chronos
Level 142
God Stats
3W - 2L
1,732 SR
Queue Stats
126W - 135L
1,427 Elo+
Party 1
Chaac
Chaac
hi5jake
Chaac
Level 107
God Stats
1W - 1L
1,692 SR
Queue Stats
114W - 131L
1,436 Elo+
Solo
Fenrir
Fenrir
poIock93
Fenrir
Level 155
God Stats
8W - 9L
1,469 SR
Queue Stats
763W - 790L
1,471 Elo+
Party 1
Team Averages
Level 135
1,579 SR
1,486 Elo+

VS

Team Averages
Level 104
1,569 SR
1,486 Elo+
Guan Yu
Guan Yu
Duckz1337
Guan Yu
Level 104
God Stats
2W - 0L
1,706 SR
Queue Stats
250W - 256L
1,497 Elo+
Solo
Camazotz
Camazotz
MasterSlignSh0t
Camazotz
Level 109
God Stats
1W - 2L
1,322 SR
Queue Stats
467W - 447L
1,460 Elo+
Solo
Atlas
Atlas
PEEPZGAMING97
Atlas
Level 102
God Stats
4W - 1L
1,693 SR
Queue Stats
517W - 506L
1,487 Elo+
Solo
Freya
Freya
WTFDankaFTW
Freya
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
74W - 84L
1,481 Elo+
Solo
Hun Batz
Hun Batz
Yokkis
Hun Batz
Level 103
God Stats
4W - 2L
1,623 SR
Queue Stats
141W - 119L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dixonu
Sylvanus
18
8 / 8 / 4
11,811
844
18,607
25,815
29,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Sobek
16
0 / 5 / 11
9,776
698
12,336
24,645
34,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
2 / 9 / 10
10,263
733
15,339
20,057
8,041
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chaac
hi5jake
Chaac
19
6 / 4 / 7
11,076
791
32,910
26,214
29,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
poIock93
Fenrir
16
2 / 9 / 8
9,543
682
13,943
23,684
18,607
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Duckz1337
Guan Yu
17
4 / 4 / 26
10,779
770
13,767
27,220
33,818
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Camazotz
18
4 / 2 / 27
11,334
810
19,060
22,149
11,752
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
1 / 3 / 33
11,422
816
22,235
21,814
32,253
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
10 / 4 / 23
12,388
885
25,982
21,423
11,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
Yokkis
Hun Batz
20
16 / 5 / 18
12,622
902
26,912
24,421
19,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
162
18
Kills
35
35
Deaths
18
40
Assists
127
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Dixonu
Sylvanus
8
8
4
1.25
W
Guan Yu
Duckz1337
Guan Yu
4
4
26
4.25
W
Camazotz
4
2
27
8.75
W
1
3
33
5.83
L
Sobek
0
5
11
1.1
W
10
4
23
5.38
W
Hun Batz
Yokkis
Hun Batz
16
5
18
5
L
2
9
10
0.78
L
Chaac
hi5jake
Chaac
6
4
7
2.38
L
Fenrir
poIock93
Fenrir
2
9
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,135
Damage
107,956
120,415
Taken
117,027
120,282
Mitigated
109,144
48,603
Healing
65,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Dixonu
Sylvanus
18,607
2,972
12,379
7,435
25,815
29,175
76
12,622
12,872
22,747
0
W
Guan Yu
Duckz1337
Guan Yu
13,767
2,214
11,965
10,388
27,220
33,818
910
11,969
14,932
0
20,310
W
Camazotz
19,060
5,273
1,562
11,025
22,149
11,752
995
8,989
12,699
0
30,408
W
22,235
7,183
7,133
3,257
21,814
32,253
187
7,352
13,955
36,446
0
L
Sobek
12,336
1,555
3,242
6,318
24,645
34,881
0
9,393
14,917
21,401
0
W
25,982
11,137
1,910
6,967
21,423
11,416
2,539
7,564
13,443
35,876
0
W
Hun Batz
Yokkis
Hun Batz
26,912
4,939
3,247
8,033
24,421
19,905
824
9,064
14,983
313
45,388
L
15,339
5,926
693
3,191
20,057
8,041
0
6,829
12,970
38,420
2,617
L
Chaac
hi5jake
Chaac
32,910
4,882
2,475
9,855
26,214
29,578
62
12,400
13,497
0
46,717
L
Fenrir
poIock93
Fenrir
13,943
2,637
462
2,553
23,684
18,607
0
7,286
16,128
0
25,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,469
Gold Earned
58,545
136
Minions Killed
127
0
Camps Cleared
0
1,135,697
Distance Traveled
1,372,991
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
11,811
844
6
0
0
184,998
0
W
Guan Yu
10,779
770
9
1
0
290,739
1
W
Camazotz
11,334
810
27
2
0
313,305
1
W
Atlas
11,422
816
22
2
0
251,514
5
L
Sobek
9,776
698
23
2
0
254,269
4
W
Freya
12,388
885
29
2
0
250,526
0
W
Hun Batz
12,622
902
40
3
0
266,907
2
L
Chronos
10,263
733
59
4
0
212,301
0
L
Chaac
11,076
791
21
2
0
270,646
4
L
Fenrir
9,543
682
27
2
0
213,483
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role