Player Matchup

Khepri
Khepri
GhostRider93054
Khepri
Level 8
God Stats
3W - 4L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2
Tiamat
Tiamat
SmellyGas 1
Tiamat
Level 114
God Stats
2W - 4L
1,419 SR
Queue Stats
36W - 56L
1,397 Elo+
Party 2
Sun Wukong
Sun Wukong
sniperJack01
Sun Wukong
Level 113
God Stats
5W - 2L
1,737 SR
Queue Stats
75W - 89L
1,400 Elo+
Party 2
Team Averages
Level 78
1,552 SR
1,432 Elo+

VS

Team Averages
Level 103
1,532 SR
1,342 Elo+
Baron Samedi
Baron Samedi
Saoulito906
Baron Samedi
Level 86
God Stats
15W - 47L
1,329 SR
Queue Stats
130W - 425L
1,172 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Zorkas123a
Tsukuyomi
Level 114
God Stats
3W - 0L
1,684 SR
Queue Stats
107W - 92L
1,469 Elo+
Party 1
Athena
Athena
taka_45_GR
Athena
Level 108
God Stats
8W - 5L
1,584 SR
Queue Stats
195W - 192L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 9 / 7
10,767
567
2,177
15,224
14,245
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tiamat
16
4 / 7 / 5
12,653
666
20,279
20,033
13,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
sniperJack01
Sun Wukong
16
5 / 6 / 3
12,588
663
23,615
27,023
27,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Saoulito906
Baron Samedi
17
7 / 2 / 13
13,381
704
18,386
14,822
7,983
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Zorkas123a
Tsukuyomi
17
11 / 4 / 8
13,756
724
21,154
22,106
10,612
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Athena
taka_45_GR
Athena
16
4 / 4 / 17
13,373
704
13,275
38,574
48,355
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
60
9
Kills
22
22
Deaths
10
15
Assists
38
Player
Kills
Deaths
Assists
KDA
L
0
9
7
0.39
W
Baron Samedi
Saoulito906
Baron Samedi
7
2
13
6.75
L
Tiamat
4
7
5
0.93
W
Tsukuyomi
Zorkas123a
Tsukuyomi
11
4
8
3.75
L
Sun Wukong
sniperJack01
Sun Wukong
5
6
3
1.08
W
Athena
taka_45_GR
Athena
4
4
17
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,071
Damage
52,815
62,280
Taken
75,502
55,762
Mitigated
66,950
8,556
Healing
34,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,177
434
0
120
15,224
14,245
0
10,647
4,577
6,196
0
W
Baron Samedi
Saoulito906
Baron Samedi
18,386
2,031
5,401
8,838
14,822
7,983
624
4,418
9,948
52,727
0
L
Tiamat
20,279
1,526
0
4,162
20,033
13,634
0
9,261
10,772
58,661
0
W
Tsukuyomi
Zorkas123a
Tsukuyomi
21,154
6,505
0
6,794
22,106
10,612
1,086
8,326
13,209
0
54,835
L
Sun Wukong
sniperJack01
Sun Wukong
23,615
4,205
0
4,274
27,023
27,883
0
12,012
15,011
0
59,366
W
Athena
taka_45_GR
Athena
13,275
4,929
1,066
12,611
38,574
48,355
935
11,525
24,963
33,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,008
Gold Earned
40,510
160
Minions Killed
148
4
Camps Cleared
8
847,548
Distance Traveled
1,038,565
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
10,767
567
6
0
0
190,623
0
W
Baron Samedi
13,381
704
63
3
2
323,274
0
L
Tiamat
12,653
666
76
4
2
319,036
3
W
Tsukuyomi
13,756
724
59
3
3
350,635
0
L
Sun Wukong
12,588
663
78
4
2
337,889
5
W
Athena
13,373
704
26
1
3
364,656
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role