Player Matchup

Artio
Artio
 
Artio
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
CP_KAH
Ares
Level 88
God Stats
3W - 3L
1,329 SR
Queue Stats
43W - 34L
1,384 Elo+
Solo
Freya
Freya
Chaac_the_System
Freya
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 125L
1,332 Elo+
Party 1
Arachne
Arachne
Neverdweller
Arachne
Level 139
God Stats
7W - 5L
1,480 SR
Queue Stats
205W - 223L
1,377 Elo+
Solo
Team Averages
Level 119
1,462 SR
1,419 Elo+

VS

Team Averages
Level 94
1,439 SR
1,419 Elo+
Medusa
Medusa
ChromaticCicada
Medusa
Level 97
God Stats
1W - 4L
1,370 SR
Queue Stats
33W - 39L
1,434 Elo+
Party 2
Mercury
Mercury
ConvincedGoat
Mercury
Level 76
God Stats
3W - 3L
1,383 SR
Queue Stats
40W - 36L
1,307 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
FlamboyantSeal
Morgan Le Fay
Level 136
God Stats
8W - 9L
1,552 SR
Queue Stats
34W - 42L
1,434 Elo+
Party 2
Cerberus
Cerberus
Luis3215
Cerberus
Level 78
God Stats
1W - 3L
1,393 SR
Queue Stats
12W - 12L
1,393 Elo+
Party 2
Chaac
Chaac
mfcowboyshark
Chaac
Level 84
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 5L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
17
6 / 0 / 3
10,645
560
8,570
12,447
12,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heimdallr
 
Heimdallr
14
5 / 4 / 1
9,110
479
16,572
12,505
6,036
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
CP_KAH
Ares
13
0 / 2 / 7
9,175
483
6,264
16,734
17,311
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
3 / 1 / 2
10,856
571
10,110
13,839
6,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
Neverdweller
Arachne
15
5 / 2 / 2
9,336
491
6,292
12,401
4,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 4
7,938
418
9,555
11,403
3,237
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
15
2 / 6 / 0
9,079
478
7,994
13,425
4,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
FlamboyantSeal
Morgan Le Fay
15
3 / 3 / 1
9,227
486
12,989
12,139
4,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
Luis3215
Cerberus
12
0 / 4 / 5
7,696
405
9,040
19,185
18,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 3 / 1
7,473
393
3,697
11,083
7,125
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
19
Kills
9
9
Deaths
19
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
6
0
3
7.5
W
Heimdallr
 
Heimdallr
5
4
1
1.38
W
Ares
CP_KAH
Ares
0
2
7
1.75
W
3
1
2
4
L
2
3
4
1.33
L
Mercury
2
6
0
0.33
L
Morgan Le Fay
FlamboyantSeal
Morgan Le Fay
3
3
1
1.17
L
Cerberus
Luis3215
Cerberus
0
4
5
0.63
W
Arachne
Neverdweller
Arachne
5
2
2
3
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,808
Damage
43,275
67,926
Taken
67,235
46,708
Mitigated
38,359
26,979
Healing
18,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
8,570
297
64
6,128
12,447
12,698
1,511
2,064
10,229
60,143
0
W
Heimdallr
 
Heimdallr
16,572
8,557
0
1,761
12,505
6,036
1,967
4,106
8,351
0
68,386
W
Ares
CP_KAH
Ares
6,264
639
2,062
3,019
16,734
17,311
0
5,162
11,552
19,290
0
W
10,110
3,283
0
7,665
13,839
6,079
2,261
8,493
4,770
69,238
6,491
L
9,555
3,903
0
2,303
11,403
3,237
720
3,602
7,801
0
47,554
L
Mercury
7,994
1,854
0
3,746
13,425
4,466
0
3,003
10,051
0
61,053
L
Morgan Le Fay
FlamboyantSeal
Morgan Le Fay
12,989
1,402
71
4,335
12,139
4,859
637
6,160
5,884
59,944
0
L
Cerberus
Luis3215
Cerberus
9,040
803
0
4,572
19,185
18,672
38
5,723
13,362
25,751
0
W
Arachne
Neverdweller
Arachne
6,292
4,499
0
6,280
12,401
4,584
2,575
1,385
10,995
0
37,711
L
3,697
641
0
3,308
11,083
7,125
625
4,256
6,172
0
22,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,122
Gold Earned
41,413
470
Minions Killed
394
0
Camps Cleared
0
1,640,747
Distance Traveled
1,906,690
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,645
560
128
7
0
365,791
4
W
Heimdallr
9,110
479
108
6
0
303,140
0
W
Ares
9,175
483
19
1
0
337,539
2
W
Freya
10,856
571
151
8
0
366,599
5
L
Medusa
7,938
418
90
5
0
393,532
3
L
Mercury
9,079
478
101
5
0
395,670
2
L
Morgan Le Fay
9,227
486
108
6
0
356,977
7
L
Cerberus
7,696
405
48
3
0
405,070
5
W
Arachne
9,336
491
64
3
0
267,678
5
L
Chaac
7,473
393
47
2
0
355,441
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role