Player Matchup

Ah Puch
Ah Puch
AVXRY
Ah Puch
Level 85
God Stats
0W - 1L
1,160 SR
Queue Stats
125W - 125L
1,448 Elo+
Party 1
Ymir
Ymir
Boodah Bwoy
Ymir
Level 65
God Stats
10W - 8L
1,523 SR
Queue Stats
46W - 44L
1,470 Elo+
Party 1
Cthulhu
Cthulhu
Jswezzthekid
Cthulhu
Level 126
God Stats
1W - 3L
1,332 SR
Queue Stats
148W - 121L
1,515 Elo+
Party 1
Thanatos
Thanatos
Offzombie25
Thanatos
Level 78
God Stats
0W - 2L
1,184 SR
Queue Stats
71W - 73L
1,406 Elo+
Party 1
Neith
Neith
Sunshine166343
Neith
Level 27
God Stats
7W - 5L
1,644 SR
Queue Stats
12W - 15L
1,401 Elo+
Party 1
Team Averages
Level 76
1,369 SR
1,448 Elo+

VS

Team Averages
Level 59
1,483 SR
1,451 Elo+
Skadi
Skadi
DementedWolf938
Skadi
Level 44
God Stats
1W - 3L
1,251 SR
Queue Stats
1W - 8L
1,150 Elo+
Party 3
Cerberus
Cerberus
SyTe Wolf
Cerberus
Level 64
God Stats
30W - 17L
1,545 SR
Queue Stats
49W - 38L
1,454 Elo+
Party 2
Neith
Neith
The Fiddler5676
Neith
Level 80
God Stats
4W - 2L
1,550 SR
Queue Stats
51W - 43L
1,489 Elo+
Party 2
Geb
Geb
justastn
Geb
Level 45
God Stats
3W - 1L
1,570 SR
Queue Stats
37W - 28L
1,499 Elo+
Party 2
Bastet
Bastet
zinVicTuS IV
Bastet
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,663 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AVXRY
Ah Puch
10
1 / 3 / 1
6,040
503
4,934
7,570
2,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 5 / 1
5,160
430
4,824
12,906
6,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
Jswezzthekid
Cthulhu
10
0 / 3 / 1
6,032
503
5,944
8,730
4,524
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Thanatos
Offzombie25
Thanatos
8
1 / 4 / 0
5,500
458
2,626
7,744
2,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 3 / 0
5,356
446
3,657
6,908
1,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 3
7,038
587
5,347
4,997
1,823
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
SyTe Wolf
Cerberus
10
3 / 0 / 6
6,231
519
5,003
8,339
6,444
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
8 / 0 / 7
7,806
651
11,360
5,749
1,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
3 / 0 / 11
7,258
605
5,003
10,306
7,206
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bastet
10
2 / 1 / 3
6,243
520
5,090
7,983
2,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
48
2
Kills
18
18
Deaths
2
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
AVXRY
Ah Puch
1
3
1
0.5
L
0
5
1
0.1
W
2
1
3
3.5
L
Cthulhu
Jswezzthekid
Cthulhu
0
3
1
0.17
L
Thanatos
Offzombie25
Thanatos
1
4
0
0.25
L
0
3
0
0
W
Cerberus
SyTe Wolf
Cerberus
3
0
6
6
W
8
0
7
11.5
W
3
0
11
8.5
W
Bastet
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,985
Damage
31,803
43,858
Taken
37,374
16,778
Mitigated
19,886
10,751
Healing
13,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
AVXRY
Ah Puch
4,934
346
0
2,304
7,570
2,145
0
1,228
6,342
30,588
0
L
4,824
1,286
0
300
12,906
6,768
0
3,855
9,051
16,136
0
W
5,347
1,853
0
731
4,997
1,823
1,066
3,393
1,604
0
38,189
L
Cthulhu
Jswezzthekid
Cthulhu
5,944
563
52
2,395
8,730
4,524
0
2,186
6,544
31,454
0
L
Thanatos
Offzombie25
Thanatos
2,626
401
224
4,343
7,744
2,028
0
1,733
6,011
0
18,100
L
3,657
1,752
0
1,133
6,908
1,313
0
1,004
5,904
0
25,222
W
Cerberus
SyTe Wolf
Cerberus
5,003
651
277
2,551
8,339
6,444
485
3,678
4,661
23,228
0
W
11,360
5,698
0
2,318
5,749
1,924
1,615
1,936
3,813
0
52,848
W
5,003
1,031
1,548
3,125
10,306
7,206
125
4,517
5,789
17,878
0
W
Bastet
5,090
1,764
0
2,926
7,983
2,489
598
2,178
5,805
0
29,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,088
Gold Earned
34,576
243
Minions Killed
325
0
Camps Cleared
0
1,150,178
Distance Traveled
1,199,700
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
6,040
503
57
5
0
208,779
0
L
Ymir
5,160
430
25
2
0
211,024
1
W
Skadi
7,038
587
85
7
0
230,246
0
L
Cthulhu
6,032
503
66
6
0
232,694
4
L
Thanatos
5,500
458
41
3
0
257,839
0
L
Neith
5,356
446
54
5
0
239,842
0
W
Cerberus
6,231
519
68
6
0
227,027
1
W
Neith
7,806
651
93
8
0
227,833
2
W
Geb
7,258
605
22
2
0
241,945
0
W
Bastet
6,243
520
57
5
0
272,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role