Player Matchup

Chaac
Chaac
Topirrix
Chaac
Level 49
God Stats
2W - 4L
1,448 SR
Queue Stats
18W - 33L
1,272 Elo+
Party 1
Thor
Thor
Xx_ELDUKO_xX07
Thor
Level 18
God Stats
23W - 44L
1,356 SR
Queue Stats
30W - 69L
1,252 Elo+
Party 1
Hera
Hera
sebatronlovesu
Hera
Level 22
God Stats
26W - 33L
1,487 SR
Queue Stats
46W - 98L
1,301 Elo+
Party 1
Team Averages
Level 30
1,430 SR
1,275 Elo+

VS

Team Averages
Level 44
1,409 SR
1,313 Elo+
Chaac
Chaac
BIO OG BBBB
Chaac
Level 29
God Stats
5W - 3L
1,476 SR
Queue Stats
21W - 22L
1,362 Elo+
Party 2
Loki
Loki
SpicyGoose3
Loki
Level 37
God Stats
1W - 3L
1,227 SR
Queue Stats
1W - 4L
1,217 Elo+
Party 2
Merlin
Merlin
razegreenleaf
Merlin
Level 66
God Stats
6W - 6L
1,523 SR
Queue Stats
12W - 18L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Topirrix
Chaac
17
14 / 2 / 10
13,031
814
28,074
23,115
13,539
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
5 / 4 / 11
10,971
686
5,444
13,193
3,997
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 1 / 15
11,537
721
9,931
8,494
2,605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 9 / 1
9,663
604
11,876
23,729
14,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 9 / 2
10,826
677
7,725
17,566
3,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

14
1 / 6 / 4
10,358
647
12,077
10,938
2,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
14
23
Kills
7
7
Deaths
24
36
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
9
1
0.39
L
3
9
2
0.44
W
Chaac
Topirrix
Chaac
14
2
10
9.5
W
5
4
11
2.63
L
1
6
4
0.5
W
4
1
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,449
Damage
31,678
44,802
Taken
52,233
20,141
Mitigated
20,694
13,991
Healing
8,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,876
2,167
0
5,673
23,729
14,597
0
5,249
18,480
0
33,176
L
7,725
1,083
0
1,162
17,566
3,813
0
3,466
14,100
0
26,255
W
Chaac
Topirrix
Chaac
28,074
4,379
275
10,088
23,115
13,539
1,123
7,419
14,697
291
65,371
W
5,444
651
620
1,271
13,193
3,997
256
2,753
9,603
0
13,589
L
12,077
868
579
778
10,938
2,284
0
1,702
9,236
42,184
0
W
9,931
1,514
299
1,438
8,494
2,605
710
1,641
6,494
51,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,539
Gold Earned
30,847
185
Minions Killed
151
6
Camps Cleared
6
935,322
Distance Traveled
837,129
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,663
604
37
2
3
268,389
0
L
Loki
10,826
677
38
2
3
274,729
0
W
Chaac
13,031
814
86
5
3
334,033
3
W
Thor
10,971
686
10
1
0
289,009
1
L
Merlin
10,358
647
76
5
0
294,011
3
W
Hera
11,537
721
89
6
3
312,280
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role