Player Matchup

Sol
Sol
Silver III
Chief_Dre_boiyo
Sol
Silver III
Level 133
God Stats
5W - 4L
1,590 SR
Queue Stats
152W - 178L
1,007 MMR
Party 2
Chiron
Chiron
Bronze I
Stuffedupeggs
Chiron
Bronze I
Level 82
God Stats
1W - 3L
1,392 SR
Queue Stats
43W - 75L
568 MMR
Solo
Terra
Terra
Silver III
aLL_daY24Seven
Terra
Silver III
Level 120
God Stats
0W - 1L
1,416 SR
Queue Stats
64W - 85L
886 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 112
1,466 SR
820 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 137
1,594 SR
1,116 MMR
Neith
Neith
Silver II
 
Neith
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Puch
Ah Puch
Gold III
ViridPumaBr
Ah Puch
Gold III
Level 160
God Stats
11W - 9L
1,537 SR
Queue Stats
302W - 309L
1,290 MMR
Party 1
Vamana
Vamana
Bronze I
julinarroyo93
Vamana
Bronze I
Level 91
God Stats
3W - 2L
1,744 SR
Queue Stats
31W - 55L
559 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 0
9,400
588
10,129
14,925
5,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
4 / 4 / 2
9,797
612
6,931
13,420
4,156
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
0 / 2 / 1
9,391
587
3,434
12,502
16,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bans
ChaacGebGilgameshBastetBacchus

VS

Bans
AthenaCerberusOdinCthulhuHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
4 / 3 / 1
10,748
672
13,571
8,325
3,060
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
ViridPumaBr
Ah Puch
14
3 / 3 / 4
10,374
648
17,904
11,537
5,772
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
2 / 0 / 3
9,864
617
2,956
11,533
11,930
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
6
Kills
9
9
Deaths
6
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
3
1
1.5
L
2
3
0
0.67
L
4
4
2
1.25
W
Ah Puch
ViridPumaBr
Ah Puch
3
3
4
1.67
L
0
2
1
0.25
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,494
Damage
34,431
40,847
Taken
31,395
26,125
Mitigated
20,762
10,985
Healing
11,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
13,571
3,246
0
1,974
8,325
3,060
623
3,505
4,820
0
54,903
L
10,129
1,978
0
3,579
14,925
5,966
0
7,430
7,495
43,334
3,142
L
6,931
947
834
3,728
13,420
4,156
0
5,679
7,735
0
32,944
W
Ah Puch
ViridPumaBr
Ah Puch
17,904
263
0
6,071
11,537
5,772
1,084
5,978
5,559
43,888
0
L
3,434
235
242
2,602
12,502
16,003
0
5,267
7,235
9,855
0
W
2,956
562
0
3,587
11,533
11,930
1,037
4,213
7,320
0
15,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,588
Gold Earned
30,986
180
Minions Killed
182
7
Camps Cleared
6
815,547
Distance Traveled
852,361
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,748
672
102
6
5
273,162
5
L
Sol
9,400
588
96
6
3
290,266
3
L
Chiron
9,797
612
65
4
4
284,133
0
W
Ah Puch
10,374
648
55
3
1
286,664
5
L
Terra
9,391
587
19
1
0
241,148
0
W
Vamana
9,864
617
25
2
0
292,535
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role