Player Matchup

Chaac
Chaac
AccelBlaster
Chaac
Level 117
God Stats
1W - 1L
1,196 SR
Queue Stats
35W - 43L
1,368 Elo+
Solo
Hachiman
Hachiman
Audiomental
Hachiman
Level 90
God Stats
49W - 47L
1,532 SR
Queue Stats
351W - 386L
1,410 Elo+
Solo
Ymir
Ymir
EliteXBrinks
Ymir
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 1
Fenrir
Fenrir
EliteXBrynk
Fenrir
Level 68
God Stats
2W - 7L
1,376 SR
Queue Stats
42W - 58L
1,307 Elo+
Party 1
Agni
Agni
UchihaEC
Agni
Level 60
God Stats
3W - 2L
1,368 SR
Queue Stats
151W - 193L
1,360 Elo+
Solo
Team Averages
Level 70
1,395 SR
1,389 Elo+

VS

Team Averages
Level 76
1,428 SR
1,422 Elo+
Ganesha
Ganesha
 
Ganesha
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
AmerieTheGoat
Tiamat
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 22L
1,365 Elo+
Solo
Sun Wukong
Sun Wukong
Zerthus
Sun Wukong
Level 79
God Stats
3W - 4L
1,463 SR
Queue Stats
188W - 222L
1,437 Elo+
Solo
Nox
Nox
whitelight1901
Nox
Level 62
God Stats
1W - 7L
1,178 SR
Queue Stats
154W - 212L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 0
6,786
617
2,800
6,885
3,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Audiomental
Hachiman
11
8 / 0 / 3
7,011
637
7,720
4,111
1,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
3 / 0 / 9
6,904
628
5,037
3,762
2,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
10
2 / 1 / 3
6,007
546
3,132
6,268
2,038
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Agni
11
1 / 0 / 2
6,323
575
2,796
2,917
819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
6
0 / 6 / 0
4,549
414
1,955
10,750
2,754
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
 
Nemesis
5
0 / 2 / 0
4,234
385
1,028
3,412
695
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 3 / 0
5,525
502
1,838
5,948
2,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Zerthus
Sun Wukong
9
0 / 2 / 1
5,127
466
3,732
4,991
3,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

8
0 / 5 / 0
4,786
435
1,009
5,698
2,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
1
18
Kills
0
1
Deaths
18
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
6
0
0
L
Nemesis
 
Nemesis
0
2
0
0
W
4
0
0
4
L
0
3
0
0
W
Hachiman
Audiomental
Hachiman
8
0
3
9.5
W
3
0
9
7.5
W
Fenrir
2
1
3
3.5
W
Agni
1
0
2
2
L
Sun Wukong
Zerthus
Sun Wukong
0
2
1
0.25
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,485
Damage
9,562
23,943
Taken
30,799
9,961
Mitigated
12,240
9,115
Healing
5,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
1,955
81
654
1,645
10,750
2,754
0
2,938
7,812
10,690
0
L
Nemesis
 
Nemesis
1,028
191
0
319
3,412
695
0
137
3,275
0
12,526
W
2,800
439
0
3,121
6,885
3,335
1,958
103
6,298
0
28,451
L
1,838
191
0
1,321
5,948
2,920
0
3,010
2,938
24,026
0
W
Hachiman
Audiomental
Hachiman
7,720
4,870
0
1,978
4,111
1,275
484
1,329
2,782
0
35,552
W
5,037
1,971
131
1,450
3,762
2,494
162
1,180
2,582
19,126
0
W
Fenrir
3,132
1,185
0
1,442
6,268
2,038
0
1,385
4,691
0
23,339
W
Agni
2,796
505
0
993
2,917
819
620
565
2,262
29,307
0
L
Sun Wukong
Zerthus
Sun Wukong
3,732
623
0
1,061
4,991
3,147
0
0
4,652
0
19,593
L
1,009
579
0
756
5,698
2,724
279
1,748
3,950
17,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,031
Gold Earned
24,221
290
Minions Killed
178
0
Camps Cleared
0
1,073,255
Distance Traveled
884,272
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
4,549
414
5
0
0
192,559
0
L
Nemesis
4,234
385
29
3
0
102,850
2
W
Chaac
6,786
617
83
8
0
190,284
0
L
Tiamat
5,525
502
60
5
0
198,894
5
W
Hachiman
7,011
637
59
5
0
215,759
5
W
Ymir
6,904
628
33
3
0
223,230
5
W
Fenrir
6,007
546
42
4
0
227,432
1
W
Agni
6,323
575
73
7
0
216,550
7
L
Sun Wukong
5,127
466
36
3
0
213,527
1
L
Nox
4,786
435
48
4
0
176,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role