Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
 
Tyr
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Bataclysm
Ares
Level 157
God Stats
4W - 0L
1,714 SR
Queue Stats
38W - 27L
1,618 Elo+
Solo
Neith
Neith
Esimp
Neith
Level 142
God Stats
2W - 0L
1,636 SR
Queue Stats
25W - 16L
1,597 Elo+
Party 1
Nu Wa
Nu Wa
Pexcy
Nu Wa
Level 127
God Stats
2W - 0L
1,739 SR
Queue Stats
36W - 22L
1,601 Elo+
Party 1
Team Averages
Level 135
1,618 SR
1,563 Elo+

VS

Team Averages
Level 126
1,597 SR
1,574 Elo+
Sylvanus
Sylvanus
CuddlesTV
Sylvanus
Level 78
God Stats
4W - 4L
1,635 SR
Queue Stats
120W - 114L
1,457 Elo+
Party 2
Vulcan
Vulcan
SON OF AQUAMAN
Vulcan
Level 130
God Stats
12W - 8L
1,700 SR
Queue Stats
68W - 70L
1,549 Elo+
Solo
Nike
Nike
Senpai_Goblin
Nike
Level 145
God Stats
7W - 7L
1,632 SR
Queue Stats
410W - 409L
1,627 Elo+
Solo
Da Ji
Da Ji
Vyairo
Da Ji
Level 159
God Stats
1W - 3L
1,477 SR
Queue Stats
171W - 157L
1,631 Elo+
Party 2
Rama
Rama
trifacico
Rama
Level 119
God Stats
12W - 16L
1,543 SR
Queue Stats
106W - 85L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 1 / 9
6,463
923
3,476
5,724
3,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Tyr
 
Tyr
11
3 / 2 / 4
6,434
919
4,835
7,944
4,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ares
12
5 / 1 / 7
7,871
1,124
5,656
8,047
7,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
Esimp
Neith
12
4 / 0 / 8
7,023
1,003
7,333
4,800
2,084
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
Pexcy
Nu Wa
14
1 / 1 / 6
6,779
968
5,615
5,000
2,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CuddlesTV
Sylvanus
9
0 / 4 / 2
5,229
747
2,298
7,353
3,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
0 / 3 / 0
4,780
683
3,951
3,750
1,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 2 / 1
5,898
843
4,855
7,675
5,091
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Da Ji
Vyairo
Da Ji
10
3 / 4 / 0
6,060
866
5,033
6,587
2,005
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
10
0 / 2 / 2
4,813
688
2,261
4,714
1,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
10
15
Kills
5
5
Deaths
15
34
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
1
9
6.5
W
Tyr
 
Tyr
3
2
4
2.5
W
Ares
5
1
7
8.5
L
Sylvanus
CuddlesTV
Sylvanus
0
4
2
0.25
W
Neith
Esimp
Neith
4
0
8
8
W
Nu Wa
Pexcy
Nu Wa
1
1
6
4
L
0
3
0
0
L
2
2
1
1.25
L
Da Ji
Vyairo
Da Ji
3
4
0
0.75
L
Rama
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,915
Damage
18,398
31,515
Taken
30,079
19,469
Mitigated
13,864
9,026
Healing
4,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,476
512
863
1,142
5,724
3,365
0
1,532
4,192
0
8,706
W
Tyr
 
Tyr
4,835
400
0
3,066
7,944
4,462
0
1,159
6,785
0
11,447
W
Ares
5,656
367
339
2,396
8,047
7,504
0
1,942
6,105
8,300
0
L
Sylvanus
CuddlesTV
Sylvanus
2,298
862
966
1,541
7,353
3,948
0
2,074
5,077
5,476
0
W
Neith
Esimp
Neith
7,333
2,261
0
659
4,800
2,084
110
1,185
3,615
0
24,605
W
Nu Wa
Pexcy
Nu Wa
5,615
2,089
0
561
5,000
2,054
1,959
546
4,454
32,437
2,383
L
3,951
1,506
0
619
3,750
1,282
0
898
2,672
19,024
0
L
4,855
372
0
0
7,675
5,091
1
3,884
3,580
0
17,506
L
Da Ji
Vyairo
Da Ji
5,033
1,071
0
85
6,587
2,005
0
1,976
4,467
0
7,300
L
Rama
2,261
1,596
0
1,211
4,714
1,538
0
2,148
2,470
0
12,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,570
Gold Earned
26,780
171
Minions Killed
116
6
Camps Cleared
4
736,848
Distance Traveled
596,142
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,463
923
15
2
2
153,225
5
W
Tyr
6,434
919
19
3
0
170,215
2
W
Ares
7,871
1,124
13
2
0
139,160
2
L
Sylvanus
5,229
747
11
2
0
105,089
2
W
Neith
7,023
1,003
42
6
1
145,900
0
W
Nu Wa
6,779
968
82
12
3
128,348
0
L
Vulcan
4,780
683
38
5
0
144,667
1
L
Nike
5,898
843
37
5
0
140,194
0
L
Da Ji
6,060
866
6
1
1
119,354
2
L
Rama
4,813
688
24
3
3
86,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role