Player Matchup

Hou Yi
Hou Yi
CuStoM ReApZ
Hou Yi
Level 89
God Stats
3W - 2L
1,568 SR
Queue Stats
298W - 301L
1,541 Elo+
Party 1
Chronos
Chronos
Dahpper
Chronos
Level 86
God Stats
3W - 3L
1,560 SR
Queue Stats
173W - 154L
1,488 Elo+
Solo
Artemis
Artemis
GargledBathWater
Artemis
Level 89
God Stats
10W - 4L
1,726 SR
Queue Stats
241W - 237L
1,536 Elo+
Party 1
Tyr
Tyr
Trickster03
Tyr
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,602 Elo+
Party 2
Horus
Horus
kanatohibiki
Horus
Level 104
God Stats
0W - 1L
1,355 SR
Queue Stats
42W - 36L
1,556 Elo+
Party 2
Team Averages
Level 99
1,542 SR
1,544 Elo+

VS

Team Averages
Level 141
1,533 SR
1,502 Elo+
Chang'e
Chang'e
 
Chang'e
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Bädbeat
Cthulhu
Level 128
God Stats
4W - 3L
1,499 SR
Queue Stats
169W - 171L
1,473 Elo+
Party 3
Bastet
Bastet
Screamshöt
Bastet
Level 145
God Stats
10W - 7L
1,527 SR
Queue Stats
286W - 273L
1,577 Elo+
Party 3
Amaterasu
Amaterasu
goodeath
Amaterasu
Level 149
God Stats
6W - 5L
1,438 SR
Queue Stats
149W - 149L
1,465 Elo+
Party 3
Ah Puch
Ah Puch
milenkokrishna
Ah Puch
Level 142
God Stats
6W - 2L
1,702 SR
Queue Stats
150W - 141L
1,493 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
11
2 / 6 / 1
6,640
738
5,054
9,022
3,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
Dahpper
Chronos
12
0 / 3 / 2
6,345
705
5,577
6,774
2,708
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
1 / 5 / 1
6,560
729
6,415
8,976
3,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 3 / 0
6,102
678
3,536
9,640
8,454
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate

Breastplate

+20
Physical Protection

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
0 / 4 / 1
5,942
660
1,389
9,821
10,266
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
2 / 0 / 12
8,117
902
4,636
5,069
1,940
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Bädbeat
Cthulhu
14
3 / 1 / 15
8,047
894
6,186
11,920
14,382
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bastet
14
5 / 1 / 11
8,138
904
11,003
8,246
3,857
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
goodeath
Amaterasu
15
8 / 1 / 9
9,144
1,016
7,780
12,095
8,400
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
3 / 0 / 12
8,128
903
10,672
4,798
2,030
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
80
3
Kills
21
21
Deaths
3
5
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
0
12
8
W
Cthulhu
Bädbeat
Cthulhu
3
1
15
10.5
L
Hou Yi
2
6
1
0.42
L
Chronos
Dahpper
Chronos
0
3
2
0.33
L
1
5
1
0.3
W
Bastet
5
1
11
10.5
L
0
3
0
0
W
Amaterasu
goodeath
Amaterasu
8
1
9
12.5
L
0
4
1
0.13
W
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,971
Damage
40,277
44,233
Taken
42,128
27,834
Mitigated
30,609
9,522
Healing
24,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
4,636
450
7,999
2,654
5,069
1,940
1,176
1,083
3,986
15,163
0
W
Cthulhu
Bädbeat
Cthulhu
6,186
228
1,759
1,300
11,920
14,382
443
2,024
9,896
13,011
0
L
Hou Yi
5,054
1,586
288
410
9,022
3,186
0
4,454
4,568
0
9,913
L
Chronos
Dahpper
Chronos
5,577
1,566
441
378
6,774
2,708
0
3,052
3,722
15,723
1,050
L
6,415
2,418
297
1,106
8,976
3,220
0
3,947
5,029
0
18,170
W
Bastet
11,003
1,933
1,387
1,672
8,246
3,857
466
585
7,661
0
18,926
L
3,536
150
397
1,527
9,640
8,454
0
6,081
3,559
0
7,602
W
Amaterasu
goodeath
Amaterasu
7,780
2,181
2,403
4,270
12,095
8,400
432
1,299
10,796
2,032
14,306
L
1,389
876
2,482
2,196
9,821
10,266
0
4,692
5,129
0
4,148
W
10,672
380
474
285
4,798
2,030
1,581
265
4,533
23,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,589
Gold Earned
41,574
125
Minions Killed
99
0
Camps Cleared
0
715,575
Distance Traveled
980,014
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,117
902
32
4
0
197,029
1
W
Cthulhu
8,047
894
14
2
0
199,931
0
L
Hou Yi
6,640
738
20
2
0
117,320
0
L
Chronos
6,345
705
39
4
0
140,930
0
L
Artemis
6,560
729
38
4
0
126,465
0
W
Bastet
8,138
904
12
1
0
209,094
1
L
Tyr
6,102
678
16
2
0
171,659
0
W
Amaterasu
9,144
1,016
22
2
0
194,399
2
L
Horus
5,942
660
12
1
0
159,201
0
W
Ah Puch
8,128
903
19
2
0
179,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role