Player Matchup

Cupid
Cupid
Bronze III
DaddyZzzzzzz
Cupid
Bronze III
Level 86
God Stats
1W - 0L
1,271 SR
Queue Stats
1W - 1L
1,472 MMR
Party 1
Zhong Kui
Zhong Kui
Gold II
DanSchmiter
Zhong Kui
Gold II
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 13L
1,734 MMR
Party 1
Fenrir
Fenrir
Gold II
M0USETRAP
Fenrir
Gold II
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 13L
1,734 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 109
1,424 SR
1,647 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 100
1,645 SR
1,542 MMR
Merlin
Merlin
Gold II
 
Merlin
Gold II
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ganesha
Ganesha
Gold IV
Ghostkiller1432
Ganesha
Gold IV
Level 75
God Stats
2W - 2L
1,647 SR
Queue Stats
85W - 99L
1,537 MMR
Party 2
Bastet
Bastet
Platinum II
vich champ
Bastet
Platinum II
Level 123
God Stats
5W - 3L
1,789 SR
Queue Stats
270W - 233L
1,589 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 9
10,776
718
12,168
12,803
3,794
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
DanSchmiter
Zhong Kui
16
10 / 5 / 7
11,924
795
15,744
19,019
12,170
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
M0USETRAP
Fenrir
14
1 / 3 / 15
10,005
667
13,014
19,927
13,801
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
SolGilgameshMulanGebAthena

VS

Bans
Ah Muzen CabCerberusHorusArtioAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
3 / 6 / 4
9,573
638
12,187
10,589
4,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 5 / 8
9,841
656
8,018
17,683
19,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
vich champ
Bastet
15
6 / 6 / 3
10,780
719
16,182
21,850
10,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
24
17
Kills
9
10
Deaths
17
31
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
6
4
0.83
W
6
2
9
5.25
W
Zhong Kui
DanSchmiter
Zhong Kui
10
5
7
2.7
L
0
5
8
0.8
W
Fenrir
M0USETRAP
Fenrir
1
3
15
2.83
L
Bastet
vich champ
Bastet
6
6
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,926
Damage
36,387
51,749
Taken
50,122
29,765
Mitigated
33,979
18,294
Healing
6,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
12,187
150
0
2,331
10,589
4,074
464
5,242
5,347
42,669
0
W
12,168
8,444
389
4,588
12,803
3,794
1,378
5,795
6,766
0
39,951
W
Zhong Kui
DanSchmiter
Zhong Kui
15,744
1,227
1,385
7,545
19,019
12,170
809
6,592
12,180
44,144
0
L
8,018
373
0
1,375
17,683
19,485
246
4,678
13,005
19,414
0
W
Fenrir
M0USETRAP
Fenrir
13,014
3,745
394
3,993
19,927
13,801
408
8,341
10,486
0
27,978
L
Bastet
vich champ
Bastet
16,182
4,498
0
3,095
21,850
10,420
136
6,494
15,356
0
33,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,705
Gold Earned
30,194
175
Minions Killed
137
5
Camps Cleared
8
787,541
Distance Traveled
759,555
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,573
638
83
6
5
241,979
1
W
Cupid
10,776
718
66
4
2
255,414
0
W
Zhong Kui
11,924
795
70
5
2
254,293
2
L
Ganesha
9,841
656
1
0
0
252,519
3
W
Fenrir
10,005
667
39
3
1
277,834
0
L
Bastet
10,780
719
53
4
3
265,057
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role